I play an hybrid 1h/archer, with "only" 100 wpf in 1h, 5 PS, and... a fighting pick. (i don't have money ) As soon as i loot a steel pick, i just want to drop my bow and go melee, since the weapon is awesome. The pierce damage, a good footwork, and easy headhits makes it a deadly weapon. No wonder the 3rd heirloom is "deadly steel pick". Who cares about the range, i block once and i'm in range. Don't even need a shield for it.
Thing is, usually, when you have the same sort of weapon, having a "higher tier" version of ones, gives : more damage, less speed. What we have here with the steel pick is : more damage, more speed. So it's WAY better than the military pick, for a mere 2k more gold. That's why we see close to no military pick around. Or you can afford the steel pick, or you'll take the fighting pick.
Fighting Pick
weapon length: 70
weight: 1.5
difficulty: 8
speed rating: 98
weapon length: 70
thrust damage: 0 pierce
swing damage: 25 pierce
slots: 1
Cost : 1534 gold
Difference between fighting and military :
+0,8 weight, + 5 difficulty, +6 dmg.
Military Pick
weapon length: 70
weight: 2.3
difficulty: 13
speed rating: 98
weapon length: 70
thrust damage: 0 pierce
swing damage: 31 pierce
slots: 1
Cost : 6094 gold
Difference between fighting and military :
-1 difficulty, +2 dmg, +1 speed.
So you actually get a better weapon, that you can use earlier than the previously (less str needed). Something is just not right. -_-
Steel Pick
weapon length: 64
weight: 2.3
difficulty: 12
speed rating: 99
weapon length: 64
thrust damage: 0 pierce
swing damage: 33 pierce
slots: 1
Cost : 8373 gold
I would propose this version :
Steel Pick
weapon length: 67 (+3)
weight: 2.3
difficulty: 14 (+2)
speed rating: 97 (-2)
weapon length: 67 (+3)
thrust damage: 0 pierce
swing damage: 33 pierce
slots: 1
Cost : 8373 gold
It's still valuable thanks to the high pierce damage, but more balanced statwise. And i don't care at all about the length, so just put a +3 there.