Poll

In comparison to Strategus 5, I would like Strategus 6 to... (check all options you agree with)

Have higher item prices
5 (0.6%)
Have lower item prices
69 (7.8%)
Keep prices the same
6 (0.7%)
Have a faster rate of troop production
46 (5.2%)
Have a lower rate of troop production
4 (0.5%)
Keep troop production the same
26 (2.9%)
Have faster map movement speed
44 (5%)
Have slower map movement speed
3 (0.3%)
Keep map movement speed the same
29 (3.3%)
Have a fief voting system
35 (4%)
Have a fief AI system
44 (5%)
Have a new system for initially getting fiefs (post your alternative)
10 (1.1%)
Increase crime increase rate/effect/threshold
7 (0.8%)
Decrease crime increase rate/effect/threshold (or remove altogether)
62 (7%)
Keep crime the same
11 (1.2%)
Have more fiefs
38 (4.3%)
Have less fiefs
18 (2%)
Keep the # of fiefs the same
26 (2.9%)
Increase troop upkeep
14 (1.6%)
Decrease troop upkeep
33 (3.7%)
Keep troop upkeep the same
30 (3.4%)
Require more time playing to get ticks
6 (0.7%)
Require less time playing to get ticks
45 (5.1%)
Keep tick earning rate the same
31 (3.5%)
Allow factions to remotely set item restrictions in fiefs (hint: this would effectively fix gear bug)
70 (7.9%)
Disallow factions from remotely setting item restrictions in fiefs
4 (0.5%)
Increase night time hour settings
25 (2.8%)
Decrease night time hour settings
7 (0.8%)
Remove night time settings altogether
32 (3.6%)
Keep night time settings as they are
17 (1.9%)
Overall, be a more difficult round than Strategus 5
13 (1.5%)
Overall, be a more casual round than Strategus 5
62 (7%)
Overall, be just as difficult/casual as Strategus 5
13 (1.5%)

Total Members Voted: 104

Author Topic: Ultimate Strat 5 Feedback Thread W/ Poll  (Read 4438 times)

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Offline Mr.K.

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #30 on: October 29, 2014, 01:51:47 pm »
+9
Corsair mentioned this, but I've had similar ideas. Remove looming of items and change it to themed villages and cities. Make travelling a part of the game and not just for trading. For example:

Want to buy Plate armor? Go to Dhirim.
Need some arabian horses? Tulga has them loomed and discounted.
Want to throw some axes? Shapeshte will cover your needs.

This would allow trading of gear, not only goods. It would make some villages and cities more important than some others. We could also have huge trade cities that don't produce gear, but produce huge amounts of goods. The gear would be automatically updated as time goes by. Cities wouldn't start at -2 but -4 so buying broken gear wouldn't be worth it. First you'd be able to get some cloth armors at +0, then +3, quickly evolving in to chain mail. After that it should slow down to keep the battles without plate, but not because we can't afford it, but because it just isn't "invented" yet. Same for weapons ofc and more importantly cavalry. Horses should be quite easy to acquire, but armored horses would be harder and not available in the beginning. The movement speed should be slowed down so getting gear from the other end of the map would be more of a challenge and you'd be stuck mostly to what you can get near you. Unless you have some independent traders buying and selling gear for you at profit.

Then there's the option of having a all together new map. It would make the above concept even more fun. New map to explore, not knowing what each fief would have. Kalp mentioned boats, which could be a lot of fun as well, even without sea battles. Quite expensive and hard to acquire, but allowing quick movement from one spot to another.

Most importantly though it should be less about tickets and trade and more about moving on the map, having fun. No more strat ticks, no more minmaxing prices and production. You could still do trade, just that you'd have more options to do it - with the gear, not only goods. Goods you could buy in certain predetermined spots. The only thing the fief owner could do is to collect taxes. Crime should still be there, but high crime should return the fief to AI so it wouldn't work as a defensive tool. When AI gets the fief it'd be reset to 0% crime and all the points used would be lost within 48 hours.

Hopefully devs will read some of these ideas at least.

Offline ARN_

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #31 on: October 29, 2014, 04:17:40 pm »
+2
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D
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Offline Algarn

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #32 on: October 29, 2014, 04:38:26 pm »
+1
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D

and will increase the ammount of shitposts on diplomacy forums, the insults, shitty battles, etc ... Better wait for a new XP gain formula, having fun in strat is impossible since strat 4, I mean the end, when grey order was assaulting Coalition's castles. Great times I had shooting tincans when archery was mighty back then.

Offline Balikar

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #33 on: October 29, 2014, 04:39:09 pm »
+1
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D

Totally disagree.  Battle times would be horrible for both sides. 

Offline Jack1

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #34 on: October 29, 2014, 04:47:59 pm »
+5
1. Lower item prices, people always have more fun in plate.

2. Lower the amount of feifs. Not removing whole areas but more thinning out the major areas.

3. Remove crime.

4. Remove night time. People only use it to be dicks.

Oh yeah, also make strat battles just clear day weather. It sucks playing 1.5 hr strat battles always getting shot through fog.
« Last Edit: October 29, 2014, 04:53:50 pm by Jack1 »
We're all nerds here, so it doesn't really matter.

Offline ARN_

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #35 on: October 29, 2014, 05:55:11 pm »
+3
Totally disagree.  Battle times would be horrible for both sides.
Why would it, NA would have their side/places and EU theirs. It will be like this strat just instead of having 2 maps with a lot less fiefs we have one full map with both EU and NA
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Offline MURDERTRON

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #36 on: October 29, 2014, 06:11:40 pm »
0
Keep crime because it adds opportunity and discourages AFKing.  Don't raise the troop recruitment speed, because that will just aid AFKing.  Raise troop upkeep significantly to prevent people from just sitting around with standing armies.  Funnel all of the battles into 8 hour windows, centralized around prime time for that region and remove night time.  Lower prices.  Keep NA and EU maps entirely separate.  Make it so all mercenaries are hired by AI for both sides, but give people from the factions in the battle auto hired to their proper side first.  Add payouts for mercs, so mercs will just be mercs, not allies.
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Offline Bryggan

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #37 on: October 29, 2014, 08:13:58 pm »
0
Also STRAT POWER based on XP earned/performance in strat battles, money made through trade, and battles won or lost under your command. Raise your STRAT POWER LEVEL by doing any of those things, to increase expanded skills like from single player. Pro mercs can blow all their STRAT POWER on permanent boosts in Ironflesh or Riding, while people who like blah blah blah...

I had suggested army caps based on renown.  This wouldn't work unless people were able to leave their fiefs, which would need a person completely able to manage their fiefs when they are not in so they can go fight battles.  This would stop people from sitting in their fiefs doing nothing but making money until the end of strat.  So you could have filthy rich merchants with 100 shiny troops and 5000 donkeys making money for their factions while the warlords spend that money on gear for constant squabbling with their neighbours.  Or smaller factions can do a bit of both trading and fighting.

You could still reinforce, but after the battle the troops will have to be transferred back or they wander off gradually.  This could also lead to mercenary armies; guys who fight a lot and get higher troop caps and then will fight for other factions.  An idea I personally really, really like.

Offline Falka

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #38 on: October 29, 2014, 08:23:33 pm »
+1
Introduce a restriction of heavy armors and heavy horses. Let's say no more than 300 armors heavier than 18 kg. Lesser clans aren't able to afford plate armors and army in full plate has always an edge over the other side in medium armors, even if they're equal in every other aspect (roster, commanding and so on). UIf was - and probably will be in the next strat - superior in the terms of numbers, quality of roster and commanding, they don't need better gear on the top of that.

I think more casual approach to the strat should be encoraged, less micromanaging, less time consuming, more fun for smaller clans.
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Offline Kalp

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #39 on: October 29, 2014, 09:45:56 pm »
+3
Oh I forgot to mention - fix cav spawns  :wink:
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Sandersson Jankins

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #40 on: October 29, 2014, 09:55:48 pm »
+1
Smoothrich's idea of STRAT POWER seems pretty cool. Ideally it would increase involvement on the map from people wanting to kick major ass during battles. It might not work as well as hoped, but it'd still be a small boon at worst.
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Offline Jona

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #41 on: October 29, 2014, 11:13:49 pm »
+4
Can we just turn strat into a big game Risk, please? Every faction is awarded the same amount of troops/gold at the beginning of strat. Every faction is given a single fief at the beginning of strat, either by being voted in or by a roll of the metaphorical dice (read: random distribution of fiefs). Every hour/day/week/w.e. each faction is given X number of troops at their fief. The more fiefs a faction earns the more troops per hour/day/week they recruit. Trading and the acquiring of gold/goods/gear remains more or less the same. Battles are fought the same, with the battles replacing the rolling of dice in Risk. Strat ticks will be changed so that an individual player's strat income will be [Base gold value]/[number of players in faction]. Right now everyone can make 10g (I think?) per hour from strat ticks alone. This means that a faction with 10 players will make 100g per hour while a single man faction will only make 10g. With the new strat tick setup every faction will make the same amount of gold per tick, however it will be divided up amongst their players. So if the base gold value is 1k per tick, then a one man faction will have the only guy in that faction making 1000g per tick, while a 10 man faction will see each member gaining 100g per tick.


Pros:
1) Every strat faction is on equal footing in terms of number of troops available.
2) With some minor tweaks to the trading system as a whole, every faction can be on almost-equal footing with regards to the gear they have available, assuming they have at least a handful of dedicated members. Obviously strat will always favor larger factions, but this approach can help negate their massive advantage.
3) Everyone loves Risk.

Cons:
1) Without any tweaks to the trading system larger factions will be able to send fully plated armies against smaller factions' leather armies.
2) The revised strat tick system would be highly abusable if you have half of your members in their own factions. There would have to be new restrictions set in place for making factions, or trading between factions to counter this.
3) Big factions will QQ.
4) People who don't like Risk will QQ. (Hah, yeah right... fuck them everyone loves Risk).
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Offline StonedSteel

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #42 on: November 02, 2014, 06:13:30 pm »
+1
Can we just turn strat into a big game Risk, please? Every faction is awarded the same amount of troops/gold at the beginning of strat. Every faction is given a single fief at the beginning of strat, either by being voted in or by a roll of the metaphorical dice (read: random distribution of fiefs). Every hour/day/week/w.e. each faction is given X number of troops at their fief. The more fiefs a faction earns the more troops per hour/day/week they recruit. Trading and the acquiring of gold/goods/gear remains more or less the same. Battles are fought the same, with the battles replacing the rolling of dice in Risk. Strat ticks will be changed so that an individual player's strat income will be [Base gold value]/[number of players in faction]. Right now everyone can make 10g (I think?) per hour from strat ticks alone. This means that a faction with 10 players will make 100g per hour while a single man faction will only make 10g. With the new strat tick setup every faction will make the same amount of gold per tick, however it will be divided up amongst their players. So if the base gold value is 1k per tick, then a one man faction will have the only guy in that faction making 1000g per tick, while a 10 man faction will see each member gaining 100g per tick.


Pros:
1) Every strat faction is on equal footing in terms of number of troops available.
2) With some minor tweaks to the trading system as a whole, every faction can be on almost-equal footing with regards to the gear they have available, assuming they have at least a handful of dedicated members. Obviously strat will always favor larger factions, but this approach can help negate their massive advantage.
3) Everyone loves Risk. EXCEPT 90% OF STRAT FACTIONS IN THIS MOD

Cons:
1) Without any tweaks to the trading system larger factions will be able to send fully plated armies against smaller factions' leather armies.
2) The revised strat tick system would be highly abusable if you have half of your members in their own factions. There would have to be new restrictions set in place for making factions, or trading between factions to counter this.
3) Big factions will QQ.
4) People who don't like Risk will QQ. WHICH IS ABOUT 90% OF THIS MOD

Jona...this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK, if it is even slightly risky, EVEN IF U HAVE THE GEAR ADVANTAGE, THE MERC ADVANTAGE, you could give most NA clans all the advantages you want, even then they DONT take any risks.

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.

this community wants to just have fun, no risk, no drama, everyones a winner in XP battles, so just stick to them, and let FCC make the wars \ take the risks.
I REMEMBER PLAYING IN RAIN
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I NO LONGER RECOGNIZE

Offline GOBBLINKINGREATLEADER

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #43 on: November 02, 2014, 06:26:36 pm »
+1
Join the Gay God and help these people find their courage, Plumbo. Or stop bitching. Your choice.

Deuteronomy 31:6-8
Be strong and courageous. Do not be afraid or terrified because of them, for the LORD your God goes with you; he will never leave you nor forsake you."  Then Moses summoned Joshua and said to him in the presence of all Israel, "Be strong and courageous, for you must go with this people into the land that the LORD swore to their forefathers to give them, and you must divide it among them as their inheritance.  The LORD himself goes before you and will be with you; he will never leave you nor forsake you. Do not be afraid; do not be discouraged."

This community has lot it's sight of Gay God, and as such lost its courage.

Offline Smoothrich

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #44 on: November 02, 2014, 07:00:28 pm »
+6
Jona...this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK, if it is even slightly risky, EVEN IF U HAVE THE GEAR ADVANTAGE, THE MERC ADVANTAGE, you could give most NA clans all the advantages you want, even then they DONT take any risks.

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.

this community wants to just have fun, no risk, no drama, everyones a winner in XP battles, so just stick to them, and let FCC make the wars \ take the risks.

Yep this is a major flaw which is why some of the ideas I suggest mean it isn't risk vs reward, but risk = reward. In fact there shouldn't be that much of a risk at all, except for prestige and forums honor.

low risks + high rewards - shit bugs = more battles = fun.

Fighting should give everyone who plays in the battle or attacks/defend on the Strat map gold returns instead of horrible broken gear spam or privately paid cRPG gold. Winning or losing battles should give you another bonuses like having a buffed Strat merc or dot so people care more about participating than winning, since a few losses now can bring you an edge later.

Strat battles should still give loads of XP but the rework of that system makes it real easy to come up to softcaps after 36 at most 37 and rushes everyone to 35. XP was a big draw for strat battles, but seems less important now. But all that XP should be used for something good.. like Strat battle only stat bonuses or strat map buffs. Become a real STRAT HERO out on campaign instead of just a mirror reflection of ur pubstomping min max battle server playstyle.

And ultimately the real risk will be your clan of AFK non fighting cowards will swiftly be outclassed by the battle hardened armies of clans like say FCC if they are constantly "on campaign" and have loads of developed Strat heros. Make the risk NOT fighting instead of losing the fights to begin with.
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