Author Topic: 0.4.0.0 - The patch of destiny  (Read 84420 times)

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Offline darmaster

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Re: 0.4.0.0 - The patch of destiny
« Reply #450 on: November 10, 2014, 02:13:59 am »
+2
Because the normal way of selecting attacks isn't any more natural than inverted. Normal directions make you point to the place where you want the swing to start, inverted makes you point to the place you want the swing to go. Both make sense in a way. Aside from that, as normal attack directions are more common, using inverted makes your turning the exact opposite from what the average player does, which can confuse people and make them do the wrong blocks.

Using inverted attacks does not give you bonus speed. It's very common however to move your camera in the same direction as your swing. This means you have to do two mouse movements with normal. First you select the swing, then you move the opposite way to move your screen with the attack. With inverse mouse movement this is done in one motion and perhaps this might make doing quick early hits easier.

really teeth? can't you just say that inverted swings are indeed more efficient? no reason for hiding it under retardly concelead doubts, those words in bald are clearly facts: inverted swings give you bonus speed and make quick early hits easier. considering it OP or anything is another discussion
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Offline Teeth

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Re: 0.4.0.0 - The patch of destiny
« Reply #451 on: November 10, 2014, 02:31:08 am »
+3
No those are not facts. What is a fact is that inverse attacks do not make you hit any faster mechanically. It does not make your sweetspots or damage output change in any way so there is exactly the same time in between starting your attack and it being able to hit. Which means that if you are fast enough with your mouse movements, you can do the direction change with normal attacks and hit as early as possible with inverse. Only if you are not consistently fast enough with your mouse movement to be able to select your attacks and aim for the early sweetspot during the 'dead' part of the sweetspot, you could get faster hits by using inverse attacks.

Offline BlindGuy

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Re: 0.4.0.0 - The patch of destiny
« Reply #452 on: November 10, 2014, 03:15:13 am »
+1
Well, they can make you faster: the same player, lets call him Bob for clarity, can attack faster with inverse attacks, since the speed he moves his mouse doesnt change, so doing an attack that requires less mouse movement is going to be faster. Does Bob, using inverse, attack faster than Dave, who isn't so tryhard and doesn't use inverted attacks? Not necesarily.

But does Bob, with his hand/mouse movement speed of X m/s, attack faster with inverted? Yes he does.

But of course, there is a limit to how fast you can attack mechanically, although very few players are so fast that inverted wont make them faster.

Now, does inverted attacks make sense? No, it does not, the organic feeling that M&B combat gives stems from normal attacks: you bring your weapon back, then swing it.

Instantly swinging looks spastic. Its one of the drawbacks of M&B that inverted is in the game, but even if it wasn't, tryhards would have a 3rd party program to do it anyway, much as they use for weapons, foliage, weather, etc.

Do you have to be a tryhard to use inverted? Pretty much. Used it for a while to see, got kinda used to it, but it feels wrong and looks so shitty. Went back to normal.

Will tryhard cryhards pounce on this post to point out how they are just used to it or prefer it or it feels better? Yes they will.

Also it is risky for agi builds since, in my experience, it was much easier to glance since your aim when using inverted is to hiltslash like mad, and since I rarely have above 18 STR, its easy to glance.
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Offline HappyPhantom

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Re: 0.4.0.0 - The patch of destiny
« Reply #453 on: November 10, 2014, 04:01:26 am »
+3
Now, does inverted attacks make sense? No, it does not, the organic feeling that M&B combat gives stems from normal attacks: you bring your weapon back, then swing it.

Bollocks. It's all personal perspective. Personally, inverted attacks make way more sense from a "character control" perspective - it's just more logical.
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Offline hellou

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Re: 0.4.0.0 - The patch of destiny
« Reply #454 on: November 10, 2014, 12:49:52 pm »
0
Dunno, plenty of 1h and shields were buffed, especially the cheap ones (the ones you see in strat). Sounds like coincidence since I see 1h do great most of the time.

Lets compare your strat resuls as 1h with that from varadin then talk about balance.
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« Last Edit: November 10, 2014, 12:57:12 pm by hellou »

Offline andreakarasho

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Re: 0.4.0.0 - The patch of destiny
« Reply #455 on: November 10, 2014, 01:07:54 pm »
0
(2*head armor weight + body armor weight + leg armor weight + 6*hand armor weight - max(6, IF*2, Str/3 + 1))^1.12

How calculate shields weight?
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Offline Kalp

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Re: 0.4.0.0 - The patch of destiny
« Reply #456 on: November 10, 2014, 01:10:31 pm »
0
I don't understand... Danish as 2h has weight 2,3 and as polearm has 3 ? What the hell is that ?
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Offline BlindGuy

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Re: 0.4.0.0 - The patch of destiny
« Reply #457 on: November 10, 2014, 01:27:00 pm »
-4
Will tryhard cryhards pounce on this post to point out how they are just used to it or prefer it or it feels better? Yes they will.

Bollocks. It's all personal perspective. Personally, inverted attacks make way more sense from a "character control" perspective - it's just more logical.


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Offline Kafein

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Re: 0.4.0.0 - The patch of destiny
« Reply #458 on: November 10, 2014, 01:39:46 pm »
+2
I personally chose inverted within hours of installing the game smply because it's 1000 times more intuitive to move your mouse the same way you would swing your weapon.

Offline Rebelyell

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Re: 0.4.0.0 - The patch of destiny
« Reply #459 on: November 10, 2014, 02:13:27 pm »
+1
Well, inverted attacks fuck with peoples brain, and after some time most of success on battlefield in fight will come from that  peoples don't understand what is going on.  I know some players that relay on that hard even if they dont really see that by them self.


 
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Offline BlindGuy

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Re: 0.4.0.0 - The patch of destiny
« Reply #460 on: November 10, 2014, 03:26:41 pm »
+1
If they would remove inverted attacks and the ability to zoom out so far, there would be so much less of this bullshit 360 degree spamming shit you see. Noone can be aware like that IRL, you should have to face an enemy to see them, not being able to see all around you. But again, just like inverted attacks, as Bobby wrote: Lots of guys really rely very heavily on those mechanics, many without being aware of it.
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Offline Grumbs

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Re: 0.4.0.0 - The patch of destiny
« Reply #461 on: November 10, 2014, 03:51:37 pm »
+1
Well, they can make you faster: the same player, lets call him Bob for clarity, can attack faster with inverse attacks, since the speed he moves his mouse doesnt change, so doing an attack that requires less mouse movement is going to be faster. Does Bob, using inverse, attack faster than Dave, who isn't so tryhard and doesn't use inverted attacks? Not necesarily.

But does Bob, with his hand/mouse movement speed of X m/s, attack faster with inverted? Yes he does.

But of course, there is a limit to how fast you can attack mechanically, although very few players are so fast that inverted wont make them faster.

Now, does inverted attacks make sense? No, it does not, the organic feeling that M&B combat gives stems from normal attacks: you bring your weapon back, then swing it.

Instantly swinging looks spastic. Its one of the drawbacks of M&B that inverted is in the game, but even if it wasn't, tryhards would have a 3rd party program to do it anyway, much as they use for weapons, foliage, weather, etc.

Do you have to be a tryhard to use inverted? Pretty much. Used it for a while to see, got kinda used to it, but it feels wrong and looks so shitty. Went back to normal.

Will tryhard cryhards pounce on this post to point out how they are just used to it or prefer it or it feels better? Yes they will.

Also it is risky for agi builds since, in my experience, it was much easier to glance since your aim when using inverted is to hiltslash like mad, and since I rarely have above 18 STR, its easy to glance.

If you increase your mouse sensitivity you can swing faster..doesn't mean you will play better. Swinging fast isn't really what you want in this game, its timing when you release the swing and other stuff. Separating the chamber from the release with different mouse movements has its benefits too imo.

Other things are more important like FPS, input delay, ping, monitor hertz, mouse sensor accuracy, sensitivity, muscle memory, how much you practice, intuition etc
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Offline Kafein

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Re: 0.4.0.0 - The patch of destiny
« Reply #462 on: November 10, 2014, 04:01:33 pm »
0
If think someone needs to give inverted a serious try, because obviously there are some huge misconceptions running around here.

Offline Leshma

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Re: 0.4.0.0 - The patch of destiny
« Reply #463 on: November 10, 2014, 04:03:59 pm »
+4
This patch of destiny is nothing but one huge lolstab/hiltslash fest.

Offline BlindGuy

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Re: 0.4.0.0 - The patch of destiny
« Reply #464 on: November 10, 2014, 04:04:25 pm »
+1
If you increase your mouse sensitivity you can swing faster..doesn't mean you will play better. Swinging fast isn't really what you want in this game, its timing when you release the swing and other stuff. Separating the chamber from the release with different mouse movements has its benefits too imo.

Other things are more important like FPS, input delay, ping, monitor hertz, mouse sensor accuracy, sensitivity, muscle memory, how much you practice, intuition etc

Hmm, I see you quoted me, and then wrote this.

But I don't see why? I just wrote that inverted looks spastic and can make you faster. Not better, or that being faster is everything...

And yeah chambering with inverted and not wanting to instantly release will cause you a extra mouse movement, but that movement only has to be miniscule, I don't think chambering with either is significantly better, IMHO.
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