Author Topic: Mods compatible with cRPG  (Read 53339 times)

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Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #75 on: September 07, 2011, 12:26:09 pm »
+1
the mods are CLIENT SIDE.

ahhh i see, thanks, the metal sounds, do that work for the newest version?
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Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #76 on: September 07, 2011, 02:46:08 pm »
+1
The Metal sounds are good, but 1 min. in the game, the game stop to work
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Offline Cup1d

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Re: Mods compatible with cRPG
« Reply #77 on: September 18, 2011, 09:03:13 am »
0
OPTIMIZATION
If you still experience FPS drops after installing the Low Resulution Textures, I suggest intalling the optimization too, it granted me an extra 10 FPS and made the overall gameplay more fluent.
Download and details here http://forum.c-rpg.net/index.php/topic,6967.0.html
- not updated for 0.233

Since the Low Resolution Textures and the Optimization work well together, I made a pack containing both for easier installation. Just extract the files in your cRPG folder and overwrite.
Download it here http://www.gamefront.com/files/20401156/crpg_pack.rar
- not updated for 0.233

500k of cRPG gold for working on 0.240 Low resolution + Optimization combo.
« Last Edit: September 19, 2011, 12:52:00 am by Cup1d »

Offline Kung Fu Jesus

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Re: Mods compatible with cRPG
« Reply #78 on: September 18, 2011, 11:28:13 pm »
0
I don't understand how to use the Caldaria in Darkness file. I downloaded a file with a .7z extension. What the hell is that and how do I use it? The install instruction talk about unzipping an archive into my texture folder. What archive?
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Offline Punisher

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Re: Mods compatible with cRPG
« Reply #79 on: September 18, 2011, 11:31:47 pm »
0
I don't understand how to use the Caldaria in Darkness file. I downloaded a file with a .7z extension. What the hell is that and how do I use it? The install instruction talk about unzipping an archive into my texture folder. What archive?

http://lmgtfy.com/?q=7z

Offline Leshma

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Re: Mods compatible with cRPG
« Reply #80 on: September 19, 2011, 11:26:58 pm »
0
Optimization pack is still working and is a must! But it would be nice if maker of that mod update it to 0.241 :)

Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #81 on: September 20, 2011, 01:39:46 pm »
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Dó the metal sounds still work, if yes how to put Them in? I put Them in sounds map in cRPG but play one min. And i was kick back to my desktop
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Offline Kung Fu Jesus

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Re: Mods compatible with cRPG
« Reply #82 on: September 21, 2011, 08:22:44 am »
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Thanks for the 7z clarification. Now I am missing a bunch of textures. Half of them are just black. Does the latest crpg patch have any effect on this?
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Offline Magma_Rider

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Re: Mods compatible with cRPG
« Reply #83 on: September 22, 2011, 08:08:53 pm »
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this is cool thanks

Offline Wulfmann

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Re: Mods compatible with cRPG
« Reply #84 on: September 25, 2011, 04:47:20 am »
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Dó the metal sounds still work, if yes how to put Them in? I put Them in sounds map in cRPG but play one min. And i was kick back to my desktop
+1

Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #85 on: September 25, 2011, 09:36:42 pm »
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Offline Tears of Destiny

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Re: Mods compatible with cRPG
« Reply #86 on: September 26, 2011, 10:12:09 pm »
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What you mean with +1???

It signifies total agreement, a show of support.
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Offline Mihilist

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Re: Mods compatible with cRPG
« Reply #87 on: September 27, 2011, 03:17:50 am »
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Dó the metal sounds still work, if yes how to put Them in? I put Them in sounds map in cRPG but play one min. And i was kick back to my desktop

+2

Hasn't worked for me for the last few patches and I very much enjoyed the More Metal/Sounds of Suffer compared to the vanilla sounds.

Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #88 on: September 27, 2011, 08:49:01 am »
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The sounds work now, thats cool :-)
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Offline Mihilist

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Re: Mods compatible with cRPG
« Reply #89 on: September 28, 2011, 06:23:14 pm »
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The sounds work now, thats cool :-)

Mind posting what you did differently to get them to work?  Granted I haven't bothered trying for the last few patches so that may be on me.