I'll list a few changes that I really tried to push before the previous patch hit. Feel free to agree/disagree.
-Armor wpf changes: It wasn't feasible to raise the power of PS or increase HP, so I felt it was good to play off the bonuses of strength: less wpf mitigation for strength and more for agi. I was expecting agi builds to lose a good 5-8 wpf on average and strength gaining around 10-15, making it so that it would be tougher for agi builds to outspam everything unless they're wearing very light armor. It was tied to IF since it's the most melee-centric skill outside of PS. Cav, ranged, and agi builds lose some things when they raise IF, while strength gains much more from -3 strength and filling up IF now.
-Glove nerfs: I'm satisfied with how it is now, except for maybe how leather gloves aren't too great vs. mail mittens still. My original idea with it reduced armor and gained/reduced the weight when looming depending on the glove. It would've reduced armor by around 3-5 on average.
-0-2 shield skill and board shield buffs: Shields receive a double bonus from the skill and having access to better shields. Even with the buff, a 4 shield skill + 4 shield skill shield is still going to be much more durable than 2 shield skill with a 2 shield skill shield. They still break relatively quickly in melee, but help against ranged if a problem arises. It's worth it to loom these shields now.
-mid-tier 1h buffs. I wanted 1h swords to be fast, but weak (speed buffs to low tier swords). The long weapons remain slow, but have somewhat good cut and pierce. Pierce weapons would be relatively quick, powerful, and "light" and blunt would be slower and heavy for increased knockdown and stun (mostly against other 1hs and light 2h). Axes were made by someone else (wanted the fighting axe buffed more lol) but that was also a welcome change to me.
-2h/polearm blunt weight changes. Weapon stun should be an intended feature, as long as you don't have a high combination of weight+speed+length. The blunt stab boost was warranted, too, considering the models. Poleaxes are generally very powerful since they're like normal weapons with the added perk of bonus to shields, but w/e.
A lot of other changes were pre-emptive global changes for what was expected might happen (or mandated) should the STF level be increased by 5 and average level by 3. Definitely not perfect since it required a lot of guessing into the future along with the introduction of new items, but I hoped there would be more frequent patches afterwards that would've adjusted anything noticeably out of place.