Poll

In comparison to Strategus 5, I would like Strategus 6 to... (check all options you agree with)

Have higher item prices
5 (0.6%)
Have lower item prices
69 (7.8%)
Keep prices the same
6 (0.7%)
Have a faster rate of troop production
46 (5.2%)
Have a lower rate of troop production
4 (0.5%)
Keep troop production the same
26 (2.9%)
Have faster map movement speed
44 (5%)
Have slower map movement speed
3 (0.3%)
Keep map movement speed the same
29 (3.3%)
Have a fief voting system
35 (4%)
Have a fief AI system
44 (5%)
Have a new system for initially getting fiefs (post your alternative)
10 (1.1%)
Increase crime increase rate/effect/threshold
7 (0.8%)
Decrease crime increase rate/effect/threshold (or remove altogether)
62 (7%)
Keep crime the same
11 (1.2%)
Have more fiefs
38 (4.3%)
Have less fiefs
18 (2%)
Keep the # of fiefs the same
26 (2.9%)
Increase troop upkeep
14 (1.6%)
Decrease troop upkeep
33 (3.7%)
Keep troop upkeep the same
30 (3.4%)
Require more time playing to get ticks
6 (0.7%)
Require less time playing to get ticks
45 (5.1%)
Keep tick earning rate the same
31 (3.5%)
Allow factions to remotely set item restrictions in fiefs (hint: this would effectively fix gear bug)
70 (7.9%)
Disallow factions from remotely setting item restrictions in fiefs
4 (0.5%)
Increase night time hour settings
25 (2.8%)
Decrease night time hour settings
7 (0.8%)
Remove night time settings altogether
32 (3.6%)
Keep night time settings as they are
17 (1.9%)
Overall, be a more difficult round than Strategus 5
13 (1.5%)
Overall, be a more casual round than Strategus 5
62 (7%)
Overall, be just as difficult/casual as Strategus 5
13 (1.5%)

Total Members Voted: 104

Author Topic: Ultimate Strat 5 Feedback Thread W/ Poll  (Read 4449 times)

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Offline FRANK_THE_TANK

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #15 on: October 28, 2014, 07:47:56 am »
+7
Remove the tick system completely.

How many fucking times must it be said.

All thine hard work was a bad idea, replaced with a good idea. Replaced with an idea that can totally replace strat ticks altogether. Fuck them off!!!

Also more fiefs would be retarded as fuck.

So long as Fisdnar stands I'm cool with getting rid of a shit load of fiefs, like half of them. Especially the "DOOM FORTS".

----

Siege gear should cost next to nothing, or nothing. It's fundamental to the fun of a siege battle and it should just be fucking available. When you attack a fief you should just be given a 50 of each type of ladder. And defenders should get free shit as well, siege shields, spikes etc etc.

Let's increase fun, decrease micro management and unfuck this game!
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Offline Artyem

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #16 on: October 28, 2014, 10:23:36 am »
+2
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.
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Offline FRANK_THE_TANK

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #17 on: October 28, 2014, 01:23:30 pm »
+4
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.

Ready access to troops without ticks or micro management, a fast moving economy and cheap gear as well as having battles only occure during prime time and in limited amounts as well as fixing the spawn time and boosting the max time for battles will result in what you wish.

But more fiefs and a larger play area won't.

Less fiefs = more reliance on trade with others = more drama = more killing.

This strat round the Free Peasants have been ultra idle and we're all actually both sorry and disappointed about that. But due to the massive up scalling in costs this round. We've only been able to slowly equip ourselves and the level of micromanagement is spastic. You basically need 11 people to effectively trade, equip and manage fiefs. Look at the squids! They just let fiefs more or less rot and defend them via near by armies. It's a smart tactic but a big well organised group could fuck them economically without really having to do much damage to their forces. If their economy was successfully burnt you could smash into them as upkeep begins to become the primary goal instead of getting nice heavy gear.

1k of plate shouldn't cost millions.

Another issue with the price increase that was obvious from the very beginning is that it only favours the ultra huge clans.

Cheaper gear = more participation from small clans and higher threat level from those clans. It also decrease micro management by decreasing the amount of trade runs.

A 1.5k army should be able to be equipped with at least 600 units of full plate with 1-1.5 mill of strat silver.

Anyway, I can rant about this shit for a very long time. We've all seen it.
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Offline CrazyCracka420

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #18 on: October 28, 2014, 03:23:48 pm »
+2
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.

Umm that would be the opposite.  The more fiefs there are, the less reason there is to go to war and fight for fiefs.  As it stands right now, there's enough fiefs for the active players to just sit in them comfortably and never fight.  Less fiefs means there is going to be a lot more fighting for the fewer resources to go around.

Not sure why retards are voting for more fiefs, but it makes sense with the attitude people have towards strategus ("ooh I got a fief, let's sit in it and pet our pretty ponies"). 

Making a non-existent char "Steward" of a fief would be perfect so you can have a fief owner still move around the map.  Everything should be made more casual and more player/faction friendly (i.e. faction management should be easier).  Make it easier to manage fiefs so you can't get item bugged and gear bombed.  I like the idea of making troop limits on fief types.  I like the idea of gear costing less (if we have less fiefs, we're going to need people to be able to gear up armies, at least low level armored armies, without having fiefs.

Also why we're at it, why not make gold something that is lootable? 

« Last Edit: October 28, 2014, 03:26:54 pm by CrazyCracka420 »
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Offline Balikar

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #19 on: October 28, 2014, 03:33:29 pm »
+4
What about increasing the duration for the battle? 

Right now, it's near impossible to use up all the tickets for a battle.  When we fill a 50 man roster with 25 guys, so many tickets end up wasted.  Not to mention it gives defenders an even greater advantage.   Last night's battle between the Squids/LCOH (Tommy's) was a perfect example.  If it was a 50/50 battle, LCOH probably would have won.  62% of the attacking force was wasted because the rosters were roughly 30 people a piece.  It's just a thought.  We're seeing a LOT of 'large' armies (1500-2000 men) vanish because of roster support, in one way or another.  I'd like to see the tickets get used. 

Looking down the pipe, when you attack a 4000+ castle with a 4000+ army, the battle is already pretty long...  and would be increased, but sadly, the need for those army sizes (increased duration) is actually there simply to get the spawn timers of the other team up to flag cap. 

Offline GOBBLINKINGREATLEADER

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #20 on: October 28, 2014, 04:02:23 pm »
+4
Or you could just reduce the delay added to respawns each time you die?

Offline Balikar

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #21 on: October 28, 2014, 04:13:20 pm »
+1
Or you could just reduce the delay added to respawns each time you die?

Ultimately the same result, so I'd take it.  Thanks Daruvian.  ;-) 

Offline Balikar

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #22 on: October 28, 2014, 04:38:07 pm »
+1
Pseudonyms are an awesome addition.  However, if we're fighting under a fake name, shouldn't the banner go to a default banner?  Think about it.  Right now, if a person wants to fight against their clan, or alliance, they can use a pseudonym.  But how many times do you see a pseudonym failure because of a banner...  Hell I've done it. 

Offline GOBBLINKINGREATLEADER

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #23 on: October 28, 2014, 04:53:51 pm »
+1
I'm not a fan of pseudonyms at all after experiencing Strat 5. So far what we have seen come about from pseudonyms:

People using them to make outrageous names that either contain curse words, spoilers about shows like Game of Thrones, or stupid transient bullshit tied to no RP or anything of interest at all.

I.E. "JAIMEKILLSNEDWITHCROSSBOW", "REKT5DAYZxDxD6969"

And they are correlated to a loss in overall activity on the Strat map, I personally think they detract from roleplay, and soften lines between factions. I miss Strat 4 where people fought to created alliances and fought to fill their rosters, and always could tell where people's allegiances were. Now we don't see big wars to the same extent, and the struggle for mercenaries has deteriorated (in a very small part) because you can't even tell who is fucking play for who sometimes.

Remove them, they're fucking stupid.

Offline Lt_Anders

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #24 on: October 28, 2014, 09:18:54 pm »
+1
I'm not a fan of pseudonyms at all after experiencing Strat 5. So far what we have seen come about from pseudonyms:

People using them to make outrageous names that either contain curse words, spoilers about shows like Game of Thrones, or stupid transient bullshit tied to no RP or anything of interest at all.

I.E. "JAIMEKILLSNEDWITHCROSSBOW", "REKT5DAYZxDxD6969"

And they are correlated to a loss in overall activity on the Strat map, I personally think they detract from roleplay, and soften lines between factions. I miss Strat 4 where people fought to created alliances and fought to fill their rosters, and always could tell where people's allegiances were. Now we don't see big wars to the same extent, and the struggle for mercenaries has deteriorated (in a very small part) because you can't even tell who is fucking play for who sometimes.

Remove them, they're fucking stupid.

I disagree. They are wonderful for what they are intended to do. Unfortunately, since there is roll calls, etc. a single TS spy can figure out who's who, or based on playstyle and character.
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Offline Little Lord Lollipop

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #25 on: October 29, 2014, 01:12:57 am »
0
Revert everything changed in strat 5...then you're getting somewhere
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Offline Bryggan

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #26 on: October 29, 2014, 05:44:35 am »
+2
Make it so you can manage your fief completely from anywhere (except take stuff out obviously).  But selling stuff in the fief (for rotten gear or to control crime) and transferring stuff to others in the fief should be done anywhere.  That way all the active players aren't trapped in their fiefs.

And fiefs should make money.  We had a fief or two, and there was no way the taxes would pay for the gear of the garrison.  There is better money in trading, and you have an army you can actually use.  So, on top of taxes, fief owners should get paid rents or something.  Less for villages and more for towns and somewhere in between for castles.

If people can make money on their fiefs, and don't have to be there all the time, they might want to conquer more fiefs.

And get rid of crafting.  I hate having to wander around the whole damn map just to equip my army.  So just make everything +3 and save us a whole lot of time.

Offline Smoothrich

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #27 on: October 29, 2014, 07:43:04 am »
+7
I have a good idea. How about improving the pace of Strategus by making sure better armies costs relatively less as the round goes on. Like its some dark ages shit at the start with low resource yields from every fief and lower manpool reserves in cities. As the round goes on, castle armories begin making loomed items instead of -2, cities begin overflowing with regenerating population that you can recruit in armies or use in good production, corruption fees go up for big factions and trade blocs but less for smalerl ones. Make it easier to macro an economy for smaller elite armies or hilarious horde tactics, or go full cash/troops in a couple fiefs to get rich and hope your broke but ticket farming neighbor doesn't betray you. Value of gear used up is automatically distributed to all players at the end of the battle based on points earned, with faction officers and top killers getting the biggest shares, then trickled down to faction grunts and then the last minute pub trash, so anyone who participates in strat get increasingly more gold to spend on better gear for more battles, even dedicated mercs will be able to maintain good geared if small strat armies by playing enough battles.

Also STRAT POWER based on XP earned/performance in strat battles, money made through trade, and battles won or lost under your command. Raise your STRAT POWER LEVEL by doing any of those things, to increase expanded skills like from single player. Pro mercs can blow all their STRAT POWER on permanent boosts in Ironflesh or Riding, while people who like making money or leading armies on the Strat map can level crap like Barter or Training to make more profit or passively gain more troops over time. Real minor bonuses all around but fun little perks that would make ppl more willing to do any necessary but tedious crap. Casual mercs would get way less overall STRAT POWER, but would focus it on combat only anyways, instead of STRAT DOT SPEED or whatever. This system could reward random funny things like consistently rank 10 mercs get "elite" status and automatically rise in STRAT POWER and bigger automatic shares of "loot" gold after victories, and killing them gives you more XP and loot in the battle itself.

Let clan leaders set a minimum offer if you fight for them, or mercs apply with their minimum price to fight for you. Most people getting paid up front equally, but pros can just demand high fees from either side and hope someone sperged enough to blow their gold on hiring you before the other guys can.

Enable a system for elite mercs or the top fighters/commanders/trade jews in a faction to show up to battles with their own individual gear as pro status symbols of wealth, skill, and swag. A good player deserves his favorite overpowered weapon +3'd, a sperging commander deserves a unique stupid hat, and a KD whore cav superstars deserve a uniquely named horse with upgradable stats. The hordes of bads can get all the crappy ugly themed armors that shitty clans love. As the round goes on you can arm your Hero with more expensive or heirloomed levels of gear. This should be prohibitively expensive to maintain unless you own lots of land, do lots of trade, or personally kill so many bads every battle that you never run out of loot share. Let multiple players attach to an army as officers, providing buffs on the map and restricted gear in the battle. So it feels like you can lose a war and go from a petty baron who always rode his favorite loomed horse to a shitty conscript in someone else's army in order to begin saving cash to get revenge.

Basically make playing Strat battles more rewarding for individuals, and a casual but plentiful source of Strat gold for everybody, so you can still be real useful without doing gay trade shit, and everyone can benefit from endless war to make gold.
« Last Edit: October 29, 2014, 08:24:18 am by Smoothrich »
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Offline Kalp

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #28 on: October 29, 2014, 09:07:45 am »
+2
After 5 iterations I would like too see completly new random generated map, even with islands. Move possible at sea [battles at sea - just map with 2 large ships] Also new maps for villages, castles, cities [don't say that 100% new].

But this is only my dream  :lol:
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Casimir

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #29 on: October 29, 2014, 01:02:27 pm »
+2
Faster movement, cheaper troops and increased recruitment rates will help keep the game interesting.
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