I find the game much more enjoyable now that most people are around the same level instead of having most oldfegs at level 35 and most new payers quitting before they begin. The game is more challenging for me with everyone on a somewhat even playing field.
I think another issue people have is they equate high str with more damage and high agi with less. IMO (just mine though) a 27/18 build should do equal damage per swing to a 18/27 build. That allows players to choose what style of combat they like best without having to sacrifice killing potential. High str, again imo, should have more considerably more HP than high agi, but the same damage per swing. Whereas high agi is much faster than high str, but not be able to take more than 1-2 hits. This would leave str builds for those that enjoy tank-style play, and high agi for those that enjoy gank-and-run style play. Tanks would of course be vulnerable to swarms, and high agi to getting one shot. Adjusting the requirements for armors would be necessary, as well as perhaps tweaking IF a bit (i.e. the first four levels of IF give you +3 hp each, the next 4 +2 HP each, and anything above that +1 hp each).
If you play high strength it should be because you enjoy feeling like a tank, not beacuse you think you need the PS to do damage. Same with agi, play it because you like being fast, not because you feel like you need the speed bonus.