Author Topic: 0.4.0.0 - The patch of destiny  (Read 84431 times)

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Offline Teeth

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Re: 0.4.0.0 - The patch of destiny
« Reply #465 on: November 10, 2014, 04:41:18 pm »
+5
Chambering is significantly easier with normal if you ask me, having to look away from an incoming attack is rather awkward, especially since that is opposite from what you do with blocking. With normal, chambering is just a matter of blocking with the other mouse button and some timing thrown in, you can also switch from chamber attempt to block easier when it turns out your opponent is doing a hold.

Offline HappyPhantom

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Re: 0.4.0.0 - The patch of destiny
« Reply #466 on: November 10, 2014, 08:43:09 pm »
+2
Some crap about being a tryhard

Dude, have you played with me? I am far from a tryhard - I'm a fucking 200 ping archer with no melee capabilities for christsake.

Damn you are retarded.
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Offline SP1N

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Re: 0.4.0.0 - The patch of destiny
« Reply #467 on: November 11, 2014, 04:11:35 am »
+1
Dude, have you played with me? I am far from a tryhard - I'm a fucking 200 ping archer with no melee capabilities for christsake.

Damn you are retarded.

I've spent plenty of time with Happy in TS, I can prove she is the tryhardest of tryhards. Such a neckbeard.

not really, Happy is one of the nicest people out there, especially for a Dracul member
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Offline HappyPhantom

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Re: 0.4.0.0 - The patch of destiny
« Reply #468 on: November 11, 2014, 08:47:49 am »
0
I've spent plenty of time with Happy in TS, I can prove she is the tryhardest of tryhards. Such a neckbeard.

not really, Happy is one of the nicest people out there, especially for a Dracul member

N'aw, <3

(PS. Butch is the look I'm going for).
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Offline andreakarasho

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Re: 0.4.0.0 - The patch of destiny
« Reply #469 on: November 11, 2014, 10:31:46 am »
0
(2*head armor weight + body armor weight + leg armor weight + 6*hand armor weight - max(6, IF*2, Str/3 + 1))^1.12

How calculate shields weight?
*
Thanks for the answers.
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Offline Falka

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Re: 0.4.0.0 - The patch of destiny
« Reply #470 on: November 11, 2014, 10:39:30 am »
0
*
Thanks for the answers.

Shield and weapon don't affect wpf at all, only armor.

Do you have to be a tryhard to use inverted? Pretty much.

I started using inverted mouse movement out of sheer boredom, after 3 years of playing with normal settings, and I don't feel it gives me any advantage. And I wouldn't call myself a tryhard  :wink:

PS. Chambering side swings with inverted mouse movement is much harder. At least for me.
« Last Edit: November 11, 2014, 10:46:28 am by Falka »
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Offline Smoothrich

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Re: 0.4.0.0 - The patch of destiny
« Reply #471 on: November 11, 2014, 11:00:04 am »
+4
From watching Teeth play a couple times I'm sure he uses inverted because it makes stabbing with long polearms easier to abuse, since you aim up release then drag down, without colliding on terrain or anything.

Chambering is tough with inverted, and connecting too early in a swing and glancing happened to me a lot too. I prob never really adjusted my footwork for proper inverse hilt slash abuse though, since I used normal for years and inverse for several months, but eventually went back to normal.

I feel like normal gives you more sense of control on your offense, and easier to target switch to your sides. Inverse definitely makes attacking people in front of you easier though, good for OP noob support polearms (Teeth) or facehug hilt slashing/wild spam.

Also 1hand + shield isn't underpowered as a playstyle, just really shitty players tend to play it and cry about 2hand and polearms being OP, as always.

edit: HEY CMP is it possible to have control options of inversing stabs and overheads, but keeping sideswings the same? THANKS
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Offline andreakarasho

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Re: 0.4.0.0 - The patch of destiny
« Reply #472 on: November 11, 2014, 11:03:40 am »
0
Shield and weapon don't affect wpf at all, only armor.
Ok. Can you explain to me why if i have shield, my swing is more slow?
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Offline Smoothrich

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Re: 0.4.0.0 - The patch of destiny
« Reply #473 on: November 11, 2014, 11:05:54 am »
+1
Ok. Can you explain to me why if i have shield, my swing is more slow?

Its not, its all the same animations, just your movespeed is slower, which can affect the time it takes for your swing to connect by your footwork.
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Offline Kafein

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Re: 0.4.0.0 - The patch of destiny
« Reply #474 on: November 11, 2014, 12:36:18 pm »
0
There's also the delay with switching between blocks and attacks.

Offline andreakarasho

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Re: 0.4.0.0 - The patch of destiny
« Reply #475 on: November 11, 2014, 12:46:48 pm »
0
There's also the delay with switching between blocks and attacks.
Its not, its all the same animations, just your movespeed is slower, which can affect the time it takes for your swing to connect by your footwork.
Uhm.. This delays has influenced by shield-skill and/or speed/weight of the shield?
It's my impression, or after the patch this dealys are increased?
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Offline STR_aD_Sargon_eqv

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Re: 0.4.0.0 - The patch of destiny
« Reply #476 on: November 11, 2014, 01:23:28 pm »
0
Even the crappy Simple Swords have 102 speed at +3 now. I think it would be fairly difficult to outspam that, even if they're still very weak. Not saying that one dominates the other, but I think 1h can still compete, even with only cheap items available to them.
wat? u kiddin me?
"1h can still compete" dont you guys ever think, that 1h is de facto more fast then 2h?
looks like devs never saw and touched medieval melee weapon by themselfs. pix only. lol.

"2h can still compete with 1h in swing speed" this is a correct formulation. just how it should be.

sorry, but this mod still a bullshit.

and dont you, dear devs, see that there is a tons axe and 2h spammer assholes who just running around the enemy and spam him?

why dont u just take some 2m long and 5kg iron pipe and try to swing that awhile foot work? dont u guys learn physics in school? u need a fulcrum and stuff ah come oooon...


that speed bonus is a bullshit. untill u remove it this game is a game for lame kids like QQX.

scusame
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Offline Huscarlton_Banks

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Re: 0.4.0.0 - The patch of destiny
« Reply #477 on: November 11, 2014, 01:32:43 pm »
0
Technically yes, players using inverted attack directions can swing ever so slightly faster than players using regular mouse attack directions since turn speed has a limit, but it's usually the difference in where their character looks before swinging that throws me off.

I personally use keyboard attack directions since I'm used to JKII/Jedi Academy style controls, which also seems to throw some people off.

It's possible to mislead people about your next attack direction with it too: If you hold a movement direction, and tap and let go of a different direction, you can swap attack directions without noticeable movement.

On the shield thing, as far as I can tell, the animations in actions have the same duration as the weapon blocks, but I remember that weapon speed has an effect on the time it takes to raise/lower a block from screwing around with modding a while ago. WPF could have a similar effect with a less noticeable difference.

Offline San

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Re: 0.4.0.0 - The patch of destiny
« Reply #478 on: November 11, 2014, 03:46:08 pm »
0
Can't really understand what you are trying to say, Sargon.

Offline Jarlek

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Re: 0.4.0.0 - The patch of destiny
« Reply #479 on: November 11, 2014, 09:01:43 pm »
+1
Can't really understand what you are trying to say, Sargon.
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