Author Topic: The cRPG paradox (lots of bold unsupported claims, pls correct me if i fail)  (Read 2156 times)

0 Members and 1 Guest are viewing this topic.

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile

Offline Osiris

  • King
  • **********
  • Renown: 1449
  • Infamy: 324
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Merc
  • Game nicks: Osiris. Aethelstan
  • IRC nick: _Osiris_
yeah because there was a lack of 2h/polearmers before valour
i make terrible warband videos! https://youtu.be/jUdVGIOuULk

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Example of the cycle:

Player join the server as [polearm].

Player do well with his clan. Most are polearms or twohand.

Then all of a sudden, enemy has a zillion range.

Player gets frustrated.

Player quit and pick his [range] OR [cav] alt.

(repeat)

 :lol:

This will only generate LOADS AND LOADS of unbalance. There is no other outcome!

edit: I kinda waited for someone to ask where the paradox is but i have no patience.

I think that most of us, clan bangers as well as non-clan bangers, can agree that banner balance is far from optimal.

TL;DR
The paradox is that due to the valour/score/multiplier-system, we cannot change the way matchmaker (banner balance) works, because then no one would get any XPEE.

But what if we changed or removed the system so that everyone had the same income despite winning losing? We all spend the same amount of time, we should get the same pay. Winning is a reward in itself. If you give players more than the actual winning, they will start to whore. Old classic truth. With a changed gain-system, we could have all the banner balance in the world and noone would care!

« Last Edit: July 06, 2014, 12:25:37 pm by Sniger »

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
For the most part people play the class they enjoy playing. What makes them enjoy it is probably to do with the gameplay rather than the valour. M&B (and cRPG) has a unique melee combat system that attracts a lot of the players. Thats why you see a lot of people playing with melee or cav. Ranged is something you can do better in most other games.

I think a lot of people play ranged because its a very competitive environment and any advantage is worth taking. Melee is pvp (scissors vs scissors), so why not take rock to their scissors, especially when you have scissors of your own when you need it

Ideally we wouldn't have easy options like that, or if you take the easy option there should be a very strong paper to rock. Cav is quite good against ranged, but at the same time they get peppered with projectiles so opt to kill melee instead a lot of the time. I think we just need to maker ranged harder to play, and make it so if you're playing a ranged character you're kind of limited in what else you can do in the round.
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Remove the dated multi system and replace it with fixed xp (say the current x3 or some such) - or fixed xp with a very small bonus for your team wining rounds, so that won't be what's keeping players from logging when they're on x5 or what makes them stop when on x1. Lot of the frustration for a lot of players already removed then.

If players invest the same time in the game sure they could be rewarded for personal contribution but basing this on the team balancer is leaving a lot to random chance.

Doesn't seem like most WB players need incentives like multi to play to win at all.

Offline Joseph Porta

  • King
  • **********
  • Renown: 1029
  • Infamy: 234
  • cRPG Player
  • (ノಠ益ಠ)ノ彡┻━┻. take all my upvotes! Part-time retard
    • View Profile
  • Faction: Caravan Guild Enthousiast,
  • Game nicks: Wy can't I upvote my own posts, Im a fucken genius, yo.
  • IRC nick: Joseph_Porta
 Think its silly that people go to range to get kills, playing as an archer does not feel rewarding at all, unlike besting an enemy with melee.
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Think its silly that people go to range to get kills, playing as an archer does not feel rewarding at all, unlike besting an enemy with melee.

Eye of the beholder :) I feel same way as you, but people are different. Who knows what goes on in a sick mind of a Bagge ;p

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
I know some players choose for example some two-handed swords because they are easier to spam and use in general (long, fast, hard-hitting, quite forgiving animations), but I'm not so sure one-handers overall have less chance for valour as you are implying?

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
Personally i have really hard time getting valour.

But then again, i never try to get it. I just wanna win :)



edit: What do you prefer? Win or valour...?  :)

Offline MountedRhader

  • Count
  • *****
  • Renown: 222
  • Infamy: 89
  • cRPG Player
  • Farewell, I am free
    • View Profile
visitors can't see pics , please register or login



I didn't make a cavalry character because ranged was a problem, and I see the valor system as fairly decent overall...

How is crpg a paradox?
« Last Edit: July 06, 2014, 12:44:00 pm by TheTeutonicPaladin »

Offline Sniger

  • Marshall
  • ********
  • Renown: 795
  • Infamy: 442
  • cRPG Player
    • View Profile
you are advertising your lack of brains  :lol:

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Personally i have really hard time getting valour.

But then again, i never try to get it. I just wanna win :)



edit: What do you prefer? Win or valour...?  :)


thats because you`re a bad shielder.

visitors can't see pics , please register or login

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
I get valour at least half the time as 1h/shield or thrower/shield/pole.

My chances seem to increase as cav/archer numbers increase.

It does seem very easy to get valour as 2h/pole at level 28+ if there are few ranged around though.

Offline MountedRhader

  • Count
  • *****
  • Renown: 222
  • Infamy: 89
  • cRPG Player
  • Farewell, I am free
    • View Profile
you are advertising your lack of brains  :lol:

You might want to take a look at your own thread before making such accusations, genius.

Offline //saxon

  • King
  • **********
  • Renown: 1339
  • Infamy: 181
  • cRPG Player Sir Black Bishop
  • I'm just to dam goood 😎
    • View Profile
  • Faction: Vanguard
  • Game nicks: Saxon
Sniger: hated banner balance since birth, always expressed how he hated clan stacking, joins kalmarunion..

 :rolleyes:

(click to show/hide)
visitors can't see pics , please register or login