Poll

Restore the DTVirgin-era maps?

Bring back all the maps!
50 (59.5%)
Bring back all the maps but gimp them so they're no longer abuseable as hell (nerf huts, fences et ceatera)
16 (19%)
Bring back most of the maps except for the most abused ones!
13 (15.5%)
DTViscount is better.
5 (6%)

Total Members Voted: 83

Author Topic: Bring back old DTVirgin maps  (Read 10233 times)

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Offline Patoson

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Re: Bring back old DTVirgin maps
« Reply #75 on: March 07, 2015, 07:23:14 pm »
+5
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Offline Uther Pendragon

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Re: Bring back old DTVirgin maps
« Reply #76 on: March 07, 2015, 08:01:00 pm »
+2
Maybe it's time to add some of the Hellsing reworked ones into rotation now? Or replace some of the current Fips-maps? If there is no limit to the amount of maps in rotation, I'd say just add new ones from time to time, and shuffle them when they are numerous enough so they appear more often than only after Fips-maps are over and then server crashes 2 maps later :(
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Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #77 on: March 07, 2015, 10:47:06 pm »
0
Maybe it's time to add some of the Hellsing reworked ones into rotation now? Or replace some of the current Fips-maps? If there is no limit to the amount of maps in rotation, I'd say just add new ones from time to time, and shuffle them when they are numerous enough so they appear more often than only after Fips-maps are over and then server crashes 2 maps later :(

add_map dtv_arena
add_map dtv_desert_ruins
add_map dtv_desert_mountains
add_map dtv_city_revolt
add_map dtv_defend_the_fort
add_map dtv_battlemasters
add_map dtv_helms_deep_rohan
add_map dtv_grunwalder_castle
add_map dtv_ballista_madness
add_map dtv_sea_raid
add_map dtv_mein_bridge
add_map dtv_celtic_ruins
add_map dtv_thermopylae
add_map dtv_helms_deep_isengard
add_map dtv_ozin_sea_raid
add_map dtv_uzgha
add_map dtv_motte_and_bailey
add_map dtv_turin_castle
#add_map dtv_beach_assault#needs fix
add_map dtv_saladins_dream
add_map dtv_viking_village
add_map dtv_lichens_island
add_map dtv_grey_havens
add_map dtv_village_1
add_map dtv_village_54
add_map dtv_village_55
add_map dtv_village_57
add_map dtv_village_58
add_map dtv_village_59
add_map dtv_village_60
add_map dtv_village_61
add_map dtv_village_62
add_map dtv_village_63
add_map dtv_village_64
add_map dtv_village_65
add_map dtv_village_79

Offline Jona

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Re: Bring back old DTVirgin maps
« Reply #78 on: March 07, 2015, 11:26:32 pm »
+2
Is there some way to randomize the DTV rotation? Currently it goes through the same maps in the same order, which gets really frustrating since the server crashes every 3 maps or so.
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Offline Uther Pendragon

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Re: Bring back old DTVirgin maps
« Reply #79 on: March 07, 2015, 11:31:51 pm »
0
That doesn't anwser my question if the map rotation has limits to the amount of maps or not. If it doesn't, I don't see any evil in putting a new map between all fips-maps then. Would become much more bearable to play :D
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Offline Patoson

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Re: Bring back old DTVirgin maps
« Reply #80 on: March 09, 2015, 02:21:14 pm »
+2
DTV used to be a fun game-mode, and now it's just a stupid grind game-mode, except for a couple of open maps.

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #81 on: March 09, 2015, 11:19:47 pm »
+1
Oh, yeah, i could throw the shuffle function in there, no idea why i didn't do that yet.

Offline Patoson

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Re: Bring back old DTVirgin maps
« Reply #82 on: March 11, 2015, 05:20:12 pm »
+7
If the argument to replace the old rotation with the new one was exploits, like fences, rooves, etc., then it doesn't make much sense, since shieldwalls are equally an AI exploit, and, also, incredibly boring. At least the old battle maps were fun, they let you breathe, you could move around, and you could use plenty different tactics, not just braindead click+up spam behind the ones who go right-click+t+AFK.

You don't even play DTV anymore, Fips, after you made the changes happen. Can we have the old rotation back?

EDIT: here's an example of a bad map, which, on full server, forces a part of the team to leech, since you can't do anything (due to people covering all entrances with "tactics"): (in the third image, that entrance leads to another bot spawn which was covered by teammates too)

But that isn't the only map where some players can't do anything. The worst cases are Sea Raid and Thermopylae.

If all that matters is how fast we get xp and gold, and not enjoying the game, then what the hell are we? Robots?
« Last Edit: March 11, 2015, 09:49:09 pm by Patoson »

Offline XyNox

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Re: Bring back old DTVirgin maps
« Reply #83 on: March 11, 2015, 10:24:17 pm »
+3
If the argument to replace the old rotation with the new one was exploits, like fences, rooves, etc., then it doesn't make much sense, since shieldwalls are equally an AI exploit, and, also, incredibly boring. At least the old battle maps were fun, they let you breathe, you could move around, and you could use plenty different tactics, not just braindead click+up spam behind the ones who go right-click+t+AFK.

You don't even play DTV anymore, Fips, after you made the changes happen. Can we have the old rotation back?

EDIT: here's an example of a bad map, which, on full server, forces a part of the team to leech, since you can't do anything (due to people covering all entrances with "tactics"): (in the third image, that entrance leads to another bot spawn which was covered by teammates too)

But that isn't the only map where some players can't do anything. The worst cases are Sea Raid and Thermopylae.

If all that matters is how fast we get xp and gold, and not enjoying the game, then what the hell are we? Robots?

I couldnt agree more.

I know ( or rather suspect ) that you put a lot of work and effort into overhauling DTV Fips, but unfortunately it doesnt seem to have brought the desired effect. Just as Patoson mentioned, the bread and butter tactic these days, which consists of a shieldwall with slashers is no less of an AI exploit than the old "fencing". The only difference is that there are only so many entrances per map that players can find room to fill. The rest is pretty much a 2. slasherwall that gets 1 or 2 kills per round or ranged that can effectively engage in ranged combat for the first 10 seconds of the round.

The mod is old, the majority of long term players most probably already have a level they are comfortable with or a level that practically serves as a dead end ( since 657 million xp for lvl 38 is just insane ). The risk of giving people an exploitable gamemode in order to level faster than battle or siegeplayers by reverting to old DTV maps cannot even be considered anymore since
a. it would be something that mostly new players would benefit from, which they surely are in need for in this game
b. even with the current DTV maps, the rate at which tincans are being beaten is quite higher than it used to be in old DTV, at least according to my experiences.

Revert NAO plix plox
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Offline JennaHaze

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Re: Bring back old DTVirgin maps
« Reply #84 on: March 11, 2015, 10:50:39 pm »
0
how in the hell would you think dtv_arena would be a good idea? have you ever tried to play on that map before adding it? fuckin map is smaller than my asshole and there are 3 entrances to viscount wtf rly fuku

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #85 on: March 12, 2015, 11:50:37 am »
0
We already managed to play dtv_arena for a long time 2Bach, it works, is fast and very close combat though. But with enough active slashers everythink is kinda possible.

Also your just ~2-3 weeks too late, I just set this machine new up.. Thinks like games and stuff (maps) are gone now :'D
add_map dtv_village_1
add_map dtv_village_54
add_map dtv_village_55
add_map dtv_village_57
add_map dtv_village_58
add_map dtv_village_59
add_map dtv_village_60
add_map dtv_village_61
add_map dtv_village_62
add_map dtv_village_63
add_map dtv_village_64
add_map dtv_village_65
add_map dtv_village_79
So if someone is interested he could start at village_66 :'D

Offline Viktarion

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Re: Bring back old DTVirgin maps
« Reply #86 on: March 15, 2015, 06:42:12 pm »
+1
This is awesome idea, with tweaks to maps so they can't be abused too much on fences or huts, except for that, old maps were really awesome, much bigger and mor fun so can actually play and not just stand in shieldwall and spam attack all the time.
Would you believe?

Offline Patoson

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Re: Bring back old DTVirgin maps
« Reply #87 on: March 17, 2015, 04:16:58 pm »
0
I think bringing back the old rotation would be more simple than trying to fix this new one with also these 2 Unkown Scenes with invisible viscount.

It would just take to remove all the maps that start with "DTV" and keep the rest, which have Native village names and were the original rotation of DTV.

EDIT: well, it might not be so simple, if some sort of max_maps value has to be changed. I've counted the old maps, and there are 110 of them, give or take. I didn't remember there were so many of them. Still, they were much more fun than the new ones.
« Last Edit: March 18, 2015, 02:21:06 pm by Patoson »

Offline Patoson

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Re: Bring back old DTVirgin maps
« Reply #88 on: March 19, 2015, 05:46:25 pm »
+3
Here's a video that shows what DTV has turned into (mindless grindfest).


As you can see, the map has three entrances: a doorway next to our spawn, the gate and another doorway near the gate. This is a high level round, and it's finished in less than 3 minutes, getting the max reward, which is 87k xp (max gen) and 3k gold. The other two rounds I played before this were just the same.

This is what a lot of DTV players only want in DTV: fast and easy xp and gold. And it's what DTV mostly consists of with the new rotation.
« Last Edit: March 20, 2015, 01:04:42 am by Patoson »

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #89 on: March 20, 2015, 11:57:11 am »
+1
You cant just simply remove the dtv_villages and put in the same scn_villages, duo to their spawnmarkers..
And also it's not possible to just adjust the scn_villages theirself coz they are used in strat.

Old rotation had how many dtv_maps? When I´m not wrong it was something around 2-3 at start not even Isti nor Yaragar..
Of course we started playing on the scn_villages which recived some changes so they should spawn bots, but in fact that fucked up strat..

When you like spawning bots on the most outer range of the map and players with V somewhere random on the map - continue removing all DTV-Maps and throw in the old stuff, but don't complain about any shit^^
So if someone is interested he could start at village_66 :'D
Add spawns, ballista_full, weapon_rack and Barriers, remove several abusive stuff, better dont change the flatening of the map (only object placement otherwise you have to copy paste some code)
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