Author Topic: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)  (Read 7945 times)

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Offline njames89

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #75 on: June 24, 2015, 05:26:20 pm »
0
When can we expect to start seeing some of the heavily + voted maps implemented?

Offline Tuetensuppe

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #76 on: June 24, 2015, 05:33:04 pm »
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Suggesting removal of one newer map (I think?). Don't know the name but other team starts from forest far outside of a village and other team from near bridge with some piles of rubble on it. There is huge village which is on very steep hill and top of that is some nordic headquarter house.

Cons:
-very huge map taking much time for fight
-random rubble on the bridge just slows things even more
-all the fighting happens in village which is basically very steep hill makes it really tiresome
-flag spawns favors other team a lot
-thinking about cav, it's unplayable (hill)

coming_home
gladiator
tuetensuppes_arena
chadz_in_the_dessert

... they are all named wrong - i mean the actual map is not fitting to the "original" name... fips fucked it up some time ago ;)

i gave all fixed (hopefully) to Nashr. ...
also pls remove "gladiator" (dunno whats the name of it right now on map rotation - its an arena with a lot of stuff inside etc) - lot of people complained about it and i really would welcome if it gets removed from rotation, still if it is my own map :)

cheers

normally it should be "coming home" .. but not sure what it is now on the rotation ... i made this map some time ago
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Offline WITCHCRAFT

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #77 on: June 24, 2015, 05:59:35 pm »
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What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.

I like that one, it's a neat mix of terrain. Wooded hills with a high elevation clearing, thin road with lots of obstacles/cover in the middle, then pools of water and wide flat stones on the other side.

Can't remember the title, it's on the tip of my tongue... It's not "raid on a caravan," that's the one with a big river and bridge surrounded by wooded hills and one team spawns in the middle of the caravan.
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Offline Teeth

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #78 on: June 24, 2015, 06:47:05 pm »
+1
When can we expect to start seeing some of the heavily + voted maps implemented?
If the patch happened I presume now, unless Nashringa forgot to implement the configs or unless the patch was not accompanied by a server restart for some reason. Everything I put in the OP should have been implemented.

Theres a couple of shitty maps that should be removed IMO, the native one with snow and a big frozen lake circle in the middle, no cover, just woods around the borders for cover. Awful map. And then the desert themed map with 2 large buildings with tunnels that has an openable floor gate, and massive roofs to be camped. Also an alt f4 map due to rooftop ranged and wherevery you go as infantry, it is awkward to fight.
Native Battle on Ice and Pitfalls. It's too late anyway, but people adore Native multiplayer maps for no reason whatsoever and Pitfalls at least has reasonably easy and equal access to rooftops for both teams. Also the pits are very occasionally worth a laugh, at least it is something unique.

What happened to the map where each team starts on the side of a raided caravan with a big hill on one side and some shallows on the other? I liked that map.
You are talking about Ambushed. It was removed because of very bumpy terrain and map borders that are very close. If I'd quickly run through it with the smooth tool it would be okay, I always thought it looked nice. In any case, it is too late now.
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Offline Tiger

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #79 on: June 24, 2015, 07:09:47 pm »
-2
OK if so many like it. If the snow wasn't green I wouldn't have a problem with it,  can you at least edit the snow to be white?

Ice Age is fine and fun map. At least it's not yellow snow ;)
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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #80 on: June 25, 2015, 05:35:13 am »
+1
I like that one, it's a neat mix of terrain. Wooded hills with a high elevation clearing, thin road with lots of obstacles/cover in the middle, then pools of water and wide flat stones on the other side.

Can't remember the title, it's on the tip of my tongue... It's not "raid on a caravan," that's the one with a big river and bridge surrounded by wooded hills and one team spawns in the middle of the caravan.

The map we were thinking of is "Ambushed" and I'd love to see it in rotation again.
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Offline BlackxBird

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #81 on: July 06, 2015, 04:27:16 am »
+1
when is this going to happen? so the map rotation change?

Offline JasonPastman

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #82 on: July 06, 2015, 05:52:49 am »
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I want to play the map rotation from spring semester 2011!

PLEASE that would make me so fucking happy, in fact and in all honesty there really isn't anything else I want out of life (as I write this).
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Offline Mr_Oujamaflip

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #83 on: July 06, 2015, 08:56:57 am »
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The map we were thinking of is "Ambushed" and I'd love to see it in rotation again.
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Offline Porthos

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #84 on: September 06, 2015, 06:34:21 pm »
+2
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Offline Dupre

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #85 on: September 26, 2015, 10:45:11 pm »
+1
Still need some help on the battle map rotation.

Quote
Removing
- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara

All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby :cry:)
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey
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Offline Dupre

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #86 on: September 27, 2015, 04:31:21 am »
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useless....
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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #87 on: September 27, 2015, 12:47:11 pm »
+4

Offline _Zetan_

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #88 on: September 27, 2015, 03:30:22 pm »
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Do you have a cross-dressing map?

Offline Zeus_

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Re: Quick Pre-Patch Map Rotation Adjustment (Community Feedback Required)
« Reply #89 on: September 27, 2015, 06:11:13 pm »
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Alright, so now what are you adding?