Author Topic: 0.3.3.9.1  (Read 52162 times)

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Offline WITCHCRAFT

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Re: 0.3.3.9.1
« Reply #105 on: July 22, 2014, 01:04:13 am »
+6
>>buffing long axe

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Offline Bronto

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Re: 0.3.3.9.1
« Reply #106 on: July 22, 2014, 01:28:45 am »
+3
What exactly was this outdated mechanic?

From what I've gathered the outdated mechanic was butthurtmeleetears.dll. It was affecting all the melee by causing ranged to make them butthurt and cry boatloads of nerd tears on the forums. This has apparently been going on since the start of the mod, so it's good they finally caught it. Hopefully next they'll remove ohmyfuckinggodhowdidthatstabstillkillmewithzeroinertiaatitsfullextension.jpeg. that one will be a little harder to code around though.

Offline crit1cal

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Re: 0.3.3.9.1
« Reply #107 on: July 22, 2014, 02:57:06 am »
0
WTF happened to archers  :?:
I feel like lvl 15 now  :shock: :shock: :shock:

ArrowOfLife here

Offline WITCHCRAFT

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Re: 0.3.3.9.1
« Reply #108 on: July 22, 2014, 03:49:46 am »
+1
My archer is 24/15. Eat shit agi-havers, my revenge is nigh.  :twisted:
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Offline San

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Re: 0.3.3.9.1
« Reply #109 on: July 22, 2014, 05:04:46 am »
0
Ouch, witchcraft.

Tydeus is continuing to test the bow accuracy, and some of the higher PD ones may still receive an additional accuracy boost.

About xbows on foot, the reduced accuracy is from the wpf penalty from armor working now. Those with lightish armor probably never received a penalty. At this current point in time, I don't think they'll be getting an accuracy improvement unless it's a big issue for those with light armor.

Also forgot to mention about +1 damage to the mace, ironic since I was the one that suggested it.

Offline War_Ferret

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Re: 0.3.3.9.1
« Reply #110 on: July 22, 2014, 06:27:30 am »
-1
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
« Last Edit: July 22, 2014, 06:32:13 am by War_Ferret »

Offline WITCHCRAFT

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Re: 0.3.3.9.1
« Reply #111 on: July 22, 2014, 06:51:35 am »
0
Ouch, witchcraft.

I haven't played that much on my archer, but the difference doesn't seem too big. Some of the shots I expect to miss will strike true. Draw speed with 5WM is a big deal. Dueling archers across the map is still miserable.
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Admerius

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Re: 0.3.3.9.1
« Reply #112 on: July 22, 2014, 08:38:58 am »
0
I have a 6/30 archer with 205 wpf, the accuracy nerf is extreme for that build.

Pre-patch: could hold aim for about two seconds with pinpoint accuracy, now I'm having worse accuracy than a 30/12 build prepatch

Gear on archers so that you can see it has little to do with ewiight penalty:
Gear on 6/30= Nomad boots, Padded heraldic armor
Gear on 30/12= Skull cap, Leather Jerkin, Leather gloves, rus cav boots

Is high wpf(200+)/low pd(1-2) archers supposed to be hit this hard by this patch?


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Offline BlindGuy

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Re: 0.3.3.9.1
« Reply #113 on: July 22, 2014, 09:21:26 am »
-1
Have a 4PD archer with Bow. 12/27 was build, now gonna get rid of it, sucks that it was hit so hard, but I guess it was up, what with never oneshotting anyone even on the head, having to hit enemies 10 times to kill, was really OP.
I don't know enough

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Offline HappyPhantom

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Re: 0.3.3.9.1
« Reply #114 on: July 22, 2014, 09:44:01 am »
0
Fok. No wonder I couldn't hit shit and had wonky arrows in strat today.

QQ.

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Offline Soulreaver

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Re: 0.3.3.9.1
« Reply #115 on: July 22, 2014, 09:54:16 am »
-1
tydeus, nice try upvoting own disbalance
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Offline Strudog

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Re: 0.3.3.9.1
« Reply #116 on: July 22, 2014, 09:55:32 am »
+4
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!

You were playing with a broken build or a bug, you should have never been that accurate in the first place. It is only just that it would be fixed.

Ranged tears are so delicious, makes a change from the normal melee tears
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Offline BlindGuy

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Re: 0.3.3.9.1
« Reply #117 on: July 22, 2014, 11:00:11 am »
+2
To be honest 10 PD is ridiculous and shouldt have been working at any point.
I don't know enough

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Offline Prinz_Karl

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Re: 0.3.3.9.1
« Reply #118 on: July 22, 2014, 11:04:31 am »
0
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish OP build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!

There you go.

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Re: 0.3.3.9.1
« Reply #119 on: July 22, 2014, 11:05:36 am »
+2
I've got an almost-34 archer with 10 PD and currently 5 WM. Used to be an ok-ish build... well, at least it does some major damage. The crosshair would stay steady for a second or two. Now I can't even release an arrow (MW longbow) before it starts widening again - build is pretty much broken. Don't make me want my money back!
Sounds like finally skill has been added to archery.
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