Author Topic: 0.4.1.1  (Read 30665 times)

0 Members and 7 Guests are viewing this topic.

Offline Novamere

  • Duke
  • *******
  • Renown: 599
  • Infamy: 273
  • cRPG Player
  • Feed me your tears!
    • View Profile
  • Game nicks: Knightmare_
Re: 0.4.1.1
« Reply #60 on: February 25, 2015, 10:36:34 pm »
0
22 strength for great lance... are you kidding?  So I need to play a balanced build just to ride my courser? 24/18 or nothing I guess.  This seriously just killed the game.

Honestly i need to make a thread about the whole 22 STR shit its retarded, They need to make heavy gaunts and great lance 21 STR and the plate armors and other stuff either 24 STR or 27 not these fucked up even numbers that mess up builds!.

Offline Azuma

  • Count
  • *****
  • Renown: 160
  • Infamy: 89
  • cRPG Player
  • Stop QQ Get a shield !
    • View Profile
  • Faction: Pecores, RdF, Ninja, Norse
  • Game nicks: "Pecores_Tatsumaru_Azuma","Ninja_Rikimaru_Azuma","Norse_Azuma", etc...
  • IRC nick: Azuma
Re: 0.4.1.1
« Reply #61 on: February 25, 2015, 10:39:05 pm »
-2
Got hit by a normal not +3 throwing lance on my +3 Courser and the horse was less then half health and i was not going full speed O_O

In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
Stop QQ Get A Shield !

(click to show/hide)

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: 0.4.1.1
« Reply #62 on: February 26, 2015, 12:00:46 am »
+5
In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
Then medieval knights were lucky the arrow hadn't been invented yet, otherwise they would have been screwed.

Offline Tovi

  • Earl
  • ******
  • Renown: 387
  • Infamy: 251
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: OdE
  • Game nicks: KrisTovi
Re: 0.4.1.1
« Reply #63 on: February 26, 2015, 01:02:42 am »
+1
Then medieval knights were lucky the arrow hadn't been invented yet, otherwise they would have been screwed.

They have been screwed : Crecy, Poitiers, Azincourt...  :mrgreen:
visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: 0.4.1.1
« Reply #64 on: February 26, 2015, 01:23:25 pm »
+2
They have been screwed : Crecy, Poitiers, Azincourt...  :mrgreen:

That's what they want you to think.

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
Re: 0.4.1.1
« Reply #65 on: February 26, 2015, 01:51:53 pm »
+8
In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
Lol wat

Have you ever been near a horse in real life, they are fucking tanks.  One arrow isn't going to stop one of those, especially the big arse muscle beasts they bred for war in the middle ages.  It's part of their nature to run harder and faster when they are injured, the only thing that will probably stop them is an arrow between the eyes, a really big pointy stick which is braced or a broken leg, even then they still try and run.

Don't talk out your arse if you know nothing about horses.
Turtles

Offline the real god emperor

  • King
  • **********
  • Renown: 1630
  • Infamy: 348
  • cRPG Player Sir Black Knight
  • Et tu, Brute?
    • View Profile
    • Click for gifts
  • Faction: Rome
  • Game nicks: Captain_Sweden
Re: 0.4.1.1
« Reply #66 on: February 26, 2015, 03:00:55 pm »
+2
Didnt notice the STR increase on Great Lance and Heavy Gauntlets, best balancing done since 2011.

Offline BlackFysh

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
  • "Bitches ain't shit but hoes and tricks" - Elmo
    • View Profile
Re: 0.4.1.1
« Reply #67 on: February 26, 2015, 04:01:33 pm »
+1
22 seems like such an arbitrary number,  If it was 21 that wouldn't be too bad.  I just feel like this really limits the amount of customization the game allows for your main stats as a cavalry player.

Offline Mr.K.

  • Earl
  • ******
  • Renown: 474
  • Infamy: 64
  • cRPG Player Sir Black Bishop
    • View Profile
  • Faction: Kalmar Union
Re: 0.4.1.1
« Reply #68 on: February 26, 2015, 06:28:11 pm »
0
I just feel like this really limits the amount of customization the game allows for your main stats as a cavalry player.

Almost as if it was meant to be a nerf to cavalry... :rolleyes:

Offline JasonPastman

  • Count
  • *****
  • Renown: 285
  • Infamy: 113
  • cRPG Player
    • View Profile
  • Faction: Guys That CMP Has Quoted [GTCHQ]
  • Game nicks: Jason_The_Great
Re: 0.4.1.1
« Reply #69 on: February 26, 2015, 07:15:50 pm »
0
Any chance for a release date on that french longsword fix?
If a majority be united by a common interest, the rights of the minority will be insecure - James Madison
It is not wisdom but Authority that makes a law - Thomas Hobbes.
Too busy not giving a fuck...
visitors can't see pics , please register or login

Offline Azuma

  • Count
  • *****
  • Renown: 160
  • Infamy: 89
  • cRPG Player
  • Stop QQ Get a shield !
    • View Profile
  • Faction: Pecores, RdF, Ninja, Norse
  • Game nicks: "Pecores_Tatsumaru_Azuma","Ninja_Rikimaru_Azuma","Norse_Azuma", etc...
  • IRC nick: Azuma
Re: 0.4.1.1
« Reply #70 on: February 26, 2015, 08:02:19 pm »
-1
Lol wat

Have you ever been near a horse in real life, they are fucking tanks.  One arrow isn't going to stop one of those, especially the big arse muscle beasts they bred for war in the middle ages.  It's part of their nature to run harder and faster when they are injured, the only thing that will probably stop them is an arrow between the eyes, a really big pointy stick which is braced or a broken leg, even then they still try and run.

Don't talk out your arse if you know nothing about horses.


I did Equitation for 6 years.
Stop QQ Get A Shield !

(click to show/hide)

Offline Silversword

  • Noble
  • **
  • Renown: 16
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Faction: Crusader of Acre
  • Game nicks: HolySilver
Re: 0.4.1.1
« Reply #71 on: February 27, 2015, 01:47:48 am »
0
Will they fix the helmet textures?
Im a man of my word... In war

Offline Lethwin Far Seeker

  • Earl
  • ******
  • Renown: 363
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: The Ward of Mithrim
  • Game nicks: The House of Tiercel
Re: 0.4.1.1
« Reply #72 on: February 27, 2015, 07:21:52 am »
+6
Will they fix the helmet textures?

No floating helmets is a new intentional feature. 
(click to show/hide)
visitors can't see pics , please register or login

Offline Lord Camulos

  • Noble
  • **
  • Renown: 13
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Crusader of Acre
  • Game nicks: Camulos
Re: 0.4.1.1
« Reply #73 on: February 27, 2015, 03:00:19 pm »
0
I know Helmets and Invisible armor will be fixed, but please do it soon;  It is quite annoying.
For Honor.

Offline Utrakil

  • Marshall
  • ********
  • Renown: 885
  • Infamy: 182
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Randwig; Gerwin; Marketenderin; Fletcher
Re: 0.4.1.1
« Reply #74 on: February 27, 2015, 03:32:19 pm »
+4
Please make "show damage feature" enabled by default!
visitors can't see pics , please register or login