Poll

Restore the DTVirgin-era maps?

Bring back all the maps!
50 (59.5%)
Bring back all the maps but gimp them so they're no longer abuseable as hell (nerf huts, fences et ceatera)
16 (19%)
Bring back most of the maps except for the most abused ones!
13 (15.5%)
DTViscount is better.
5 (6%)

Total Members Voted: 83

Author Topic: Bring back old DTVirgin maps  (Read 10207 times)

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Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #60 on: October 01, 2014, 10:38:20 am »
-1
Is German allowed now? YEAH!!!

Just for you i ctrl+c'd it to google translate:

weis ich auch, die spawns 1-5 sind mit ganz vielen anderen in einer reihe am rand der map (wie beim standart durch battle).
32 für spieler ist mitten in den dörfern.
I looking also which spawns 1-5 with a lot of others in a row at the edge of the map (as with the standart by battle ) .
32 player is in the middle of the villages .

Dann is doch alles okay ^^
Than everything is fine^^

So someone has to rename all the maps, after unzipping the files (Actually I havent edit any scripts or strings for this, so they are working with original code).
http://irgendwas.bplaced.net/cRPG/crpgmaps.zip
« Last Edit: October 02, 2014, 11:33:13 am by Spanky_Ham »

Offline SIrCampALot

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Re: Bring back old DTVirgin maps
« Reply #61 on: October 01, 2014, 03:49:36 pm »
-1
(click to show/hide)
« Last Edit: October 02, 2014, 06:59:35 am by SIrCampALot »
After a whole weekend playing cRPG with my clan mates:

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Ey bro check this out or this man!

Offline Sharpe

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Re: Bring back old DTVirgin maps
« Reply #62 on: October 02, 2014, 12:52:09 am »
0
I can read what you're saying but that doesn't mean I understand it. Also nice Night at the Roxbury sig.
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“I like the cover," he said. "Don't Panic. It's the first helpful or intelligible thing anybody's said to me all day.”

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #63 on: October 17, 2014, 11:51:43 pm »
0
Here you can see how people care about getting back the old DTV maps, not even one has enough courage to rename some maps and find the matching strings for them  :lol: Always funny to see people acting like they will do something and actually forget 10 minutes later  :D This is no offense against anyone personal (specialy not Uther, he helped me a lot), just wanted to say it wouldn't be that much work and no one does a thing even if you could play your "good old DTV maps"  :lol:

Offline Dupre

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Re: Bring back old DTVirgin maps
« Reply #64 on: October 18, 2014, 12:47:39 am »
+1
This is sad to see :( the one big change i was hoping this patch seems won't be happening. Spanky, if you pass me some instructions i'll try to take care of it today. I also appreciate your hard work in remaking these, I want to play them!
Steam: ajkretchmer

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #65 on: October 18, 2014, 11:11:19 am »
0
Good luck with it, when your done with it I will hit fips with that..
Also I have thrown 2 PMs at you, should help you things getting ready (with examples) 8-)

Offline Apple_the_Green

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Re: Bring back old DTVirgin maps
« Reply #66 on: October 18, 2014, 03:02:10 pm »
0
Defend the ]VIRGIN[. Not the Viscount who spams chat saying "Help me" when he has a dagger, and getting punched by a mylet,. Meanwhile, we are gettin sliced to bits by tincans.
BRING BACK OLD MAPS. GIVE NEW PLAYERS A CHANCE :!:

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #67 on: October 18, 2014, 07:16:50 pm »
+1
Defend the ]VIRGIN[. Not the Viscount who spams chat saying "Help me" when he has a dagger, and getting punched by a mylet,. Meanwhile, we are gettin sliced to bits by tincans.
BRING BACK OLD MAPS. GIVE NEW PLAYERS A CHANCE :!:
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http://cme.comoj.com/index.xml

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #68 on: October 18, 2014, 09:16:59 pm »
+2
Well fuck me. Simply renaming them won't do squat. I completely forgot about battle. So i have to make completely new copies anyway -.-

Offline Dupre

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Re: Bring back old DTVirgin maps
« Reply #69 on: October 18, 2014, 10:36:46 pm »
0
I sent Spanky over the renamed copies. Not sure if you can use them per last post. let me know if there is anything I can do to help.
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Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #70 on: October 19, 2014, 12:13:19 pm »
0
Well fuck me. Simply renaming them won't do squat. I completely forgot about battle. So i have to make completely new copies anyway -.-

Muhaha  :twisted:
Any idea about the new naming convention in scenes.txt :?:
scn_village_59d?

Well Nashringa renamed them and looked up the correct code lines, thanks for this piece of work dude :!: :)
We couldn't smell what the donkey crew is going to do, so your effort was for nothing but at least you tried it mate  8-)

At the moment there is nothing to do for us than waiting... We were not able to convert more of the older maps, duo to limited patching sizes (months ago!). So we (or more I) broke this up, after finishing 13 maps in nearly no time.. Maybe it's now possible for the reviving patch to add more maps but I won't do this stuff anymore :lol:
When you get problems with the AI-Issue again, I'll probably still fix it with pleasure. But I won't do creative stuff anymore :D
So when the revival appears I will start supporting the maps of mine again, but won't start new ones expect you need some help around to get things finished in time again.

~Hellsing

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #71 on: October 19, 2014, 01:07:41 pm »
0
Scene Editing is kinda dead besides some little edits here and there. I understand the frustration though, 90% of the new maps usually get a whole lotta crap.

Also, what limited patching sizes? Dafuq.

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #72 on: October 19, 2014, 01:19:10 pm »
0
Also, what limited patching sizes? Dafuq.
Fips stated that we should aim to add maps in bunches of 15-20 per patch, since adding 110 at once is impossible :lol: so we'll try to get the most memorable ones in as soon as possible :)

Yup it's truely frustrating and a huge waste of time :D

Offline Fips

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Re: Bring back old DTVirgin maps
« Reply #73 on: October 19, 2014, 01:23:23 pm »
+1
That's simply because the ratio of open maps and tighter maps should be about 50/50. I could surely add 110 maps to the game, but first, that's a whole lot of work (=P) and secondly, i never said that i would add every single village to the rotation. What i meant is, that i'll be adding 20 max to the rotation to keep things balanced and just switch those 20 villages for other villages after some time.

Offline Hellsing

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Re: Bring back old DTVirgin maps
« Reply #74 on: October 19, 2014, 02:53:41 pm »
+1
Now I got it :D

New players get 4 +3 items, gg i have less in more years playing this shitmod :D
Enjoy this crap patch be back some months later seeing if mod still alive or not, atm there are only agi pricks with tons of looms to beat the shit out of anyone in there way.
« Last Edit: October 20, 2014, 09:40:12 am by Spanky_Ham »