Yeah, I'll just flat out say it, I think it's absolute crap, especially on public servers. It's become a special occasion when I can have x2 for a round now, or it at least feels that way. If I put anything heavier than a Byrnie on, I seem to lose money, yet I see people run full plate all the time.
cRPG is a great concept, and I keep coming back to it, but it's the multiplier system that kills it for me. I don't even play all that often, so when I do sit down to play, mostly on the weekends, it grates at me even more to be stuck at x1, and then the repair bills kick in and I just think "there's another three-five minutes of income gone."
I noticed some recent changes to team balance, and I still see games end in stomps with 20 enemies still standing, but at least it's being looked into. Is this ever going to happen to the EXP system? I keep reading that the multiplier system was only temporary, but it doesn't seem that way.
I can tell you one thing, if Melee: Battlegrounds has a similar system, I'll probably pass on it as well. Don't need to develop a love/hate relationship with too many games.
EDIT: I'd also like to add that it makes other game modes, like Siege, almost pointless in terms of progression, and that sucks because you get to fight a lot more in non-battle mode, but it's hardly populated. Also, I still don't know what this "Rageball" thing is, or why it's on my server list.