Author Topic: Thoughts on 4.0 Archery Nerf and Class Counters  (Read 12372 times)

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Offline Tydeus

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #120 on: October 27, 2014, 01:44:07 pm »
+2
I have an issue with the damage cap, but it's probably easiest to convince Tydeus, or I'll have to make a long-winded thread for others to vote on which will take a while.
I'm already convinced it needs raised, just lazy.
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Offline FRANK_THE_TANK

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #121 on: October 27, 2014, 10:50:27 pm »
+2
I'm already convinced it needs raised, just lazy.

I'd just remove it because given the horse nerf it's really hard to stay alive against the the pure cav without 9 riding. You get trampled real bad, so getting above 18str and being able to move quickly and shoot straight is a serious mission.
« Last Edit: October 28, 2014, 01:37:27 am by FRANK_THE_TANK »
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Offline Jeade

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #122 on: October 28, 2014, 12:12:18 am »
0
(click to show/hide)

Not a fan of the first idea as this would only result in the total death of agility archers.
Archers still want to hit their targets, and unless the accuracy was only decreased to something like the Horn Bow pre-patch and no further, I really don't think this would work.
It would especially affect the few remaining horse archers who use the Nomad or Tatar bows specifically for their accuracy.

The second idea, though.
Yes. That's a brilliant plan, actually.
As high PD archers dedicate their stats to damage and only a few points can be placed in athletics, an agility archer is going to dedicate those extra points to athletics.
Why not increase the weight on all the bows to reflect nearly the same weight as the quivers?
Archers are going to use two quivers anyway, unless they're a bizarre 2h build.
Short, Nomad, and Tatar bows would go up to something like 10 weight and quivers drop to 3 or 3.5.
The rest could go up to something like 6-7.5 weight.
It wouldn't exactly make any sense from a realistic perspective, but I'm goddamn near confident that would fix the problem.

Maybe the quivers could go up to 4-4.5 and reduce the "lightweight" bows to 8.5-9.
This might even give hybridization a better chance for the archers insane enough who only carry one quiver and a one slot bow.
There would be less weight restricting them from being an effective 2h/polearm hybrid as well (due that one less quiver), and we might see those guys actually fight instead of dropping everything and running for the hills.

Couple all that with the current talk of adding 3-5 additional arrows and a minor damage increase.
Shit. That sounds like a decent plan to me.
I'd still suggest decreasing bow accuracy across the board, though.
« Last Edit: October 28, 2014, 12:18:41 am by Jeade »
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Offline Jeade

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #123 on: October 28, 2014, 01:03:45 am »
0
Double post.
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Offline FRANK_THE_TANK

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #124 on: October 28, 2014, 09:29:11 am »
+1
5PD + tartar bow and arrows 4 head shots with 2 body shots to kill a dtv peasant...
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Offline HappyPhantom

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #125 on: October 28, 2014, 08:46:40 pm »
+3
7PD 170WPF MW tatar bow + MW tatar arrow 1 headshot on enemy w 5 IF and low-tier nord-helm less than 20% damage.
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Offline FRANK_THE_TANK

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #126 on: October 29, 2014, 09:25:14 am »
+2
7PD 170WPF MW tatar bow + MW tatar arrow 1 headshot on enemy w 5 IF and low-tier nord-helm less than 20% damage.

What are you complaining about dude? Now your just like the minions in a bond film, totally ineffectual and there to make the other players feel big as they slap you about.




Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline FRANK_THE_TANK

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #127 on: October 29, 2014, 09:28:06 am »
+1
Basically that's all I'm asking for, just like that kind of power with le bows plox. Cutting mother fuckers down like it ain't no thang.

« Last Edit: October 29, 2014, 09:32:37 am by FRANK_THE_TANK »
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Artyem

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #128 on: October 30, 2014, 06:24:40 am »
+3
2h is still op fix it tydeus
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Offline BlindGuy

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #129 on: October 30, 2014, 06:59:50 am »
-1
I'd just remove it because given the horse nerf it's really hard to stay alive against the the pure cav without 9 riding. You get trampled real bad, so getting above 18str and being able to move quickly and shoot straight is a serious mission.

You guys still have active community in Oz?
I don't know enough

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Offline FRANK_THE_TANK

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Re: Thoughts on 4.0 Archery Nerf and Class Counters
« Reply #130 on: October 30, 2014, 09:45:23 am »
+2
The inspiration for the archery nerf.

lel


You guys still have active community in Oz?

No, not particullarly. Go on then, what witty quip do you have in store for me that's somehow going to make my experience irrelevant? I hope it's as totally baseless as I'm expecting!
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(