Author Topic: Reduce ranged damage to horses  (Read 5402 times)

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Offline BlackxBird

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Re: Reduce ranged damage to horses
« Reply #15 on: December 15, 2015, 06:10:36 pm »
+1
WOW. If the throwing lance wasnt sheatable that would solve a shitton of problems.


Edit: thats no sarcasm

Edit: wtf that sounds like sarcasm again. Im serious!

Offline Grumbs

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Re: Reduce ranged damage to horses
« Reply #16 on: December 15, 2015, 06:38:49 pm »
+1
I don't think you have to explain why a horse shouldn't die to 1 or 2 shots from any random left clicker unless it is a ha/hx. Cav should be a near hard counter to ranged
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Offline Gravoth_iii

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Re: Reduce ranged damage to horses
« Reply #17 on: December 15, 2015, 06:44:43 pm »
+1
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.

Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
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Re: Reduce ranged damage to horses
« Reply #18 on: December 15, 2015, 06:49:56 pm »
+4
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.

Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.

I'd rather have OP cav than OP ranged. You aren't going to make ranged number thin out without a counter like cav, otherwise its just ranged countering ranged which is a balance feedback loop like now. I rather die to cav than ranged any day, just because you can always counter cav if you play well. Random projectiles will hit regardless

The counter to cav should be long poles and rearing
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Offline Gravoth_iii

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Re: Reduce ranged damage to horses
« Reply #19 on: December 15, 2015, 07:08:58 pm »
0
I'd rather have OP cav than OP ranged. You aren't going to make ranged number thin out without a counter like cav, otherwise its just ranged countering ranged which is a balance feedback loop like now. I rather die to cav than ranged any day, just because you can always counter cav if you play well. Random projectiles will hit regardless

The counter to cav should be long poles and rearing

Id rather have both balanced, where ranged currently sitting is completely fine. I also think cav is fine, but balancing it is such a fine line of OP or ass.

Getting shot during a melee fight annoys me just as much as getting bumped. Both do about the same damage anyways.
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Offline Grumbs

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Re: Reduce ranged damage to horses
« Reply #20 on: December 15, 2015, 07:45:12 pm »
+2
Gravoth you are always saying balance is perfectly fine regardless of what they change  :P

Anyway none of this matters if they can't fix the server packetloss/warping models glitch. Server restarts don't seem to work, its a deep bug in the code. Until that is fixed the games not worth playing to me anyway
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Offline BlackxBird

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Re: Reduce ranged damage to horses
« Reply #21 on: December 15, 2015, 08:05:49 pm »
0
There is no bug. They are simply not being restarted. Im not quite sure but i think they restarted the server every day some time ago. The last time it has been restarted now was when the last patch came out

Offline Ujin

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Re: Reduce ranged damage to horses
« Reply #22 on: December 15, 2015, 08:24:45 pm »
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3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.

Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
Gravoth mate if you notice i specifically state that this is a very narrow tweak to the balance between cav and ranged, it doesn't affect the cav vs melee balance in any way. IF armored horses can be more of a help for the team and push archers harder, it might actually improve the balance for the melee infantry players who currently can get severely outgunned by the ranged. I have no problem whatsoever in terms of the cav balance vs melee, sometimes i can get instakilled by melee or an armored horse can die from 2 slashes, but that's totally fine by me.

Offline Rebelyell

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Re: Reduce ranged damage to horses
« Reply #23 on: December 15, 2015, 08:46:54 pm »
+3
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.

Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
try to play heavy cav
it is slow
it is hard to manuvery
it is fucking big

now try to kill archer on that horse or mele player

Bump slasch is like 50% less dmg because of some cool feature of someone briliant
It is shit period.

On other hand runcey arabian and all that light horses are way better at surviving anything on battlefield than that big clunky excuse for heavy cav that we have now.

Now i think that light horses are superior to heavy cav. It is until I bump peasant and I stop dead or I go warping around like crazy.
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Offline The_Bloody_Nine

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Re: Reduce ranged damage to horses
« Reply #24 on: December 15, 2015, 09:32:51 pm »
0
id suggest to remove the melee function of throwing wepons.

haha, tell fin.

Offline Gravoth_iii

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Re: Reduce ranged damage to horses
« Reply #25 on: December 15, 2015, 10:03:36 pm »
+1
(click to show/hide)

If the game was broken, id want it fixed, i dont think it is broken. I dont think anything needs nerfing, if anything things could use buffs, that way the game keeps being fun for all the classes, instead of boring for the ones eating nerfhammers.

(click to show/hide)

The thing ive notice is just that once a good cav player joins, he will impact the game far more than most good infantry/ranged players. As for now i think the only true counter to good cav players is ranged, because they will not engage aware infantry, and even if they do they generally take a couple of hits and can survive.

(click to show/hide)

I actaully did play it not too long ago, i was surprised how tanky it was after hearing people complain about it. I was surprised how little i got hit by ranged, and i was often surprised how much i could do without swinging my weapon. I dont go for ranged, not as melee or cav (unless very specific scenarios) because i think ranged has such a small impact generally that killing infantry will simply win you the round (as long as you realise how strong flags are)
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Offline Grumbs

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Re: Reduce ranged damage to horses
« Reply #26 on: December 15, 2015, 10:03:51 pm »
0
There is no bug. They are simply not being restarted. Im not quite sure but i think they restarted the server every day some time ago. The last time it has been restarted now was when the last patch came out

Pretty sure they restarted several times. It just band aids the problem for a day or so, if that
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Offline Rebelyell

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Re: Reduce ranged damage to horses
« Reply #27 on: December 15, 2015, 10:33:10 pm »
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I had it oneshoted multiple times
competent archers will teake it down with ~7 body shots

If that supouse to be meta lets be it but at last give that horses some speed
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Offline Rebelyell

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Re: Reduce ranged damage to horses
« Reply #28 on: December 16, 2015, 10:41:02 am »
0
Dear potential balancer.

My Mule dies in 2+ arrows every single time, so clearly every other mount needs a buff cos from this thread alone we can see that all mounts must have less health or armour than my mule to die in 1 or 2 arrows max every time. Cos, y'know, 'buff X' posters have never been known to lie about how weak their class is or exaggerate how few arrows it takes.

PS. Please do not assume that the ideas expressed in this thread are a majority opinion without first taking a poll. Ty
go on eu3 get your serious archermy old friend(with metabulid) and reconsider your statment.

I do not claim that light cav is any bad, maybe if there is way to reduce that warp after bumps but heavy cav is a joke.
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Offline Gravoth_iii

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Re: Reduce ranged damage to horses
« Reply #29 on: December 16, 2015, 12:18:02 pm »
+2
Considering how a cav player when dismounted is basically an infantry player with like 7 less skill points distributed in pure melee, a horse dying is definitely not such a big deal, especially if it takes up to 4 arrows before going down.

If anything, the price of horses could be reduced, but with current gold flow, money isnt an issue anyways. Also buff stakes, they should one hit cav like before, now theyre a bigger thread to friendly infantry getting stuck on them. The reward isnt worth the risk and the slots.
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