Author Topic: 0.3.3.9  (Read 18077 times)

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Offline Panos_

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Re: 0.3.3.9
« Reply #90 on: July 14, 2014, 10:22:39 am »
0
My only complaint is that you haven`t replaced Zagibu with some other item manager yet. There are some really good item suggestions worth looking into, made by others and me aswell.


Please, can you start looking for an item manager?
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Offline Kalp

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Re: 0.3.3.9
« Reply #91 on: July 14, 2014, 10:48:55 am »
-2
Another unimportant patch.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Sniger

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Re: 0.3.3.9
« Reply #92 on: July 14, 2014, 11:35:20 am »
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After ranged penetration removed, it had the side effect of nerfing the throwing lance the most. Right now, 6 ammo of +3 throwing lances deal the same total damage as the old +3 throwing lances with the extra penetration. Damage is now simply more evenly distributed with more versatility as well. Pure throwers have a use for 0 slot throwing weapons for once. Throwing knives, buckler, and 1slot weapons add some more options while keeping similar total power to how it was before. 2 stacks of throwing lances and 1 stack of throwing daggers total damage mirrors 4 stacks of jarids, leaving one 0 slot item to spare.

Additionally, lighter horses received a slight hp increase, so there's a combination of effects at play.

So... Why would anyone pick throwing lances above other throwing? What is the advantage of the throwing lances compared to the other throwing weapons vs. upkeep/"mirrior-damage"? It is the highest damage/difficult throwing weapon.

Offline Sniger

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Re: 0.3.3.9
« Reply #93 on: July 14, 2014, 11:39:15 am »
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Another unimportant patch.

I think this is one of the most important.

Offline Boerenlater

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Re: 0.3.3.9
« Reply #94 on: July 14, 2014, 01:29:55 pm »
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So... Why would anyone pick throwing lances above other throwing? What is the advantage of the throwing lances compared to the other throwing weapons vs. upkeep/"mirrior-damage"? It is the highest damage/difficult throwing weapon.
Throwing lances are cool.
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Offline Penitent

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Re: 0.3.3.9
« Reply #95 on: July 14, 2014, 01:59:13 pm »
+3
I think this is one of the most important.

Voice commands play a big part in determining the atmosphere of the game.

That being said, this version of voices is not so good.  The version immediately before this was way better.  More urgent and badass.  Except the yell, that was bad because there was no variety.

Orginial voice for yelling was the best. "Coward!"  "You'll pay with your life!"

Offline Sniger

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Re: 0.3.3.9
« Reply #96 on: July 14, 2014, 02:36:37 pm »
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Err... I do not think its the most important because it has voices in it.....

Throwing lances are cool.

Ok hands down, superior argumentation

Offline Trikipum

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Re: 0.3.3.9
« Reply #97 on: July 14, 2014, 04:39:35 pm »
+1
Voice commands play a big part in determining the atmosphere of the game.

That being said, this version of voices is not so good.  The version immediately before this was way better.  More urgent and badass.  Except the yell, that was bad because there was no variety.

Orginial voice for yelling was the best. "Coward!"  "You'll pay with your life!"
Man, how can you say that if I almost peed my pants listening to the last version's voices. It sounded as if  a bunch of parrots in crack where  trying to fuck a bunch of crows on heroine.
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Offline Konrax

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Re: 0.3.3.9
« Reply #98 on: July 14, 2014, 05:01:31 pm »
+1
Last set of voice commands killed any immersion the game had left for me.

Now I need to use the hard drugs to get there.

Offline the real god emperor

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Re: 0.3.3.9
« Reply #99 on: July 14, 2014, 06:31:33 pm »
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Dadao has changed but it isn't in the logs?

Offline Pollux

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Re: 0.3.3.9
« Reply #100 on: July 15, 2014, 03:52:15 am »
+4
New voices are stale bread, they sound forced. It doesn't sound like you had fun making them, previous version was much better.

Offline MURDERTRON

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Re: 0.3.3.9
« Reply #101 on: July 15, 2014, 04:45:40 am »
+1
I vote Malgalad for new voice of CRPG.  Let's make this happen boys.
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Offline Macropus

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Re: 0.3.3.9
« Reply #102 on: July 15, 2014, 09:57:20 am »
0
Dadao has changed but it isn't in the logs?
How was it changed? I can't see any difference in stats.

Offline Sniger

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Re: 0.3.3.9
« Reply #103 on: July 15, 2014, 12:05:12 pm »
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Remove crossbows from the game and re-work/name crossbow WPF to be stamina.

:D :D :D :D

(+100 for creativity at least! :p)

Offline Hirlok

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Re: 0.3.3.9
« Reply #104 on: July 15, 2014, 02:16:13 pm »
0
How was it changed? I can't see any difference in stats.

that is the black magic of patches. After every patch EVERYthing feels shittier/strange/"not right".

After EVERY patch I suspect THEM to have screwed with missile speed/drop/archery mechanics, because we have come to expect nothing good as archers, and after every patch archery feels fucked up, even if nothing has been changed, LOL...  :mad:
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