I know that the usefulness of ironflesh has come up often, and I am sure what I am about to say has come up several times already, but since I have yet to see a thread with this exact idea, here goes...
As you all know the current metagame is to stack agi, forego IF, and min-max your high level build to victory. People with level 34+ builds will often opt for more versatility by adding shield skill or riding skill instead of maxing out IF. Or they instead choose to have one extra point in athletics or powerstrike. This makes high level builds like 15-30, 18-27, 21-24, 24-24, etc OP in my opinion. That said, pretty much any high level build is OP, but that is a discussion for another time...
I find it ridiculous that someone can easily have 6 PS, with 8 or 9 WM, 9 athletics, and plenty of skill points sprinkled into shield or riding, all while tanking hits since they have a +3 set of medium/high armor. You should need IF to be able to last so long. Even with my old level 30 build of 15-24, with 2 points of IF I could take way too many hits since I have lordly armor.
So, why not remove the health that you get from each point of strength, and instead increase the amount of health you get from each point of ironflesh to 5? This way, if you have a level 36 super agi build with no IF, you still have the same amount of health as level 1 peasant who has yet to spend any points in IF. The way it is currently set up, everyone gets 3 hp per 3 strength, with the option to invest in an extra 2 points by spending a skill point in IF. This means that at most, someone can get 5 hp per 3 strength, assuming they invest the points in IF. With my proposal it would remain exactly the same, only people that shun IF will have significantly less hp, as they should.
Questions? Comments? Concerns?