Well, couching has to be in game but must be done differently. Same goes for daggers and many other things. Hopefully, them experimenting with movement will yield results. Movement in cRPG/Warband is a bad joke. Twohanders warp through players to avoid blocks, shielders turn around like balerinas to avoid getting hit. Both those issues should be fixed with proper collision system, something cRPG lacks (crappy netcode and potato servers don't help the cause).
I'm fairly sure devs know all the quirks of cRPG and will try to fix them instead of labeling it as 'tactical' way to play the game. cRPG is fun, broken mess. Make sure you keep the fun going but fix broken stuff if possible.
While I'm at it: Will you change your server provider for M:BG? If anything cRPG taught me over the years, is that people who were responsible for game servers are incompetent. Can live with it in case of a free mod, but won't tolerate it for a commercial game.