Gravoth you are always saying balance is perfectly fine regardless of what they change
Anyway none of this matters if they can't fix the server packetloss/warping models glitch. Server restarts don't seem to work, its a deep bug in the code. Until that is fixed the games not worth playing to me anyway
If the game was broken, id want it fixed, i dont think it is broken. I dont think anything needs nerfing, if anything things could use buffs, that way the game keeps being fun for all the classes, instead of boring for the ones eating nerfhammers.
Gravoth mate if you notice i specifically state that this is a very narrow tweak to the balance between cav and ranged, it doesn't affect the cav vs melee balance in any way. IF armored horses can be more of a help for the team and push archers harder, it might actually improve the balance for the melee infantry players who currently can get severely outgunned by the ranged. I have no problem whatsoever in terms of the cav balance vs melee, sometimes i can get instakilled by melee or an armored horse can die from 2 slashes, but that's totally fine by me.
The thing ive notice is just that once a good cav player joins, he will impact the game far more than most good infantry/ranged players. As for now i think the only true counter to good cav players is ranged, because they will not engage aware infantry, and even if they do they generally take a couple of hits and can survive.
try to play heavy cav
it is slow
it is hard to manuvery
it is fucking big
now try to kill archer on that horse or mele player
Bump slasch is like 50% less dmg because of some cool feature of someone briliant
It is shit period.
On other hand runcey arabian and all that light horses are way better at surviving anything on battlefield than that big clunky excuse for heavy cav that we have now.
Now i think that light horses are superior to heavy cav. It is until I bump peasant and I stop dead or I go warping around like crazy.
I actaully did play it not too long ago, i was surprised how tanky it was after hearing people complain about it. I was surprised how little i got hit by ranged, and i was often surprised how much i could do without swinging my weapon. I dont go for ranged, not as melee or cav (unless very specific scenarios) because i think ranged has such a small impact generally that killing infantry will simply win you the round (as long as you realise how strong flags are)