Author Topic: Decrease levels  (Read 4042 times)

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Offline Falka

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Decrease levels
« on: November 29, 2014, 04:21:04 pm »
+8
This game isn't supposed to be played with average level 36 and troll builds (STF) at lvl 35. Decrease all levels by 3-4, with STF at lvl 32-31. MOre dead this game can not be.

PS. It's not gonna happen I guess and I doubt it would make big difference, but I just wanted to share my opinion.
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Offline Nordwolf

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Re: Decrease levels
« Reply #1 on: November 29, 2014, 04:33:14 pm »
+10
I disagree. Yes there are some problems with high levels, but they are only due to some mechanics not being adjusted.

Some of them:
 - Not adjusted difficulties for weapons and armours.
 - Wpf/speed bonus is too big with completely agi based builds benefitting too much from it.
 - Some other changes that are not so significant but need to be fixed as well, can't really mention all of them

Overally I like the changes made with this patch, except the changes to HA, which are absolutely awful and unfair in my opinion.

Also about fixes, please change something to flags on battle with low population (less then 10vs10), they almost always spawn instantly even when 6 people per any team is not reached.

Also it's "dead" not because of the patch at all. In fact it made me play more of this game lately.

Offline Falka

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Re: Decrease levels
« Reply #2 on: November 29, 2014, 04:46:30 pm »
0
Also it's "dead" not because of the patch at all. In fact it made me play more of this game lately.

I don't say last patch is the reason why it's dead.
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Offline Switchtense

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Re: Decrease levels
« Reply #3 on: November 29, 2014, 05:59:33 pm »
+9
Both points are valid I guess.

Either adjust the speed bonus and requirements for everything, or decrease the levels again.

Fighting against agi whores wielding Morningstars, Steel Picks and whatnot is ridiculous.
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Offline Gravoth_iii

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Re: Decrease levels
« Reply #4 on: November 29, 2014, 06:32:58 pm »
+2
I like the new levels, allows for a lot of fun builds, and good hybrids.
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Offline Kafein

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Re: Decrease levels
« Reply #5 on: November 29, 2014, 06:56:00 pm »
+3
I prefer the game with higher levels, there's more diversity of builds and it's not as HP spongy as before.

Offline Algarn

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Re: Decrease levels
« Reply #6 on: November 29, 2014, 07:31:09 pm »
+2
it's not as HP spongy as before.

I don't understand this part at all : people are having more STR and IF at the same time, and it makes them spongy as fuck. Sure, hybrids can exist now, but pure melee builds with 18/30 and 27/21 are the winners of the patch.

Changing the new level for 33 instead of 35, with higher levels (current 36/37) around 36 would be way smarter,

Offline Grumbs

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Re: Decrease levels
« Reply #7 on: November 29, 2014, 11:04:15 pm »
+3
Yes. Game is glitchy and players have too much power, which mostly makes the game easier for the best players
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Offline Akronus97

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Re: Decrease levels
« Reply #8 on: November 29, 2014, 11:52:48 pm »
+1
Agreed in most points. Either mechanics of game have to be changed again or the level system(lower levels again, maybe a bit higher than before). I really liked in this patch that it is way easier to level up which makes is easier for new players. Still, many builds just became totally annoying, most of those are agi-builds (dont missunderstand me, I dont have problems with agi based players, but their weapons, their armor and their speed are just ridiculous atm). But I think we all know that the chance is quite low that this is going to be changed.
A different point would be nerfing all ranged. Imo archers became too weak and throwers too stronk. When I go to eu1 I see infs destroying everything (I am a inf myself, but it just becomes boring at some point)

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Offline Daunt_Flockula

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Re: Decrease levels
« Reply #9 on: November 29, 2014, 11:57:37 pm »
+8
I like the fact that the huge gap between high level tryhards and lower levels is now a lot smaller. Just like Nordwolf noted, speed bonus is what shits on this game. It is too overrated and gives trolly agi builds a lot bigger an advantage than it is supposed to.
« Last Edit: November 30, 2014, 12:00:38 am by Daunt_Flockula »

Offline Gravoth_iii

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Re: Decrease levels
« Reply #10 on: November 30, 2014, 04:30:36 am »
+1
High agi builds are a nuisance? havent noticed, they drop in one hit. Havent noticed that much difference in general movement speed and weapon speeds, barely any tbh.
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Offline Akronus97

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Re: Decrease levels
« Reply #11 on: November 30, 2014, 05:35:41 pm »
+1
Have you seen agi players with like 18-27 build and heavy armor? Damn fast, very high damage and they still tank away quite a lot. Speed bonus was too much before but now its just....
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Offline Gravoth_iii

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Re: Decrease levels
« Reply #12 on: November 30, 2014, 05:45:31 pm »
+3
Have you seen agi players with like 18-27 build and heavy armor? Damn fast, very high damage and they still tank away quite a lot. Speed bonus was too much before but now its just....

Havent seen any, no.
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Offline Kafein

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Re: Decrease levels
« Reply #13 on: November 30, 2014, 07:03:54 pm »
+1
I don't understand this part at all : people are having more STR and IF at the same time, and it makes them spongy as fuck.

Sure, people have slightly more HP now, but they also have more PS. All in all, attack power increased more than HP and armor, so the average number of swings to kill decreased.

Sure, hybrids can exist now, but pure melee builds with 18/30 and 27/21 are the winners of the patch.

And anything in between. Everybody worth caring about won.

Changing the new level for 33 instead of 35, with higher levels (current 36/37) around 36 would be way smarter,

No, because that would reinstate power differences based on grind.

Offline Sparvico

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Re: Decrease levels
« Reply #14 on: November 30, 2014, 09:18:00 pm »
+6
I find the game much more enjoyable now that most people are around the same level instead of having most oldfegs at level 35 and most new payers quitting before they begin. The game is more challenging for me with everyone on a somewhat even playing field.

I think another issue people have is they equate high str with more damage and high agi with less. IMO (just mine though) a 27/18 build should do equal damage per swing to a 18/27 build. That allows players to choose what style of combat they like best without having to sacrifice killing potential. High str, again imo, should have more considerably more HP than high agi, but the same damage per swing. Whereas high agi is much faster than high str, but not be able to take more than 1-2 hits. This would leave str builds for those that enjoy tank-style play, and high agi for those that enjoy gank-and-run style play. Tanks would of course be vulnerable to swarms, and high agi to getting one shot. Adjusting the requirements for armors would be necessary, as well as perhaps tweaking IF a bit (i.e. the first four levels of IF give you +3 hp each, the next 4 +2 HP each, and anything above that +1 hp each).

If you play high strength it should be because you enjoy feeling like a tank, not beacuse you think you need the PS to do damage. Same with agi, play it because you like being fast, not because you feel like you need the speed bonus.
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