Author Topic: The cRPG paradox (lots of bold unsupported claims, pls correct me if i fail)  (Read 2149 times)

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Offline Sniger

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Offline Osiris

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yeah because there was a lack of 2h/polearmers before valour
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Offline Sniger

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Example of the cycle:

Player join the server as [polearm].

Player do well with his clan. Most are polearms or twohand.

Then all of a sudden, enemy has a zillion range.

Player gets frustrated.

Player quit and pick his [range] OR [cav] alt.

(repeat)

 :lol:

This will only generate LOADS AND LOADS of unbalance. There is no other outcome!

edit: I kinda waited for someone to ask where the paradox is but i have no patience.

I think that most of us, clan bangers as well as non-clan bangers, can agree that banner balance is far from optimal.

TL;DR
The paradox is that due to the valour/score/multiplier-system, we cannot change the way matchmaker (banner balance) works, because then no one would get any XPEE.

But what if we changed or removed the system so that everyone had the same income despite winning losing? We all spend the same amount of time, we should get the same pay. Winning is a reward in itself. If you give players more than the actual winning, they will start to whore. Old classic truth. With a changed gain-system, we could have all the banner balance in the world and noone would care!

« Last Edit: July 06, 2014, 12:25:37 pm by Sniger »

Offline Grumbs

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For the most part people play the class they enjoy playing. What makes them enjoy it is probably to do with the gameplay rather than the valour. M&B (and cRPG) has a unique melee combat system that attracts a lot of the players. Thats why you see a lot of people playing with melee or cav. Ranged is something you can do better in most other games.

I think a lot of people play ranged because its a very competitive environment and any advantage is worth taking. Melee is pvp (scissors vs scissors), so why not take rock to their scissors, especially when you have scissors of your own when you need it

Ideally we wouldn't have easy options like that, or if you take the easy option there should be a very strong paper to rock. Cav is quite good against ranged, but at the same time they get peppered with projectiles so opt to kill melee instead a lot of the time. I think we just need to maker ranged harder to play, and make it so if you're playing a ranged character you're kind of limited in what else you can do in the round.
If you have ranged troubles use this:

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Offline Angantyr

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Remove the dated multi system and replace it with fixed xp (say the current x3 or some such) - or fixed xp with a very small bonus for your team wining rounds, so that won't be what's keeping players from logging when they're on x5 or what makes them stop when on x1. Lot of the frustration for a lot of players already removed then.

If players invest the same time in the game sure they could be rewarded for personal contribution but basing this on the team balancer is leaving a lot to random chance.

Doesn't seem like most WB players need incentives like multi to play to win at all.

Offline Joseph Porta

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 Think its silly that people go to range to get kills, playing as an archer does not feel rewarding at all, unlike besting an enemy with melee.
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Offline Sniger

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Think its silly that people go to range to get kills, playing as an archer does not feel rewarding at all, unlike besting an enemy with melee.

Eye of the beholder :) I feel same way as you, but people are different. Who knows what goes on in a sick mind of a Bagge ;p

Offline Angantyr

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I know some players choose for example some two-handed swords because they are easier to spam and use in general (long, fast, hard-hitting, quite forgiving animations), but I'm not so sure one-handers overall have less chance for valour as you are implying?

Offline Sniger

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Personally i have really hard time getting valour.

But then again, i never try to get it. I just wanna win :)



edit: What do you prefer? Win or valour...?  :)

Offline MountedRhader

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I didn't make a cavalry character because ranged was a problem, and I see the valor system as fairly decent overall...

How is crpg a paradox?
« Last Edit: July 06, 2014, 12:44:00 pm by TheTeutonicPaladin »

Offline Sniger

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you are advertising your lack of brains  :lol:

Offline Panos_

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Personally i have really hard time getting valour.

But then again, i never try to get it. I just wanna win :)



edit: What do you prefer? Win or valour...?  :)


thats because you`re a bad shielder.

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Offline Huscarlton_Banks

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I get valour at least half the time as 1h/shield or thrower/shield/pole.

My chances seem to increase as cav/archer numbers increase.

It does seem very easy to get valour as 2h/pole at level 28+ if there are few ranged around though.

Offline MountedRhader

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you are advertising your lack of brains  :lol:

You might want to take a look at your own thread before making such accusations, genius.

Offline //saxon

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Sniger: hated banner balance since birth, always expressed how he hated clan stacking, joins kalmarunion..

 :rolleyes:

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