A little non-official patch which adds LODS(level of detail) for many crpg-items.
In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye-space speed or position. Level of detail techniques increases the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
So your game will work faster. Better FPS, less crashes etc.
How to install:
Unpack Resource folder into cRPG folder with replacement.
http://www.gamefront.com/files/20375610/cRPG-optimization+v.1.0.rarFix1(scimeter, sword of war & long dagger scabbards) unpack swup.brf into modules\crpg\resource
http://www.gamefront.com/files/20402755/cRPG-optimization_fix1.zipIf you still have lags recommended to use it with
Scary Mod. First install Optimization then Scary.
Make a backup before installing. Please write here about founded bugs. Screens are appreciated.