Author Topic: Shield bash  (Read 2991 times)

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Offline Mustache

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Shield bash
« on: August 12, 2014, 03:41:24 am »
+6
I think that the shield bash function should do somewhere between 10-15 Blunt damage. my reasoning for this is that weapons like the staff have 18 blunt but a SB only does damage to naked people. Although this might be a little OP for shields it would make a good deal more sense. a way to make this less OP would be to make it that if a second shield user is holding up the shield or "blocking" that the shield would absorb it (no damage). This would serve to balance out shield classes like hoplite (Shield and spear) and sword and board (1h and shield). At the moment not using a shield is beneficial for having greater reach and damage capabilities while those who choose to use the shield can be spammed to death with no defense except to turtle up. Historically shield bashing was used very commonly and it is common sense that being whacked by a shield would do some damage. A way to balance this more could be to extend the cool down time to be able to preform another bash, or to slow down the animation a small amount. That is all i have to say! please leave helpful comments  :wink:

Offline agweber

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Re: Shield bash
« Reply #1 on: August 12, 2014, 04:00:01 am »
0
They already do blunt damage, but only if in neutral stance (i.e. not blocking with it), with damage varying depending on (I believe) strength and shield skill. I think low 20's as highest.

Also, this would belong in the suggestions forum. Just sayin'

Offline LordLargos

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Re: Shield bash
« Reply #2 on: August 12, 2014, 08:36:53 am »
0
They already do blunt damage, but only if in neutral stance (i.e. not blocking with it), with damage varying depending on (I believe) strength and shield skill. I think low 20's as highest.

Also, this would belong in the suggestions forum. Just sayin'
They do damage when attack is held and it's far less than 20, it's more in the ballpark of kick damage.
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Offline Macbeth3

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Re: Shield bash
« Reply #3 on: August 12, 2014, 10:16:58 am »
0
They do damage when attack is held and it's far less than 20, it's more in the ballpark of kick damage.

even "neutral" bashes do damage. Not much, but they do. Only actually happends on on 15 armor or less.
It also does no damage if the opponent is blocking (doesn't matter wich direction they block).

Holding your attack, and then nuding increases this damage, but kinda same rules apply.
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Offline bavvoz

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Re: Shield bash
« Reply #4 on: August 12, 2014, 01:01:22 pm »
+1
Its the most fun way to kill those fast dagger peasants :D

Offline San

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Re: Shield bash
« Reply #5 on: August 13, 2014, 08:02:51 am »
0
It would be nice to scale more off of shield skill and shield weight. Maybe something like strength/3 + shield skill * 2 + shield weight * 2. raw blunt damage. Defensive shield bash would deal half of that. As long as blocking negates damage, I think it would be fine. I think a balance of strength, shield skill, and weight helps give it a unique balance. Both high shield skill and heavy shielders would have good bashes.
« Last Edit: August 13, 2014, 08:58:32 am by San »

Offline korppis

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Re: Shield bash
« Reply #6 on: August 13, 2014, 08:39:05 am »
0
It would make sense that heavy shield bash would do more damage. But there should be slightly longer delay on attacking after the bash. If you have fast 1h weapon you can sometimes pull a free hit with shield bash... that's pretty broken IMO.

Offline San

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Re: Shield bash
« Reply #7 on: August 13, 2014, 08:47:53 am »
0
Thinking about  Strength/3 + shield skill * 2 + max(shield weight * 2, armor / 4) instead.

25 raw is practice dagger damage. 38 raw is wooden stick damage. 24 raw is club damage. All loomed of course.
« Last Edit: August 13, 2014, 09:36:08 am by San »

Offline San

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Re: Shield bash
« Reply #8 on: August 13, 2014, 10:36:43 pm »
0
whoops, translated from raw to blunt randomly there. I was also mistaken about club giving +4. 23b->44 raw

also, changed to Str/3 + shield skill * 3 + max(shield weight, armor / 7)
« Last Edit: August 13, 2014, 10:39:54 pm by San »

Offline MURDERTRON

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Re: Shield bash
« Reply #9 on: August 14, 2014, 12:16:52 am »
0
It would be nice to scale more off of shield skill and shield weight. Maybe something like strength/3 + shield skill * 2 + shield weight * 2. raw blunt damage. Defensive shield bash would deal half of that. As long as blocking negates damage, I think it would be fine. I think a balance of strength, shield skill, and weight helps give it a unique balance. Both high shield skill and heavy shielders would have good bashes.

I don't think weight makes sense.  Bashing with a huscarl shield would be cumbersome and less effective and way slower than any another shield, yet its pretty much the heaviest.
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Offline Ulter

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Re: Shield bash
« Reply #10 on: August 14, 2014, 01:35:37 am »
0
The problem with making shieldbash do damage is that it is not possible to defend oneself against it in any way atm. (not fun!)

Offline Huscarlton_Banks

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Re: Shield bash
« Reply #11 on: August 14, 2014, 02:14:12 am »
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Shield bash already does damage.

Blocking in any direction sets all nudge raw damage to 1, even if you're not facing the nudger.

I'd say that's a defense.

Offline HappyPhantom

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Re: Shield bash
« Reply #12 on: August 14, 2014, 05:29:55 am »
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The problem with making shieldbash do damage is that it is not possible to defend oneself against it in any way atm. (not fun!)

Kinda like fucking crushthrough.
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Offline Phew

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Re: Shield bash
« Reply #13 on: August 29, 2014, 07:21:30 pm »
0
also, changed to Str/3 + shield skill * 3 + max(shield weight, armor / 7)

::respecs to 3/45, 15 shield skill and a Steel Shield::

Neutral nudges from that char would do more damage to most people than 1h swords. Shame the nudge hitbox is so crappy, because you'd be dead from a whiffed nudge long before you killed anyone with them.

Offline San

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Re: Shield bash
« Reply #14 on: August 29, 2014, 07:39:39 pm »
0
It'll be clamped, lol. Clamped at 50 raw, which is ~5-6 more than heavy gauntlet punching damage from a strength build. Even if it isn't clamped, 1 + 45 + 11 = 57 raw. That's definitely a lot, 5PS +3 warhammer, but it's not as much as you think without speed bonus, hold bonus, etc. It'll do 15-25 damage to most at 57, 8-18 at 50.

Slightly more detailed of what I think would work

-New formula: Strength/3 + shield skill * 3 + max(shield weight, armor / 7)
-Defensive shield bash damage is divided by 2 instead of 5
-Blocking negates damage
-Clamp to 50 instead of 30
« Last Edit: August 29, 2014, 07:48:02 pm by San »