In comparison to Strategus 5, I would like Strategus 6 to... (check all options you agree with)
- Have higher item prices
-
5 (0.6%)
- Have lower item prices
-
69 (7.8%)
- Keep prices the same
-
6 (0.7%)
- Have a faster rate of troop production
-
46 (5.2%)
- Have a lower rate of troop production
-
4 (0.5%)
- Keep troop production the same
-
26 (2.9%)
- Have faster map movement speed
-
44 (5%)
- Have slower map movement speed
-
3 (0.3%)
- Keep map movement speed the same
-
29 (3.3%)
- Have a fief voting system
-
35 (4%)
- Have a fief AI system
-
44 (5%)
- Have a new system for initially getting fiefs (post your alternative)
-
10 (1.1%)
- Increase crime increase rate/effect/threshold
-
7 (0.8%)
- Decrease crime increase rate/effect/threshold (or remove altogether)
-
62 (7%)
- Keep crime the same
-
11 (1.2%)
- Have more fiefs
-
38 (4.3%)
- Have less fiefs
-
18 (2%)
- Keep the # of fiefs the same
-
26 (2.9%)
- Increase troop upkeep
-
14 (1.6%)
- Decrease troop upkeep
-
33 (3.7%)
- Keep troop upkeep the same
-
30 (3.4%)
- Require more time playing to get ticks
-
6 (0.7%)
- Require less time playing to get ticks
-
45 (5.1%)
- Keep tick earning rate the same
-
31 (3.5%)
- Allow factions to remotely set item restrictions in fiefs (hint: this would effectively fix gear bug)
-
70 (7.9%)
- Disallow factions from remotely setting item restrictions in fiefs
-
4 (0.5%)
- Increase night time hour settings
-
25 (2.8%)
- Decrease night time hour settings
-
7 (0.8%)
- Remove night time settings altogether
-
32 (3.6%)
- Keep night time settings as they are
-
17 (1.9%)
- Overall, be a more difficult round than Strategus 5
-
13 (1.5%)
- Overall, be a more casual round than Strategus 5
-
62 (7%)
- Overall, be just as difficult/casual as Strategus 5
-
13 (1.5%)
Total Members Voted: 104