Author Topic: Mods compatible with cRPG  (Read 53354 times)

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Offline Punisher

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Re: Mods compatible with cRPG
« Reply #60 on: August 05, 2011, 06:30:44 pm »
0
Optimization doesn't work for 0.233. Low resolution textures still works without problems (well it doesn't replace the new textures, but that's negligible), so should all the other mods listed.
« Last Edit: August 11, 2011, 07:41:54 am by Punisher »

Offline Juunasson

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Re: Mods compatible with cRPG
« Reply #61 on: August 07, 2011, 11:39:17 pm »
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Hm, I have heard that Polished Landscapes http://forums.taleworlds.com/index.php/topic,122423.0.html works in cRPG, is this true? I personally think there are too many issues affecting multiplayer - if I see it right from the pics, vegetation (bushes) + tree spawn is different in this?

Funny, I thought More Metallic Sounds works in 0.233. Maybe I haven't paid attention to sounds, odd because I still use old sounds.txt...
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Offline hotcobbler

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Re: Mods compatible with cRPG
« Reply #62 on: August 09, 2011, 04:16:31 am »
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I'm having problems getting the alternative crosshair to work.

I installed the ui_gadgets.dds file in the textures file in cRPG mod, but got nothing. I can't seem to find a file that contains the crosshair to rename it.

Any help would be greatly appreciated.
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Offline Digglez

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Re: Mods compatible with cRPG
« Reply #63 on: August 09, 2011, 04:17:58 am »
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I'm having problems getting the alternative crosshair to work.

I installed the ui_gadgets.dds file in the textures file in cRPG mod, but got nothing. I can't seem to find a file that contains the crosshair to rename it.

Any help would be greatly appreciated.

doesnt go in crpg textures, just warband/textures

Offline hotcobbler

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Re: Mods compatible with cRPG
« Reply #64 on: August 09, 2011, 03:04:29 pm »
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I tried that too, and my crosshairs still look like 3 big fat white rectangles. Does anyone else get that?
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Offline Frankysan

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Re: Mods compatible with cRPG
« Reply #65 on: August 11, 2011, 11:38:34 pm »
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is the low res pack still compatible with last update?
i know the optimization is broken but what about just the low res textures?
cheers franky

edit:just read your post Punisher, some invisible weapons or shit like that? Or just the new texture don't have the low res equivalent?
« Last Edit: August 11, 2011, 11:40:03 pm by Frankysan »

Offline Spleen

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Re: Mods compatible with cRPG
« Reply #66 on: August 12, 2011, 12:14:02 am »
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Or just the new texture don't have the low res equivalent?

exactly. it does work, it does replace the "old" textures, but the new ones will ofc still be highres.
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Offline oll777

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Re: Mods compatible with cRPG
« Reply #67 on: August 12, 2011, 05:58:28 am »
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Hm, I have heard that Polished Landscapes http://forums.taleworlds.com/index.php/topic,122423.0.html works in cRPG, is this true? I personally think there are too many issues affecting multiplayer - if I see it right from the pics, vegetation (bushes) + tree spawn is different in this?



It is very difficult to play  :cry: ... especially the archer, crossbowmen, cavalry

« Last Edit: August 12, 2011, 06:04:42 am by oll777 »

Offline Baggy

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Re: Mods compatible with cRPG
« Reply #68 on: August 12, 2011, 07:57:36 am »
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Man thats sexy yet so fucked up at the same time.
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Offline Punisher

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Re: Mods compatible with cRPG
« Reply #69 on: August 12, 2011, 09:41:23 pm »
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is the low res pack still compatible with last update?
i know the optimization is broken but what about just the low res textures?
cheers franky

edit:just read your post Punisher, some invisible weapons or shit like that? Or just the new texture don't have the low res equivalent?

Optimization is the only broken one, it leads to invisble weapons and other problems. Low textures doesn't bring any bugs, it just doesn't replace all textures with low resolution ones. But since like 90% are old textures it doesn't really matter and it should still enhance your performance.

Offline Socrates

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Re: Mods compatible with cRPG
« Reply #70 on: August 21, 2011, 11:42:45 pm »
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Please see updated post about the cRPG Optimization pack!

http://forum.c-rpg.net/index.php/topic,14049.0.html
« Last Edit: August 22, 2011, 06:26:29 pm by Socrates »
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Offline Alexander_TheGreat_

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Re: Mods compatible with cRPG
« Reply #71 on: August 28, 2011, 03:35:10 pm »
+1
MORE METAL SOUNDS
Adds new sounds to cRPG, in general all fighting sounds are more "metalish" and realistic.
Download: http://forums.taleworlds.com/index.php?topic=51681.0
To make it compatible with cRPG you need to replace the Sounds.txt file. You can get the version for patch 0.223 made by Dexxtaa here http://forum.c-rpg.net/index.php/topic,306.0.html

SOUNDS OF SUFFER
Pairs very well with More Metal Sounds.
Sounds of Suffer page Link: http://forums.taleworlds.com/index.php/topic,157494.0.html
Video: http://www.youtube.com/watch?v=ApVcAu1FEaI
Download link: http://www.speedyshare.com/files/26848515/Mandie8.rar click on the .rar file.
To install it just copy and paste the sounds from the Mandie8.rar file into the cRPG/Sounds folder (should contain More Metal Sound files), this will overwrite ONLY the man sounds and grunting. You don't need to change anything on the Sounds.txt

REALISTIC COLORS
Replaces all those Disney/wow saturated textures with better more "dark medieval looking" ones. This mod works in cRPG without any further adjustement.
Download: http://forums.taleworlds.com/index.php?topic=120098.0

CALRADIA IN DARKNESS
Graphical enhancement - replaces textures, optionally you can add HDR horizons, taller grass and flowers. Looks pretty decent, in some maps way better than realistic colors, in others a bit worse. This mod works in cRPG without any further adjustement.
download: http://forums.taleworlds.com/index.php?topic=157802.0

MOVIE WB VIEW
Movie WB View resembles Caladria in Darkness but with different features. This mod works in cRPG without any further adjustement.
download: http://forums.taleworlds.com/index.php/topic,150311.0.html

BLOOD ENHANCEMENT MOD
Adds more blood splashes, you can find all the details you need here http://forums.taleworlds.com/index.php/topic,143179.0.html
For the mod to work make sure you have particle systems enabled (checkbox at the bottom of Video Options in-game). This mod works in cRPG without any further adjustement.

ALTERNATIVE CROSSHAIR
Replaces the crosshair for ranged weapons with a more FPS-style one - way better than original
http://www.mbrepository.com/file.php?id=1546

OLD BOW CONVERSION PACK

This mod converts all new cRPG bow textures to the old Native ones.
Download and details here http://forum.c-rpg.net/index.php/topic,6183.msg133239.html#msg133239
To install it replace the ranged_new.brf file from your Resource folder of the cRPG module with the new one in the archive.

OLD BOW ANIMATIONS
This mod changes new bow animations to the old beloved ones. A warning before using is that the hitboxs may be slight off when trying to aim for someone when they have their bow ready. Other than that it works great.
Download and details here http://forum.c-rpg.net/index.php/topic,6183.msg133239.html#msg133239

LOW RESOLUTION TEXTURES
Not really a mod, but fixes most random FPS drops that appeared with the new patch with no noticeable effects on texture quality. Just replace your Textures folder from cRPG module with the one in the archive.
Download and details here http://forum.c-rpg.net/index.php/topic,5335.0.html

OPTIMIZATION
If you still experience FPS drops after installing the Low Resulution Textures, I suggest intalling the optimization too, it granted me an extra 10 FPS and made the overall gameplay more fluent.
Download and details here http://forum.c-rpg.net/index.php/topic,6967.0.html
- not updated for 0.233

Since the Low Resolution Textures and the Optimization work well together, I made a pack containing both for easier installation. Just extract the files in your cRPG folder and overwrite.
Download it here http://www.gamefront.com/files/20401156/crpg_pack.rar
- not updated for 0.233



These mods were spread around the forums, I just gathered them. Credits go to the people who originally posted them.

When do u update the optimization???
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Offline Socrates

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Re: Mods compatible with cRPG
« Reply #72 on: August 29, 2011, 01:51:44 am »
+1
Check my link above Alexander I have compiled my own optimization mod. Punisher just needs to add it to the main page pretty please :)
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Offline The_danish_lost_viking

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Re: Mods compatible with cRPG
« Reply #73 on: September 06, 2011, 07:23:22 pm »
+1
I dont understand this, if i want more blood Can i put that on my server so evryone play there Can see
More blood? And the same thing with metal sound
« Last Edit: September 06, 2011, 07:25:11 pm by The_danish_lost_viking »
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Offline Digglez

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Re: Mods compatible with cRPG
« Reply #74 on: September 07, 2011, 08:57:59 am »
+1
I dont understand this, if i want more blood Can i put that on my server so evryone play there Can see
More blood? And the same thing with metal sound

the mods are CLIENT SIDE.