Author Topic: Melee: Battlegrounds Q&A  (Read 39037 times)

0 Members and 3 Guests are viewing this topic.

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Melee: Battlegrounds Q&A
« Reply #150 on: November 04, 2014, 11:10:09 pm »
+1
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Ok, can agree on that.

Question to chadz: Will there be female chars and if there will be female chars, will you remove voice chat option for them?

Offline Flancan

  • Knight
  • ***
  • Renown: 76
  • Infamy: 17
  • cRPG Player
  • Yes if you're still wondering that's me in the pic
    • View Profile
  • Faction: FCC, Sloths, GFORCE
  • Game nicks: Athol the Brothel Keeper, Eddy, Vexina Mistress of Seduction
Re: Melee: Battlegrounds Q&A
« Reply #151 on: November 05, 2014, 05:19:49 am »
+7
Been answered before. There will be fat characters to a certain degree because hitbox is the same for all models and having fat char can be an advantage.


Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
« Last Edit: November 05, 2014, 05:26:00 am by Flancan »

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Melee: Battlegrounds Q&A
« Reply #152 on: November 05, 2014, 09:48:20 am »
0

Better yet.

Make character models reflective of peoples builds.

For example, agility whores will have very slim character models ingame, while 45 strength (if that will be possible) crutchers will have obese characters.
Heavier armor could also weigh down high agility based builds more because their bodies technically (with their pencil-thin feeble legs and lack of muscle) will struggle with the weight more. High strength obese characters would obviously just run even slower, adding to the hilarity.  (Maybe you could even see their fat seeping through the cracks of their armor  :lol: )

Note: Serious idea for the devs (minus the fat seeping through armor part)
NOOOOOOOOOO! D:

I want to be able to make a fat agi whore!
We had a heated discussion about this before in another thread...
When west germany annexed east germany, nobody moved a finger too.

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Melee: Battlegrounds Q&A
« Reply #153 on: November 05, 2014, 10:12:53 am »
+1
I guess that'd be a question mainly for the people doing the modelling, and how funny they find it. I'm weird so shit like that can increase my enjoyment 100x and make me buy games I otherwise wouldnt.

The important thing about obese characters is that they need to be an option, but the majority of the community ingame must still adhere to generic muscular or sexy female characters so that the few obese ones are still funny.

I imagine enhancing the hitboxes for them in M:BG would ensure no tryhards ever use obese characters, but at the same time it'd be a hilarious option for devs/admins to troll the dickish players of the community without banning them, perma-toggle the 'fatty' button for them.

Imagine people using obese players to knock players over and holding them down by sheer weight.
visitors can't see pics , please register or login

Offline Chris_the_Animal

  • Duke
  • *******
  • Renown: 663
  • Infamy: 183
  • cRPG Player Sir White Knight
    • View Profile
  • Game nicks: Chris
Re: Melee: Battlegrounds Q&A
« Reply #154 on: November 05, 2014, 11:50:11 pm »
0
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
Bros never die!

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Melee: Battlegrounds Q&A
« Reply #155 on: November 06, 2014, 09:44:48 am »
+1
Can we somehow still gain an alpha access to help out shooting videos, testing things etc.?
From my understanding, the Kickstarter campaign is just around the corner...
When west germany annexed east germany, nobody moved a finger too.

Offline djavo

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 120
  • cRPG Player Sir Black Knight
  • Salut
    • View Profile
  • Faction: HDZ_wing
  • Game nicks: Djavo
  • IRC nick: Kebab_Monteno
Re: Melee: Battlegrounds Q&A
« Reply #156 on: November 06, 2014, 01:38:12 pm »
+2
From my understanding, the Kickstarter campaign is just around the corner...

I don't believe in Kickstarter anymore after seeing this...

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Melee: Battlegrounds Q&A
« Reply #157 on: November 06, 2014, 05:54:25 pm »
0
Sorry if this was asked already, but will there be a heirloom system? And if, will they have optical ranks too as in http://forum.melee.org/suggestions-corner/alex%27s-daruvian%27s-and-rico%27s-item-workshop-give-us-feedback-and-join-us!/msg1061447/#msg1061447

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Melee: Battlegrounds Q&A
« Reply #158 on: November 06, 2014, 07:52:26 pm »
0
We will have a similar system, but with more options. You can specialize and customize an item. Specialization allows you to improve an aspect of an item, but it will always come with a trade-off (e.g., increasing the armor will also increase the encumberance). Customization allows you to change the look of an item (e.g., making it heraldic).

Offline Prinz_Karl

  • Earl
  • ******
  • Renown: 383
  • Infamy: 112
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: HRE
  • Game nicks: Fridericus_II
Re: Melee: Battlegrounds Q&A
« Reply #159 on: November 06, 2014, 09:51:24 pm »
0
Thanks for reference.

Hm, I like the idea on costumizing but I don't think the idea on specializing is good. Seems to me as if the crpg system is better. In crpg you get rewarded with heirlooms, because you get a bonus you don't have to pay for. As described by Harald it seems the "rewarding" aspect gets lost.

The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.

Offline 722_

  • Marshall
  • ********
  • Renown: 991
  • Infamy: 19
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Melee: Battlegrounds Q&A
« Reply #160 on: November 06, 2014, 09:58:21 pm »
+5
looms with no downsides are just op, this new system sounds way better
visitors can't see pics , please register or login

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Melee: Battlegrounds Q&A
« Reply #161 on: November 06, 2014, 10:31:59 pm »
+2
Will it have branchin romance dialogue with NPC party members complete with short cutscenes!?!?
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 622
  • Infamy: 2677
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Melee: Battlegrounds Q&A
« Reply #162 on: November 06, 2014, 11:54:02 pm »
+3
The idea of having trade-offs and compensate stuff might sound good at first. But trust me, those "rewards" are vital for rpgs. It's what keeps players addicted.

I don't trust you.

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Melee: Battlegrounds Q&A
« Reply #163 on: November 07, 2014, 03:37:31 am »
+4
WILL THAR BE DONKeYS?
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline Protemus

  • Earl
  • ******
  • Renown: 346
  • Infamy: 270
  • cRPG Player
  • EZ
    • View Profile
  • Faction: Clan EZ kills
  • Game nicks: niluK_the_Annoying aka EZ
Re: Melee: Battlegrounds Q&A
« Reply #164 on: November 07, 2014, 11:55:09 am »
-1
Will there be those beautiful critical hits from behind with their own short but satisfying animation like in Dark Soul 1 and 2 ?
Quote from: Melee Gaming
Protemus, You have received a warning for non-relevant posts in ban section also for personal attacks with disgusting insults on the forums. Chill out and enjoy the game. Regards, cRPG Team