Author Topic: Melee: Battlegrounds Q&A  (Read 39142 times)

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Offline Prinz_Karl

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Re: Melee: Battlegrounds Q&A
« Reply #150 on: November 04, 2014, 11:10:09 pm »
+1
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Ok, can agree on that.

Question to chadz: Will there be female chars and if there will be female chars, will you remove voice chat option for them?

Offline Flancan

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Re: Melee: Battlegrounds Q&A
« Reply #151 on: November 05, 2014, 05:19:49 am »
+7
Been answered before. There will be fat characters to a certain degree because hitbox is the same for all models and having fat char can be an advantage.


Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
« Last Edit: November 05, 2014, 05:26:00 am by Flancan »

Offline Molly

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Re: Melee: Battlegrounds Q&A
« Reply #152 on: November 05, 2014, 09:48:20 am »
0

Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
NOOOOOOOOOO! D:

I want to be able to make a fat agi whore!
We had a heated discussion about this before in another thread...
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Offline Taser

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Re: Melee: Battlegrounds Q&A
« Reply #153 on: November 05, 2014, 10:12:53 am »
+1
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Imagine people using obese players to knock players over and holding them down by sheer weight.
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Offline Chris_the_Animal

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Re: Melee: Battlegrounds Q&A
« Reply #154 on: November 05, 2014, 11:50:11 pm »
0
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
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Offline Molly

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Re: Melee: Battlegrounds Q&A
« Reply #155 on: November 06, 2014, 09:44:48 am »
+1
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
From my understanding, the Kickstarter campaign is just around the corner...
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Offline djavo

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Re: Melee: Battlegrounds Q&A
« Reply #156 on: November 06, 2014, 01:38:12 pm »
+2
From my understanding, the Kickstarter campaign is just around the corner...

I don't believe in Kickstarter anymore after seeing this...

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Offline Prinz_Karl

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Re: Melee: Battlegrounds Q&A
« Reply #157 on: November 06, 2014, 05:54:25 pm »
0
Sorry if this was asked already, but will there be a heirloom system? And if, will they have optical ranks too as in http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1061447/#msg1061447

Offline The_Bloody_Nine

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Re: Melee: Battlegrounds Q&A
« Reply #158 on: November 06, 2014, 07:52:26 pm »
0
We will have a similar system, but with more options. You can specialize and customize an item. Specialization allows you to improve an aspect of an item, but it will always come with a trade-off (e.g., increasing the armor will also increase the encumberance). Customization allows you to change the look of an item (e.g., making it heraldic).

Offline Prinz_Karl

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Re: Melee: Battlegrounds Q&A
« Reply #159 on: November 06, 2014, 09:51:24 pm »
0
Thanks for reference.

Hm, I like the idea on costumizing but I don't think the idea on specializing is good. Seems to me as if the crpg system is better. In crpg you get rewarded with heirlooms, because you get a bonus you don't have to pay for. As described by Harald it seems the "rewarding" aspect gets lost.

The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.

Offline 722_

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Re: Melee: Battlegrounds Q&A
« Reply #160 on: November 06, 2014, 09:58:21 pm »
+5
looms with no downsides are just op, this new system sounds way better
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Offline Clockworkkiller

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Re: Melee: Battlegrounds Q&A
« Reply #161 on: November 06, 2014, 10:31:59 pm »
+2
Will it have branchin romance dialogue with NPC party members complete with short cutscenes!?!?
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Offline Leshma

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Re: Melee: Battlegrounds Q&A
« Reply #162 on: November 06, 2014, 11:54:02 pm »
+3
The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.

I don't trust you.

Offline Clockworkkiller

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Re: Melee: Battlegrounds Q&A
« Reply #163 on: November 07, 2014, 03:37:31 am »
+4
WILL THAR BE DONKeYS?
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Offline Protemus

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Re: Melee: Battlegrounds Q&A
« Reply #164 on: November 07, 2014, 11:55:09 am »
-1
Will there be those beautiful critical hits from behind with their own short but satisfying animation like in Dark Soul 1 and 2 ?
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