Author Topic: Thoughts and ideas on patch 4.1  (Read 7748 times)

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Offline Leshma

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Re: Thoughts and ideas on patch 4.1
« Reply #45 on: February 23, 2015, 02:28:54 pm »
0
oh, then they could bring back the better 1h stab as well.

The one that is even faster than current 1h stab and rarely ever glance? :D

Offline no_rules_just_play

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Re: Thoughts and ideas on patch 4.1
« Reply #46 on: February 23, 2015, 02:38:07 pm »
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Not yet  :( going to buy 1 of every new item when im home and test them out with STF!
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Offline Bronto

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Re: Thoughts and ideas on patch 4.1
« Reply #47 on: February 23, 2015, 03:52:00 pm »
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Well, I certainly appreciate the effort to try to add some new items and what not to this mod however, it's all fucked up at the moment. I just tried to switch from my bow to melee, which worked, but when I switched back to my bow, both my melee weapon and bow were gone. I was stuck with arrows on my back forced to punch. GG. Hot fix anytime soon?


Offline Mr.K.

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Re: Thoughts and ideas on patch 4.1
« Reply #48 on: February 23, 2015, 03:54:06 pm »
+2
2H stab is now totally unusable for me as I cant see the weapon model while stabbing. My fat arse is blocking the view. It also seems to be a lot shorter than the previous one (more than the 6cm said in another thread) and even though it looks far more powerful the stats weren't buffed making it a short and weak attack that you don't know when it's going to hit... Polearms were already far superior imo and now 2H is pretty much dead unless something is changed.

Can't say anything about archery yet. When I tried it, my bow and melee weapon switched into more arrows almost every round making me unable to shoot or fight. The buff was unnecessary though and I doubt anything good will come out of it.

4D weapons on horseback are just ridiculous. Some long weapons like the English Bill and the Long Voulge should not have a 4D mode on foot either. Unless they would somehow glance if you hit with the shaft which they don't.

Why did 1H maces get a stab and why does it do as much damage as a longsword stab... Makes no sense.

Awlpike str requirement still 12.

Horses are well balanced right now atleast by quickly glancing at the stats. Good job there San.

Offline Leshma

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Re: Thoughts and ideas on patch 4.1
« Reply #49 on: February 23, 2015, 04:01:15 pm »
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Being a shielder who can't use shield sucks. Also, while new items are great they had negative effect on my FPS, at least 10 fps down.

Offline Akronus97

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Re: Thoughts and ideas on patch 4.1
« Reply #50 on: February 23, 2015, 04:04:44 pm »
+2
Even though many complain about 2h stab I am not totally sure if it's bad. We will have to comment on that another day. I played with it on duel server and it wasn't that bad. Ofc you can't outrange so much anymore, but very high damage in the right position is still possible. Currently the stab is new and obviously very confusing for people who played for years with the old stab, but I am sure people will find ways to use/abuse it in a different way. As already outlined above we have to wait a bit until we see how gameplay developes :P

P.S.: Still I can't really play with that  stab because I have to love all the time due to the funny designe. That's why I start playing with the Nodachi :)
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Offline Novamere

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Re: Thoughts and ideas on patch 4.1
« Reply #51 on: February 23, 2015, 04:42:47 pm »
+2
I think they did good but i do wonder why they made the Great Lance 22 STR to use.......... It should be 18 or something not 22.

Offline Akronus97

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Re: Thoughts and ideas on patch 4.1
« Reply #52 on: February 23, 2015, 04:52:29 pm »
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I totally disagree on that. The great lance is the most unbalanced weapon of the game, easy to one hit almost everyone. This requirement is just supposed to make every low str player stop using it which is a very good feature imo!
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Offline Krex

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Helmets fix-well,kinda
« Reply #53 on: February 23, 2015, 05:15:56 pm »
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Some stuff I found,will add more if I find any.

Go to /Warband/Modules/cRPG/ and open up module.ini with some text editor,scroll down to the bottom and
below
Code: [Select]
load_mod_resource = misc_holiday_itemsadd
Code: [Select]
load_mod_resource = Raylin_HelmetsThis should fix most if not all helmets.
EDIT:Tried Crusader faceplate,its just floating in front of my head...
EDIT#2:Looks like its like that for all helmets that were invis previously :/
« Last Edit: February 23, 2015, 05:20:56 pm by Krex »
Quote from: Tomeusz link=topic=45416.msg717346#msg717346
horse just standing on 2 feets and does "yhohohohoh".

Offline _GTX_

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Re: Thoughts and ideas on patch 4.1
« Reply #54 on: February 23, 2015, 06:44:42 pm »
+4
That's the key, people are mad cos they cant 360 no-scope noobs with their 2h master-race lol stabs at the moment. But they'll figure something out, the new stab has the potential to be abused too (tho it must suck not being able to see the stab and where you're aiming it).
If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.
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Offline Gravoth_iii

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Re: Thoughts and ideas on patch 4.1
« Reply #55 on: February 23, 2015, 06:52:10 pm »
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If you really think that was the state 2h were in, then you clearly are an ignorant hater of 2h. 2h stabs weren't really any better than 1h and polearm. All classes had a really strong stab, and the stabs felt balanced. Not anymore tho, i don't really see the point of the 2h stab.

So much truth. 1h stab was outperforming 2h stab prepatch imho, so a direct nerf wasnt needed for 2h. Change of animation couldve been cool if the new animation was still sort of unique and viable, but not it feels like a more annoying polearm stab.
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Offline NJ_Legion_Icedtea

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Re: Thoughts and ideas on patch 4.1
« Reply #56 on: February 23, 2015, 07:07:57 pm »
+1
Bugs aside the new patch is pretty interesting and I do like it :)
2 handed stab can possibly use a little tweaking but I like new things like that.

More polearms usable on horseback seems fun since the swings are not easy (I did see someone on a horse with a pike though  :|)
Some polearms secondary mode is a good idea with less damage as compensation.

And a small nerf to high agi builds.

All in all once the bugs get fixed
(click to show/hide)
then its a good patch.

Offline Falka

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Re: Thoughts and ideas on patch 4.1
« Reply #57 on: February 23, 2015, 09:05:29 pm »
+2
Nah, 2h will always be the most hated thing in the game
NO! Archer is the most hated thing in the game !

QQ, noone hates my class - 1h no shield, clear sign it's UP  :cry: Buff plox!
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Offline Novamere

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Re: Thoughts and ideas on patch 4.1
« Reply #58 on: February 23, 2015, 10:26:43 pm »
+1
I believe in a fast hotfix if San and Senni have control of that but to actually push it through i think they need chadz which might be a problem since hes almost impossible to reach and busy!

Offline Nightingale

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Re: Thoughts and ideas on patch 4.1
« Reply #59 on: February 23, 2015, 11:11:38 pm »
+2
I think they did good but i do wonder why they made the Great Lance 22 STR to use.......... It should be 18 or something not 22.

I wonder why they changed it at all; and why so much.


I totally disagree on that. The great lance is the most unbalanced weapon of the game, easy to one hit almost everyone. This requirement is just supposed to make every low str player stop using it which is a very good feature imo!

I disagree with you, but obviously neither of our opinions matter at all. Balancers tweak what they want.

The great lance pure build play style was a very delicate class; depending greatly on the circumstances and its high risk, high reward... or was. The requirement will only succeed in killing yet another possible out lit for fun in this increasingly dull, mindless spam fest. Only foolish mistakes die to great lancers. You say its the most unbalanced weapon in the game... I say its one of the easiest weapons in the game to counter. They can't hurt you unless you let them. As usual its typical c-RPG balancing logic to nerf things out of existence when proven it can be effective in ideal conditions.

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