Author Topic: Upcoming "Revival" patch  (Read 55568 times)

0 Members and 5 Guests are viewing this topic.

Offline Immortality

  • Baron
  • ****
  • Renown: 113
  • Infamy: 39
  • cRPG Player
  • C# Forever
    • View Profile
    • Vanguard Official Forum
  • Faction: Vanguard
  • Game nicks: Proximo
  • IRC nick: Proximo
Re: Upcoming "Revival" patch
« Reply #210 on: October 15, 2014, 04:48:15 pm »
0
So glad to see this Revival patch coming.

Just one thing ; I hope this will not cause the rising of lightning speed uncatchable ninjas.

Thumbs up for the Donkey Team

visitors can't see pics , please register or login


« Last Edit: October 15, 2014, 06:02:58 pm by Immortality »
visitors can't see pics , please register or login

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Upcoming "Revival" patch
« Reply #211 on: October 15, 2014, 04:56:02 pm »
0
lol?
Still waiting for the patch that removes mounted ranged. You know, the class for single player.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Horns_Archive

  • Earl
  • ******
  • Renown: 439
  • Infamy: 64
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Upcoming "Revival" patch
« Reply #212 on: October 15, 2014, 05:06:04 pm »
+1
You try to "quit" this game then all of a sudden this shit happens. God damn it...

Offline tisjester

  • Baron
  • ****
  • Renown: 102
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: TitsJester
Re: Upcoming "Revival" patch
« Reply #213 on: October 15, 2014, 05:13:17 pm »
0
God Damn! There's so much win here!
This is the defib we needed so badly. Very excite.  :o
visitors can't see pics , please register or login

Offline BattalGazi

  • Earl
  • ******
  • Renown: 346
  • Infamy: 115
  • cRPG Player
  • Count the feathers on my Deli Cap!
    • View Profile
  • Faction: Great Khans (GK)
  • Game nicks: GK_BattalGazi
  • IRC nick: BattalGazi
Re: Upcoming "Revival" patch
« Reply #214 on: October 15, 2014, 05:14:13 pm »
-2
  • Aggressively improved balance of mounted ranged mechanics.
  • Improved horse balance to better reflect the survivability–offensive capabilities trade-off.
  • Reduced damage values for bows and throwing weapons to maintain current effectiveness with increased levels.

Looks like a hell of a revival for cavalry and ranged units :)

By the way, if you want a true revival
FIX THE GODDAMN STRATEGUS FIRST
This game is/was fun because of strategus, not because of your mechanics/animation tweaks to warband. There I said it ...

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Upcoming "Revival" patch
« Reply #215 on: October 15, 2014, 05:21:16 pm »
0
Weight penalty changes will mostly affect balanced STR characters, the improvement to WPF dramatically lose its interest the more STR (less WM/WPF) you have.

Its not a bad thing, but I would have prefered a more linear STR advantage  :P
Have you played with this calculator to see the impact armor will have on agi builds? While it doesn't state it in the OP (the original version did), lower weight gloves have had their weights increased, along with the glove weight modifier going from x4 to x6, as can be seen in the above link.
chadz> i wouldnt mind seeing some penis on my character

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Upcoming "Revival" patch
« Reply #216 on: October 15, 2014, 05:26:07 pm »
+4
Shit, I just found it: http://forum.melee.org/general-discussion/eu_1-is-dying/msg662792/#msg662792

Now that you are implementing this, I suddenly feel gratification.

Wow.. truly a unique, beautiful mind you have to be the one and only person, Years in advance of even the devs themselves, to dare imagine a reduced grind in cRPG and more diverse builds making the game better..

And now, on the eve of Warband 2 coming out and completely annihilating cRPG, Melee: Gaming, and any other similar project's community forever (don't worry, my own mod team is already in preliminary development of a true cRPG 2.0 for Mount and Blade 2, you can all be Early Investors soon as well) the Devs release a patch to finally make cRPG casual, dumbed-down and consolized.

Too little too late, while also being too much too soon.

What I, and I'm sure most people, really want is a way to directly donate to the hard-working cRPG devs, but get something in return. Like custom names for our weapons, unique textures for our endless +3s, maybe 2x horse charge bonus damage for a weekend. Five or ten dollars for a few extra stats on your weapons or horses (temporary of course) would make sense. It would be a good idea for the next patch so the game doesn't feel too casual now.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: Upcoming "Revival" patch
« Reply #217 on: October 15, 2014, 05:27:04 pm »
+4
ower weight gloves have had their weights increased

unarmed buff confirmed for next patch
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Upcoming "Revival" patch
« Reply #218 on: October 15, 2014, 05:35:26 pm »
+2
Also, can we return the servers to using native speed instead of this dumbed down one that reduces skill and makes builds more a determiner of success than skill?

Will we have our loom points reset what with over 40 new item types and complete changes to existing armors weights  and so forth?
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: Upcoming "Revival" patch
« Reply #219 on: October 15, 2014, 05:37:43 pm »
+4
unarmed buff confirmed for next patch

Obviously there needs to be a boxing/ffa brawling event to celebrate this occasion.

Offline lombardsoup

  • Earl
  • ******
  • Renown: 387
  • Infamy: 222
  • cRPG Player
    • View Profile
Re: Upcoming "Revival" patch
« Reply #220 on: October 15, 2014, 05:39:48 pm »
+1
I long for the day when I can put points into POWER FIST and fist wpf

Offline Jack1

  • King
  • **********
  • Renown: 1029
  • Infamy: 231
  • cRPG Player
    • View Profile
  • Game nicks: Jack1_, Abbud_Amari, The_Doc, Gottlob_Kohlman
  • IRC nick: Risen_Jack
Re: Upcoming "Revival" patch
« Reply #221 on: October 15, 2014, 05:40:56 pm »
+5
Also, can we return the servers to using native speed instead of this dumbed down one that reduces skill and makes builds more a determiner of success than skill?

Half of the server would run into problems with their ping. At the moment swinging is as fast as in native because we have higher wpf then the preset classes on native. If it gets faster then it will become more and more dependent that you have a low ping to be successful as people start investing in  WM again.
We're all nerds here, so it doesn't really matter.

Offline Keshian

  • King
  • **********
  • Renown: 1176
  • Infamy: 992
  • cRPG Player
  • Diggity diggity
    • View Profile
  • Faction: FCC (Bridgeburner, Unicorn, Cavalieres, Narwhal)
  • Game nicks: Red-haired bitch from hell
  • IRC nick: Bitch, pleasssse.
Re: Upcoming "Revival" patch
« Reply #222 on: October 15, 2014, 05:43:50 pm »
+1
Half of the server would run into problems with their ping. At the moment swinging is as fast as in native because we have higher wpf then the preset classes on native. If it gets faster then it will become more and more dependent that you have a low ping to be successful as people start investing in  WM again.

I'll grant you that - by the way are we getting a free loom respec considering practically every item in the game is getting tweaked with difficulty setting or weight or speed and we are getting 40+ new item types?
http://keshoxford.com/  - Where middle-eastern meets red-hot and spicy!

"[Strat 5]... war game my ass, tis more like a popularity contest"  Plumbo

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Upcoming "Revival" patch
« Reply #223 on: October 15, 2014, 05:45:16 pm »
+4
wonderful job guys, thanks for the patch.
visitors can't see pics , please register or login

Offline Dalhi

  • Earl
  • ******
  • Renown: 415
  • Infamy: 39
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dalhi
Re: Upcoming "Revival" patch
« Reply #224 on: October 15, 2014, 05:49:23 pm »
+1
Great changes.. pity that I am so fed up with the game that I won't test them  :|
Anyway, thanks for your hard work!