Author Topic: Mods compatible with cRPG  (Read 53213 times)

0 Members and 1 Guest are viewing this topic.

Offline BranStark

  • Knight
  • ***
  • Renown: 40
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Game nicks: BranStark_Astralis
Re: Mods compatible with cRPG
« Reply #30 on: June 21, 2011, 01:22:46 am »
+1
This may or may not be a stupid question.... but can we use custom banners for warband in crpg?

http://forums.taleworlds.com/index.php/topic,83152.0.html

Offline Rannepear

  • Noble
  • **
  • Renown: 16
  • Infamy: 7
  • cRPG Player
  • 我叫阿杰
    • View Profile
  • Game nicks: Rannepear
Re: Mods compatible with cRPG
« Reply #31 on: June 21, 2011, 02:54:12 am »
+1
Yes
visitors can't see pics , please register or login

Offline Trikipum

  • Count
  • *****
  • Renown: 155
  • Infamy: 50
  • cRPG Player
    • View Profile
Re: Mods compatible with cRPG
« Reply #32 on: June 25, 2011, 06:48:15 pm »
0
About the more metal sounds. I fixed the existing sounds.txt file so:
1-You dont get the annoying yelling sounds evertime a girl swings her sword.
2-You dont lose the girl's grunts that usually come while girls swing swords.
3-You get the natural and ocasional female yelling here and there.
4-You dont need the 2 fake sound files.
Here you go guys:
http://www.mediafire.com/?bqf9oqxa61bwbam
Salute.
"if you can't handle waiting a few minutes now and then, this game is not for you"

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Mods compatible with cRPG
« Reply #33 on: June 25, 2011, 07:47:10 pm »
+1
+1 Trikipum thanks
Defy me, and you will know what it is to stand against a god.

Offline Socrates

  • Knight
  • ***
  • Renown: 76
  • Infamy: 8
  • cRPG Player
  • Philosophy is a way of life
    • View Profile
  • Faction: The Ascended Order
  • Game nicks: Socrates
Re: Mods compatible with cRPG
« Reply #34 on: June 26, 2011, 11:04:55 am »
+4
Please add to OP. This mod converts all new cRPG bow textures to the old Native one requested by some people. PLEASE READ THE README TO AVOID SCREW UPS.

http://www.mediafire.com/?8g7v4b8yep158as - NEW VERSION 7-14-2011. UPDATES COMPATIBILITY.

Images (let it load)

visitors can't see pics , please register or login


OLD BOW ANIMATIONS - http://www.mediafire.com/?y65fdf7dre8fwq5
This mod changes new bow animations to the old beloved ones. A warning before using is that the hitboxs may be slight off when trying to aim for someone when they have their bow ready. Other than that it works great.

visitors can't see pics , please register or login

« Last Edit: July 20, 2011, 04:30:39 am by Socrates »
The act of justice is not determined by the state.
visitors can't see pics , please register or login
 

Offline Mustikki

  • Count
  • *****
  • Renown: 272
  • Infamy: 28
  • cRPG Player
  • Mappers Guild
    • View Profile
  • Faction: Mercenaries
Re: Mods compatible with cRPG
« Reply #35 on: June 26, 2011, 06:52:43 pm »
+1
Thank you Socrates!

Offline Socrates

  • Knight
  • ***
  • Renown: 76
  • Infamy: 8
  • cRPG Player
  • Philosophy is a way of life
    • View Profile
  • Faction: The Ascended Order
  • Game nicks: Socrates
Re: Mods compatible with cRPG
« Reply #36 on: June 27, 2011, 05:01:05 am »
+1
No problem. Also re-download the new file as it comes with a fix! Thanks for supporting me guys!
The act of justice is not determined by the state.
visitors can't see pics , please register or login
 

Offline korppis

  • Earl
  • ******
  • Renown: 404
  • Infamy: 51
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Ninja
Re: Mods compatible with cRPG
« Reply #37 on: June 29, 2011, 02:46:46 pm »
+1
Here's another slightly tweaked version of sounds.txt for more metal sounds mod, with original victory/defeat sounds (bugged me when you couldn't hear the sounds while tabbed out). I used Trikipum's file as base so it has same modified grunts.

http://www.mediafire.com/?gidb5xbpacd7nu9

Following default sounds are brought back:
 your_flag_taken.ogg
 enemy_flag_taken.ogg
 your_flag_returned.ogg
 you_scored_a_point.ogg
 enemy_scored_a_point.ogg

Offline Odion

  • Knight
  • ***
  • Renown: 26
  • Infamy: 7
  • cRPG Player
    • View Profile
  • Game nicks: Odion_IV, Odion_Power
Re: Mods compatible with cRPG
« Reply #38 on: June 29, 2011, 09:42:33 pm »
+1
how do you install the alternative crosshair?

Offline Punisher

  • Baron
  • ****
  • Renown: 127
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Punisher
Re: Mods compatible with cRPG
« Reply #39 on: June 29, 2011, 09:44:59 pm »
+3
how do you install the alternative crosshair?

Copy the file in the Textures folder of your Warband installation and overwrite.

Offline bilwit

  • Agent provocateur
  • Count
  • *****
  • Renown: 275
  • Infamy: 181
  • cRPG Player A Gentleman and a Scholar
  • The toast is anarchy!
    • View Profile
  • Game nicks: Billy_Whitmore, Andre_Whitmore, Gideon_Stargrave
Re: Mods compatible with cRPG
« Reply #40 on: July 02, 2011, 02:57:44 am »
+1
http://forums.taleworlds.com/index.php/topic,87617.0.html

I think this one is better than the enhanced texture pack... Check it out. I have it working for my cRPG.

How do you get it to work with cRPG? Replacing the textures seems to screw everything up :\
visitors can't see pics , please register or login

Most of us are currently living off relatives, friends, parttime-jobs or savings, to be able to work as much and cheaply as possible.

Offline Rannepear

  • Noble
  • **
  • Renown: 16
  • Infamy: 7
  • cRPG Player
  • 我叫阿杰
    • View Profile
  • Game nicks: Rannepear
Re: Mods compatible with cRPG
« Reply #41 on: July 02, 2011, 03:02:02 am »
+1
How do you get it to work with cRPG? Replacing the textures seems to screw everything up :\

It's pretty complex to get it to work with a different module....if you can't figure it out, just stick with a different texture pack. I plan (IDK when) to compile all the best textures from that pack and mix them with others, because a lot of the textures are out of place. The pack goes for a "cold" look. A lot of the trees are covered in snow and it just doesn't fit.
visitors can't see pics , please register or login

Offline agile

  • Baron
  • ****
  • Renown: 110
  • Infamy: 40
  • cRPG Player
    • View Profile
  • Faction: Astralis
  • Game nicks: Agile_Astralis
Re: Mods compatible with cRPG
« Reply #42 on: July 02, 2011, 07:33:56 am »
+1
my game instantly crashes everytime I join a server with the sounds.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Mods compatible with cRPG
« Reply #43 on: July 05, 2011, 12:48:34 pm »
+1
wow, you return my longbowmen char to the game, big Thank to you Socrates

Offline Gnjus

  • King
  • **********
  • Renown: 1831
  • Infamy: 397
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Siktir git, pislik okçu.
    • View Profile
  • Faction: Turklings
Re: Mods compatible with cRPG
« Reply #44 on: July 12, 2011, 09:40:32 am »
+1
Updating the Metal sounds pack & Sounds of suffer for the new version of cRPG would be totally awesome.  :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
visitors can't see pics , please register or login