Author Topic: 0.4.1.1  (Read 31307 times)

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Offline Novamere

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Re: 0.4.1.1
« Reply #60 on: February 25, 2015, 10:36:34 pm »
0
22 strength for great lance... are you kidding?  So I need to play a balanced build just to ride my courser? 24/18 or nothing I guess.  This seriously just killed the game.

Honestly i need to make a thread about the whole 22 STR shit its retarded, They need to make heavy gaunts and great lance 21 STR and the plate armors and other stuff either 24 STR or 27 not these fucked up even numbers that mess up builds!.

Offline Azuma

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Re: 0.4.1.1
« Reply #61 on: February 25, 2015, 10:39:05 pm »
-2
Got hit by a normal not +3 throwing lance on my +3 Courser and the horse was less then half health and i was not going full speed O_O

In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
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Offline Teeth

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Re: 0.4.1.1
« Reply #62 on: February 26, 2015, 12:00:46 am »
+5
In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
Then medieval knights were lucky the arrow hadn't been invented yet, otherwise they would have been screwed.

Offline Tovi

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Re: 0.4.1.1
« Reply #63 on: February 26, 2015, 01:02:42 am »
+1
Then medieval knights were lucky the arrow hadn't been invented yet, otherwise they would have been screwed.

They have been screwed : Crecy, Poitiers, Azincourt...  :mrgreen:
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Offline Kafein

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Re: 0.4.1.1
« Reply #64 on: February 26, 2015, 01:23:25 pm »
+2
They have been screwed : Crecy, Poitiers, Azincourt...  :mrgreen:

That's what they want you to think.

Offline Casimir

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Re: 0.4.1.1
« Reply #65 on: February 26, 2015, 01:51:53 pm »
+8
In real life, one arrow (no masterworkd) kills a horse, even if he fall back.  :P
Lol wat

Have you ever been near a horse in real life, they are fucking tanks.  One arrow isn't going to stop one of those, especially the big arse muscle beasts they bred for war in the middle ages.  It's part of their nature to run harder and faster when they are injured, the only thing that will probably stop them is an arrow between the eyes, a really big pointy stick which is braced or a broken leg, even then they still try and run.

Don't talk out your arse if you know nothing about horses.
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Offline the real god emperor

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Re: 0.4.1.1
« Reply #66 on: February 26, 2015, 03:00:55 pm »
+2
Didnt notice the STR increase on Great Lance and Heavy Gauntlets, best balancing done since 2011.

Offline BlackFysh

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Re: 0.4.1.1
« Reply #67 on: February 26, 2015, 04:01:33 pm »
+1
22 seems like such an arbitrary number,  If it was 21 that wouldn't be too bad.  I just feel like this really limits the amount of customization the game allows for your main stats as a cavalry player.

Offline Mr.K.

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Re: 0.4.1.1
« Reply #68 on: February 26, 2015, 06:28:11 pm »
0
I just feel like this really limits the amount of customization the game allows for your main stats as a cavalry player.

Almost as if it was meant to be a nerf to cavalry... :rolleyes:

Offline JasonPastman

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Re: 0.4.1.1
« Reply #69 on: February 26, 2015, 07:15:50 pm »
0
Any chance for a release date on that french longsword fix?
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Offline Azuma

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Re: 0.4.1.1
« Reply #70 on: February 26, 2015, 08:02:19 pm »
-1
Lol wat

Have you ever been near a horse in real life, they are fucking tanks.  One arrow isn't going to stop one of those, especially the big arse muscle beasts they bred for war in the middle ages.  It's part of their nature to run harder and faster when they are injured, the only thing that will probably stop them is an arrow between the eyes, a really big pointy stick which is braced or a broken leg, even then they still try and run.

Don't talk out your arse if you know nothing about horses.


I did Equitation for 6 years.
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Offline Silversword

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Re: 0.4.1.1
« Reply #71 on: February 27, 2015, 01:47:48 am »
0
Will they fix the helmet textures?
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Offline Lethwin Far Seeker

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Re: 0.4.1.1
« Reply #72 on: February 27, 2015, 07:21:52 am »
+6
Will they fix the helmet textures?

No floating helmets is a new intentional feature. 
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Offline Lord Camulos

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Re: 0.4.1.1
« Reply #73 on: February 27, 2015, 03:00:19 pm »
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I know Helmets and Invisible armor will be fixed, but please do it soon;  It is quite annoying.
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Offline Utrakil

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Re: 0.4.1.1
« Reply #74 on: February 27, 2015, 03:32:19 pm »
+4
Please make "show damage feature" enabled by default!
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