Author Topic: Mods compatible with cRPG  (Read 53270 times)

0 Members and 1 Guest are viewing this topic.

Offline sF_Zorro

  • Peasant
  • *
  • Renown: 7
  • Infamy: 11
  • cRPG Player
    • View Profile
  • Faction: RoyalKnight
  • Game nicks: RoyalKnight_Bastard_Bernhard
  • IRC nick: Zorro
Re: Mods compatible with cRPG
« Reply #105 on: October 27, 2011, 02:46:32 pm »
0
can someone upload crpg  file to somewhere which includes all these working mods, i just cant get mine to work? Ty
+1 :D
visitors can't see pics , please register or login

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Mods compatible with cRPG
« Reply #106 on: October 30, 2011, 01:54:00 pm »
0
Please add my mod into your list:
http://forum.c-rpg.net/index.php/topic,19588.0.html
Thank you.

Offline ToxicKilla

  • Knight
  • ***
  • Renown: 79
  • Infamy: 8
  • cRPG Player A Gentleman and a Scholar
  • For England, and Saint George!
    • View Profile
  • Game nicks: Killmoar_the_Lone_Knight
  • IRC nick: ToxicKilla
Re: Mods compatible with cRPG
« Reply #107 on: November 16, 2011, 08:33:04 am »
0
You should add this to your list, http://forum.c-rpg.net/index.php/topic,4585.0.html
It's only one handed swords at the moment but it is seriously awesome. It gives the heirloom levels 1, 2 and 3 new looks, and adds only two new textures to the game! So it doesn't increase loading times.

Offline Imapanda

  • Noble
  • **
  • Renown: 19
  • Infamy: 15
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG
« Reply #108 on: November 20, 2011, 03:27:23 am »
0
MOVIE WB VIEW is broken, specifically the 'expanded horizons' files within it. I receive one of those windows error sounds and then the 'expanded horizon' is nothing more than a gray pane surrounding the entire map. I've had to reinstall this 3 times, and nothing I can think of helped.  :(

Offline justjr

  • Knight
  • ***
  • Renown: 37
  • Infamy: 12
  • cRPG Player
  • I AM THE DRAGON KNIGHT
    • View Profile
    • Just Imports
  • Faction: Chaos
  • Game nicks: (former Justus_Caesar) Windrunner_of_Chaos, Dragon_Knight_, Justino, cRazY_jusTT_of_Choad
  • IRC nick: Just
Re: Mods compatible with cRPG
« Reply #109 on: November 22, 2011, 11:51:54 pm »
0
Can't use Darkness in Calradia too.
Using only More Sounds and realistic Colors now.

Offline Heresiarch

  • Noble
  • **
  • Renown: 11
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG
« Reply #110 on: November 23, 2011, 05:42:26 pm »
0
Why is this not part of cRPG yet?!
You should add this to your list, http://forum.c-rpg.net/index.php/topic,4585.0.html
It's only one handed swords at the moment but it is seriously awesome. It gives the heirloom levels 1, 2 and 3 new looks, and adds only two new textures to the game! So it doesn't increase loading times.

THIS is also very nice, should be on the list imo:
I have updated the position fix for heraldic armors

Can be found here http://www27.zippyshare.com/v/80743714/file.html

Looks like this



And finally, is there a way to replace the existing samurai armors with something a bit more realistic, like european lamellar armors? I could also try to build a mini-mod myself since I already modded a bit, but I don't have any resources to replace them with at the moment. Mixing gear from 6th to 15th century is acceptable in my opinion but not weaboo!

BTW

Is Polished Landscapes Mod compatible?

NO I tried
« Last Edit: November 23, 2011, 08:47:16 pm by Heresiarch »

Offline Radament

  • King
  • **********
  • Renown: 1071
  • Infamy: 64
  • cRPG Player Sir Black Bishop
  • ☑Yes ☒No
    • View Profile
  • Faction: Faction
  • Game nicks: «Radament» «Miasma»
Re: Mods compatible with cRPG
« Reply #111 on: January 14, 2012, 10:10:21 pm »
0
You should add this to your list, http://forum.c-rpg.net/index.php/topic,4585.0.html
It's only one handed swords at the moment but it is seriously awesome. It gives the heirloom levels 1, 2 and 3 new looks, and adds only two new textures to the game! So it doesn't increase loading times.

introduce this mod and i don't respec anymoar , promise !!!
visitors can't see pics , please register or login

Offline LordSnow

  • Knight
  • ***
  • Renown: 57
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Snow
Re: Mods compatible with cRPG
« Reply #112 on: January 22, 2012, 03:45:47 pm »
0
I lost 15%fps with realistic colors :) Not that bad but you need to know, texture are higher than the natives ones.
Damn. It's snowing again.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Mods compatible with cRPG
« Reply #113 on: January 23, 2012, 05:00:24 pm »
0
will these mods always be complatible with cprg? so you don't have to update them for every crpg patch or something?
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Mods compatible with cRPG
« Reply #114 on: January 23, 2012, 05:15:25 pm »
0
will these mods always be complatible with cprg? so you don't have to update them for every crpg patch or something?

All these mods is always compatible with the latest version , doesn't need to update them. They work on other mod too

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Mods compatible with cRPG
« Reply #115 on: January 23, 2012, 05:17:17 pm »
0
All these mods is always compatible with the latest version , doesn't need to update them. They work on other mod too
kk thx
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Mods compatible with cRPG
« Reply #116 on: January 31, 2012, 06:29:42 pm »
0
I have updated the position fix for heraldic armors again *no more black back*

Can be found here:

http://www63.zippyshare.com/v/44466288/file.html

still looks like this:


Offline Heresiarch

  • Noble
  • **
  • Renown: 11
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG
« Reply #117 on: February 15, 2012, 12:41:38 pm »
0
Where is the mod to remove weaboo shit, and can you link it?

Offline justjr

  • Knight
  • ***
  • Renown: 37
  • Infamy: 12
  • cRPG Player
  • I AM THE DRAGON KNIGHT
    • View Profile
    • Just Imports
  • Faction: Chaos
  • Game nicks: (former Justus_Caesar) Windrunner_of_Chaos, Dragon_Knight_, Justino, cRazY_jusTT_of_Choad
  • IRC nick: Just
Re: Mods compatible with cRPG
« Reply #118 on: February 16, 2012, 07:44:09 pm »
0
I have updated the position fix for heraldic armors again *no more black back*

Can be found here:

http://www63.zippyshare.com/v/44466288/file.html

still looks like this:

Can't you tell us what to change?
I prefer it.
Thanks!

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Mods compatible with cRPG
« Reply #119 on: February 17, 2012, 03:38:51 pm »
+1
Can't you tell us what to change?
I prefer it.
Thanks!

Sure! Open tableau_materials.txt in /modules/crpg and edit the numbers I marked in red to something around "160"
(click to show/hide)