Author Topic: SHIT!!!!!!!!!I missed the most important!  (Read 7746 times)

0 Members and 2 Guests are viewing this topic.

Offline Tiger

  • Marshall
  • ********
  • Renown: 853
  • Infamy: 57
  • cRPG Player
  • Made In China
    • View Profile
  • Game nicks: TigerGirl; MooMooMilk; BobaBubbleTea; TerraCotta; Tuberculosis; BoomStickGirl
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #15 on: June 19, 2014, 05:24:37 am »
0
YUMI  IS BIGBOW?  OK!    →   2SLOTS~~~ OK?????

I understand you want to change Yumi 1>2 slots so there is Yumi foot archers, but since it "can" be used on horseback, not sure if the admins will change that.
visitors can't see pics , please register or login

"The long united must divide; the long divided must unite."
"How many things, before and after, all melt into gossip and laughter."

Offline Shanghai_Brave

  • Earl
  • ******
  • Renown: 444
  • Infamy: 26
  • cRPG Player
    • View Profile
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #16 on: June 19, 2014, 05:26:10 am »
+18
I understand you want to change Yumi 1>2 slots so there is Yumi foot archers, but since it "can" be used on horseback, not sure if the admins will change that.

admins do not understand the game do not know the true
visitors can't see pics , please register or login

Offline Tiger

  • Marshall
  • ********
  • Renown: 853
  • Infamy: 57
  • cRPG Player
  • Made In China
    • View Profile
  • Game nicks: TigerGirl; MooMooMilk; BobaBubbleTea; TerraCotta; Tuberculosis; BoomStickGirl
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #17 on: June 19, 2014, 05:30:02 am »
0
I don't think cRPG was historically "accurate" to begin with, but I think suggestions are good ideas for the developers :D
visitors can't see pics , please register or login

"The long united must divide; the long divided must unite."
"How many things, before and after, all melt into gossip and laughter."

Offline Shanghai_Brave

  • Earl
  • ******
  • Renown: 444
  • Infamy: 26
  • cRPG Player
    • View Profile
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #18 on: June 19, 2014, 06:05:22 am »
+1
I don't think cRPG was historically "accurate" to begin with, but I think suggestions are good ideas for the developers :D
Can you help me a NEW message on things THE YUMI ?
visitors can't see pics , please register or login

Offline Chosen1

  • Noble
  • **
  • Renown: 23
  • Infamy: 1016
  • cRPG Player
  • din do nuffin
    • View Profile
  • Faction: Castile
  • Game nicks: Chosen1, Matteo, El_Cid
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #19 on: June 19, 2014, 06:25:02 am »
-4
visitors can't see pics , please register or login
I'm sorry I hurt your feelings cmp, I would feel pretty bad too if I was a useless no life virgin who spent his adulthood making video games LOL
its ok though, now i have more time to - all the posters i dont like
But I wrote a poem that I would like you all to read
visitors can't see pics , please register or login

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #20 on: June 19, 2014, 08:08:55 am »
+13
So there should be some horses with low maneuver, but very high charge. I see.

I think that is actually the most awesome and genius solution for heavy cav. It would make playing it alone nearly useless, but when you are with a few other heavy cavalry they will be absolutely instoppable, which is historically correct.


Holy shit, I love this idea. Nobody liked the stupid backstabbing cav bs anyway lol.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #21 on: June 19, 2014, 08:14:10 am »
+3
unstoppable except for level 4 peasants with pitchforks and up stopping then 1 shotting any rank of horse
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #22 on: June 19, 2014, 08:21:14 am »
+1
You can always make the armour so high it's pretty much impossible to stop or kill the horse, idk it's probably hard to do but I think it would be great.


It's only because we allowed peasants to stop horses with pitchfork that playing in formation got fucking useless, even pikers get abandoned because even people that use halfswording can fuck up cav if they are being charged.

Offline Jeraz

  • Baron
  • ****
  • Renown: 86
  • Infamy: 9
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Woodland
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #23 on: June 19, 2014, 08:26:11 am »
+2
YUMI  IS BIGBOW?  OK!    →   2SLOTS~~~ OK?????

YUMI  IS NOT  Horseback archery    Do you understand?

Actually it is debated:

As you can see the "handgrip" of the yumi bow is not centered in the middle but its lower, Some historians debate that the reason for that is that you can lift it easyer over the side of the horse (Switch from aiming left to right and vice versa). Because if it was centered it would be (almost) to long on the bottom.

Edit:
Wiki:

"The yumi is asymmetric; According to the All Nippon Kyudo Federation, the grip (nigiri) has to be positioned at about two thirds of the distance from the upper tip.

The upper and lower curves also differ. Several hypotheses have been offered for this asymmetric shape. Some believe it was designed for use on a horse, where the yumi could be moved from one side of the horse to the other with ease. However, the grip position had emerged before horseback archery became widespread in Japan.

Others claim that asymmetry was needed to enable shooting from a kneeling position. Yet another explanation is the characteristics of the wood from a time before laminating techniques. In case the bow is made from a single piece of wood, its modulus of elasticity is different between the part taken from the treetop side and the other side. A lower grip balances it.

The hand holding the yumi may also experience less vibration due to the grip being on a vibration node of the bow. A perfectly uniform pole has nodes at 1/4 and 3/4 of the way from the ends, or 1/2 if held taut at the ends – these positions will change significantly with shape and consistency of the bow material."
« Last Edit: June 19, 2014, 08:29:15 am by Jeraz »
visitors can't see pics , please register or login

Offline Shanghai_Brave

  • Earl
  • ******
  • Renown: 444
  • Infamy: 26
  • cRPG Player
    • View Profile
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #24 on: June 19, 2014, 08:28:48 am »
+10
I think that is actually the most awesome and genius solution for heavy cav. It would make playing it alone nearly useless, but when you are with a few other heavy cavalry they will be absolutely instoppable, which is historically correct.


Holy shit, I love this idea. Nobody liked the stupid backstabbing cav bs anyway lol.

I'm not smart, But I was thinking correctly
« Last Edit: June 19, 2014, 08:33:39 am by Shanghai_Brave »
visitors can't see pics , please register or login

Offline Dionysus

  • Duke
  • *******
  • Renown: 696
  • Infamy: 63
  • cRPG Player
  • I move-- for no man.
    • View Profile
  • Faction: Art of War
  • Game nicks: Dionysus_AoW
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #25 on: June 19, 2014, 08:57:07 am »
+1
I think that is actually the most awesome and genius solution for heavy cav. It would make playing it alone nearly useless, but when you are with a few other heavy cavalry they will be absolutely instoppable, which is historically correct.


Holy shit, I love this idea. Nobody liked the stupid backstabbing cav bs anyway lol.

Yes, add mechanics. Don't streamline builds. This is what makes cRPG unique.
« Last Edit: June 19, 2014, 09:00:42 am by Dionysus »
visitors can't see pics , please register or login

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #26 on: June 19, 2014, 09:14:54 am »
+1
cRPG isn't a game based on formations and never will be. Hell the concept of "Warband" is small skirmishes to begin with. You will never, ever see "formations" of heavy cav succeed in this game no matter what stats you throw into it, and if in the process you fuck up horse's ability to maneuver you will just ruin the class. No one can even afford light cav in current Strategus, let alone Elite Wedge Formation HEavy Cavalry..
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #27 on: June 19, 2014, 09:18:54 am »
+1
Well, warband might not be made for big formations but the changes brought in to the game certainly make it worse.

Offline Dionysus

  • Duke
  • *******
  • Renown: 696
  • Infamy: 63
  • cRPG Player
  • I move-- for no man.
    • View Profile
  • Faction: Art of War
  • Game nicks: Dionysus_AoW
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #28 on: June 19, 2014, 09:26:37 am »
+5
lolwut

Shield bonus for shield walls don't count? Add a charge bonus for adjacent cavalry.
visitors can't see pics , please register or login

Offline vipere

  • Marshall
  • ********
  • Renown: 793
  • Infamy: 73
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Byzantium
  • Game nicks: Lunasa
Re: SHIT!!!!!!!!!I missed the most important!
« Reply #29 on: June 19, 2014, 09:37:50 am »
+6
the group of cavs getting bonus for charging together is actually a good idea, i would love to see it in game.