Author Topic: 0.3.3.9.1  (Read 52117 times)

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Offline Sniger

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Re: 0.3.3.9.1
« Reply #45 on: July 21, 2014, 04:10:41 pm »
0
RPS sure offers a lot in the way of dynamic gameplay.  :rolleyes:

lol...

(click to show/hide)

now i completely understand the state of things.

 :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

cant argue with people like that, im out

 :lol:
« Last Edit: July 21, 2014, 04:14:18 pm by Sniger »

Offline Molly

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Re: 0.3.3.9.1
« Reply #46 on: July 21, 2014, 04:14:17 pm »
+1
now i completely understand the state of things.
I am heavily doubting... heavily!
When west germany annexed east germany, nobody moved a finger too.

Offline Sniger

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Re: 0.3.3.9.1
« Reply #47 on: July 21, 2014, 04:14:41 pm »
-1
I am heavily doubting... heavily!

for example the sick amount of pole/2h lords  :lol:


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Offline Grumbs

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Re: 0.3.3.9.1
« Reply #48 on: July 21, 2014, 04:18:25 pm »
0
1 handers are awesome. Even against cav the fast stab out ranges people..i'd rather use that stab than some polearm stabs. I have 138 wpf with 6PS and I don't have a problem with 1 handers and i'm not even that experienced with them. You see people doing well with them all the time even without a shield. With ranged as well they are very OP. Look at broad shortsword stats - thats a 0 slot weapon!
If you have ranged troubles use this:

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Offline Sniger

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Re: 0.3.3.9.1
« Reply #49 on: July 21, 2014, 04:26:38 pm »
-1
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:

Offline Panos_

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Re: 0.3.3.9.1
« Reply #50 on: July 21, 2014, 04:29:58 pm »
0
lols actually i dont give a flying fuck anymore, what an abusive unbalanced unfair shit mod... and you want more people to see this shit? not good for MBG lol i reckon that will also be a polearm game full of tincans running around the battlefield looking for 1vs1. few have the brains and capacity to do well in cluster fights. fucking noobs.  :lol:

you don`t give a flying fuck,yet every post you make is a whine post.    :lol:
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Offline jtobiasm

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Re: 0.3.3.9.1
« Reply #51 on: July 21, 2014, 04:32:00 pm »
+1
Post patch for archers - if anyone is interested.  Great patch imo though.  Kappa
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18/21 =
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« Last Edit: July 22, 2014, 04:51:17 pm by jtobiasm »

Offline Tydeus

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Re: 0.3.3.9.1
« Reply #52 on: July 21, 2014, 04:35:26 pm »
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Looks like there is another MotF bug still to fix. Feel free to speculate on what/why it's breaking, or provide information on when it happens.
chadz> i wouldnt mind seeing some penis on my character

Offline McKli_PL

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Re: 0.3.3.9.1
« Reply #53 on: July 21, 2014, 04:37:06 pm »
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Mighty Great Long Ax 49cut, cmon i love high tier polearms but but but wtf? what was the logic/decision to buffing cut i understand pierce nerf but adding even more cut and speed on polearms:/

Offline Austrian

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Re: 0.3.3.9.1
« Reply #54 on: July 21, 2014, 04:42:09 pm »
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IIRC, Tydeus or another balancer said that the archer WPF change would nerf archers with over 8WM, and the rest would have relatively the same accuracy.

I guess the same applies to throwing.
Thanks for nerfing my build then.
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Offline Bronto

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Re: 0.3.3.9.1
« Reply #55 on: July 21, 2014, 04:43:39 pm »
+2
Post patch for archers - if anyone is interested.  Great patch imo though.
30/12 =
(click to show/hide)


18/21 =
(click to show/hide)

So there is no difference except damage output for those builds?

Offline Lord_Bernie_of_Voodoo

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Re: 0.3.3.9.1
« Reply #56 on: July 21, 2014, 04:50:50 pm »
+1
Buffing the long axe class and jarids.  :shock: I'll also miss that 33 pierce I had on my Poleaxe, but I guess I can't complain since 45 cut on the swing will probably bring poleaxe users more kills. I just feel that the high pierce damage made the poleaxe more unique

Offline Son Of Odin

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Re: 0.3.3.9.1
« Reply #57 on: July 21, 2014, 04:53:23 pm »
+1
As requested:

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Offline Angantyr

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Re: 0.3.3.9.1
« Reply #58 on: July 21, 2014, 04:58:38 pm »
+6
@Sniger,
Most players I know choose manual blocking because they find it's something fun and unique and a mainstay of the MB series, not to get good score (which most would get with shields anyway). From a personal perspective, if anything it is the manual blocking I'm addicted to in this game.

In Native we were all forced to play with shields in battle mode, but despite liking shields everyone really wanted to manual block and thus had to resort to duel servers to experience this major aspect of the combat system. Fortunately cRPG made it possible to manual block in battle mode, by making ranged less dominating, and this has always been one of the things that drew players to cRPG.

Offline Moncho

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Re: 0.3.3.9.1
« Reply #59 on: July 21, 2014, 05:09:08 pm »
0
So there is no difference except damage output for those builds?
The time the reticle stays in that position is the same too?