Poll

How do you feel about the new 2h stab animation?

Keep it
Revert it
I'm not sure.

Author Topic: [Poll] Feedback on 2h stab.  (Read 28488 times)

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Offline Senni__Ti

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[Poll] Feedback on 2h stab.
« on: February 24, 2015, 07:05:55 pm »
+22
So I'm interested in feedback, overview via poll and more indepth via comments.
The animation isn't set in stone and can be changed.

You can change your vote after you've voted.

Keep it civil people.

Offline Krex

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Re: [Poll] Feedback on 2h stab.
« Reply #1 on: February 24, 2015, 07:09:23 pm »
+3
Voted for keep it.
Its new and probably not perfect,but everything was new once and I think rather than kill it we should help improving it.
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Offline Grumbs

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Re: [Poll] Feedback on 2h stab.
« Reply #2 on: February 24, 2015, 07:17:06 pm »
+5
I'm not really sure yet. I'd say hold off on changing it until people are past the stage were its so new that they just hate it

My first impressions are that the damage is a bit low for what is effectively a pole stab now. The stab animation is a bit hard to read but probably just need to get used to it. It looks a bit like right swing, especially if you spam stab to right/right to stab etc. As I said tho is too early to judge for me
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Offline Leshma

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Re: [Poll] Feedback on 2h stab.
« Reply #3 on: February 24, 2015, 07:19:49 pm »
+7
Don't like the animation and won't use the weapon that has this thrust animation. But love the balance it brings to melee fights and delicious tears shed by biggest abusers of old 2h thrust.

Offline Rebelyell

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Re: [Poll] Feedback on 2h stab.
« Reply #4 on: February 24, 2015, 07:22:53 pm »
+2
I cant see where I land my hits, if i try hit my enemy head I cant see him at all.
Animation looks good only when you stay still and stab forward, otherwise it looks really stupid.
Concept is cool but I cant really feel that animation.
I just dont like it.

On side note I have to say that character lean his body froward way too much.
that is against every martial art i know.
Force should come from hips legs and arms not from upper body movement.
Whole body should move forward.

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Re: [Poll] Feedback on 2h stab.
« Reply #5 on: February 24, 2015, 07:24:40 pm »
+1
It's slow enough so that you can bring it around to stab at close range. And it make sense. You can't hold a greatsword over your head like the way the animation used to be.
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Offline Man of Steel

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Re: [Poll] Feedback on 2h stab.
« Reply #6 on: February 24, 2015, 07:38:26 pm »
0
I like the new 2h stab!
I think it is great work that you tried out something new to this mod, dont forget it's just a Beta Version of a Game!
We should keep it, it just needs a bit time until everybody gets fine with it. (the playing experience with it are missing i mean)
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Offline gallonigher

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Re: [Poll] Feedback on 2h stab.
« Reply #7 on: February 24, 2015, 07:41:53 pm »
-1
The current stab is more practical looking than the original.  I'm sure it could use a little more refining until it's perfect but so far, I like it.

Offline Voncrow

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Re: [Poll] Feedback on 2h stab.
« Reply #8 on: February 24, 2015, 08:12:24 pm »
0
I like the visual affect of the new stab much more, but I'm not sure about the functionality. When ever I use it, it feels wonkey, like the window between glancing or outright missing is a lot tighter than it use to be, but it might just be my lack of experience with it. I feel like it could use some work but would like it to stay. Plus, I now have a stab only technique that I'm garbage with, still looks bad ass though.
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Offline ARN_

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Re: [Poll] Feedback on 2h stab.
« Reply #9 on: February 24, 2015, 08:20:09 pm »
+2
I like the new animation except for three things
1, When you are in the end of the animation your head is a bit in the way so you cant see your weapon which makes it harder to aim
2, For me it seems like the "making ready to stab" animation is missing a animation or two, don't really know how to explain it
3, As this stab is shorter and have more power behind it the stab damage be buffed with 1 or 2 points
else it looks a lot better then the old one
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Offline Mr.K.

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Re: [Poll] Feedback on 2h stab.
« Reply #10 on: February 24, 2015, 08:22:07 pm »
+8
It breaks the inter-class balance completely which is probably the biggest issue. Right now polearms are too strong in comparison. 1H stab is arguably the best right now (imo it was even before this patch), followed by polearm and then 2H which still carries the biggest stun penalty, has the lowest damage and now lacks reach as well. The stab stats need a huge buff to keep it in line, otherwise everyone will either go with the non-stab 2H which were already strong, or simply respec to far superior polearm class.

Besides the stats one of the big problems as mentioned many times before is that you cannot see the tip of your sword. That makes it impossible to time the attack right and see the reach of the weapon. None of the other animations have this problem. The other major issue is that it's not really a change we needed and it screws up some players that have perfected the current animations. In a mod that's already about to die, there's really no reason to start breaking individual play styles unless they are somehow overpowered which 2H stab reach game never was imo.

So in conclusion I'd say it was worth a try, but please revert it.

Offline //saxon

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Re: [Poll] Feedback on 2h stab.
« Reply #11 on: February 24, 2015, 08:27:40 pm »
+1
it is a very very gud, i a like it, i a think it a overpowered, but it might just be me thinking that i killed so many guy.
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Offline korppis

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Re: [Poll] Feedback on 2h stab.
« Reply #12 on: February 24, 2015, 08:36:05 pm »
+9
I hate the new stab. Pole stab might be acceptable for greatswords but for all the rest 2h's it's just wrong and awful (btw what was wrong with greatsword pole mode anyway?).

If you keep it, just for balance's sake turn 1h stab into pole mode too so that we'll all be stabbing blind.

Offline Gravoth_iii

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Re: [Poll] Feedback on 2h stab.
« Reply #13 on: February 24, 2015, 08:51:16 pm »
+4
It needs to be adjusted so that its actually visible for the one using it, moving it further back and to the right might work but untill then i say revert it.
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Offline Senni__Ti

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Re: [Poll] Feedback on 2h stab.
« Reply #14 on: February 24, 2015, 09:26:21 pm »
+2
On side note I have to say that character lean his body froward way too much.
that is against every martial art i know.
Force should come from hips legs and arms not from upper body movement.
Whole body should move forward.

This has a much tamer lean than the old stab. (you practically fall over with the old one)
I only have this one leaning so much to give the reach, there is no other way to get similar levels of reach to the old stab.

---------
I think I might know why the length difference is larger than I thought, I don't think the translational part of the anim is used when you move, so the new one would be shorter.
I'll try to fix this, but it will mean more leaning :/.

------

Visibility wise, I can change what the base angle is. I can make it so for a horizontal slash, you would be aiming the stab a bit higher.
This means you would need to look down a bit to stab forwards, hopefully seeing over your characters head.