Enlarged midsection won't articulate well when the skeleton bends over.
Not sure if the same principle applies to player hitboxes, but having lots of intersections in prop hitboxes caused huge performance hits in Nordinvasion.
I'd assume that it does still apply.
If there was a redo of the skeleton, I'd like to see the head hit-box stretched a bit in the Z-axis. Neck hits would be more likely to count as head hits.
Regarding the proposed version, scale down the chest and abdomen to reduce intersections and overlap.
about hitbox
let's make a poll on it, people will vote yes to add it then realise it's bad but we gonna still keep it ...
feeling of deja vu no ?
nah seriously have you tried new hitbox before guessing its gonna be worst ?
same question for 2h stab
btw how people can give their feeling/vote about it without trying it ? ( i mean about first poll)
this new poll is fucked by 2h haters ... you know u cant ask something to this hater community
it's like make a poll to ask if arrows should be made of paper... you will have 90% of yes...
and seriously when u try this new stab you should feel than something is wrong and rly worst than the old one ...
imo if something have to be fixed in 2h is more those abusers who watch the ground when they swing to get this kind of faster hit/swing/animation...
i dont know how to explain but you probably see what i mean, just watch gay spammy abuser like spamwhore...