Author Topic: 0.3.3.7  (Read 58397 times)

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Offline LordLargos

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Re: 0.3.3.7
« Reply #390 on: June 07, 2014, 07:22:32 am »
+3
I had gotten wind of a hotfix earlier this week but haven't seen any sign of a release so I thought I'd give my two cents on what it should entail even if it doesn't matter.
  First off the riding requirement change was absolutely extreme, the goal should of been to nerf heavy cav not eliminate it. If you guys were to decrease all riding requirements by one on horses that were adjusted in the last patch it'd be more reasonable.
  Horse archery received and indirect buff which needs correcting. This could be simply done by cutting the benefits of HA skill in half and allowing 1ha skill for every 3 agi. For example 18 agi 6 HA after the patch has the same affect as 18 agi and 3 HA does right now.
  A free respec would be nice too but most of the cav turned in their spurs so it'd have to be for everyone unless you could give it to all the people that got that half ass respec last patch.
Well, this doesn't look good for you. Four team kills - definitely intentional, Appeared to be afk more than once in the video.Also kicking people off of walls is grieving! don't do it.... but ill let you off with a warning this time, only because I don't like largos anyway.

Offline LordLargos

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Re: 0.3.3.7
« Reply #391 on: June 07, 2014, 07:58:25 am »
0
I think you might want to take a look at the riding skill.
I kind of have to agree with this. I have 9 riding skip the fun courser cav which is fast but in the grand scheme of things not quite as fast as it should be. In theory I should be able to ride down +3 rouncey horse archers like common chicken theives but can't quite get enough speed or maneuverability to make it worth getting shot to shit trying to get close enough. Also if I get dehorsed and have to use some pleb's horse (weet's unloomed rouncey) I feel like I'm behind the wheel of a city bus.


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« Last Edit: June 07, 2014, 08:01:46 am by LordLargos »
Well, this doesn't look good for you. Four team kills - definitely intentional, Appeared to be afk more than once in the video.Also kicking people off of walls is grieving! don't do it.... but ill let you off with a warning this time, only because I don't like largos anyway.

Offline pepejul

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Re: 0.3.3.7
« Reply #392 on: June 07, 2014, 12:00:11 pm »
+2
Rage is so sweet when it isn't yours.... go age moar funny heroes ! Rage moar for pepe !!!!

New patch is good ! PRAISE ADMINS !!!
I LOVE YOU, ADMINS !

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Offline Sniger

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Re: 0.3.3.7
« Reply #393 on: June 07, 2014, 12:02:21 pm »
+2
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Offline Porthos

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Re: 0.3.3.7
« Reply #394 on: June 07, 2014, 03:00:13 pm »
+3
I dont know where to write it, but i'll write here, cos the conquest mod was returned at EU2 with this patch. So, the problem is that if you capturing the castle, and defender/or attackers are getting sick to do their job, they are just GTXting. Defenders are quitting before the last flag is taken, and attackers are quitting if it is clear to everyone that it will never be taken cos their attack side suxx badly. And it leads to the situation, when one team has much more people in their roster than other. In the end of the round, when the flag is taken/or defended - it leads to the message "TEAMS ARE NOT FAIR TO JUSTIFY MULTIPLIER" and the side which was just better than other gets simply nothing. I played today at the helms deep and I was successfully defended it and then successfully captured all flags, but me and my team were have earned simply nothing only because the enemies are QQuitting too much. So i've got it 2 times in a row, winning on different sides during 1 hour with the constant x1 in the end, which is sucks, I think. Make some solution to this like disabling the "fair justify multiplier" or make some other multiplier assignment system. Or just delete the whole conquest and burn it in hell. Thanx!
« Last Edit: June 07, 2014, 03:05:28 pm by Porthos »
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Offline J_T_V_Tobi

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Re: 0.3.3.7
« Reply #395 on: June 08, 2014, 12:04:02 pm »
0
Thx god for this patch!
My holy stones! I got tears in my eyes, thx admins!
The stones will conquer the world! WAIT FOR IT!!!!!
STones STones STones !!!

Offline Uhtred_III_of_Bebbanburg

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Re: 0.3.3.7
« Reply #396 on: June 08, 2014, 01:07:05 pm »
+5
I would have liked the patch much more, if it was 1.3.3.7
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Offline STR_aD_Sargon_eqv

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Re: 0.3.3.7
« Reply #397 on: June 08, 2014, 09:38:22 pm »
+2
well... okey.
i have same k\d before\after last patch and destrier isn't so bad actually(esp after the patch)

nice patch. enjoy loads of my old friendchers.

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Offline Macropus

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Re: 0.3.3.7
« Reply #398 on: June 08, 2014, 11:29:22 pm »
+1
looks like heavy cav wasn't OP, just me is well skilled
Can't be, probably just needs another nerf to balance it out.  :P

Offline Devestater

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Re: 0.3.3.7
« Reply #399 on: June 11, 2014, 02:43:36 am »
+1
I am still crying about my lv. 35 build. I would totally buy a respec if i could afford it. I still havent spent the points, because now I am very limited.  :mad:
mess with the best... die like the rest!

Offline Latvian

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Re: 0.3.3.7
« Reply #400 on: June 11, 2014, 04:50:15 pm »
0
I am still crying about my lv. 35 build. I would totally buy a respec if i could afford it. I still havent spent the points, because now I am very limited.  :mad:
same situation only lvl 33
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Offline Yuang

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Re: 0.3.3.7
« Reply #401 on: June 13, 2014, 04:55:11 am »
+26
In CHN servers, the big strength archer has become BUG. Their arrows so accurate, so great hurt. Their numbers so much that a lot of players do not like to play. Next patch, please change about this situation.
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Offline ArysOakheart

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Re: 0.3.3.7
« Reply #402 on: June 13, 2014, 09:57:57 am »
0
I am still crying about my lv. 35 build. I would totally buy a respec if i could afford it. I still havent spent the points, because now I am very limited.  :mad:

Poor Devestater can't afford a respec because of the gear he wears. The woes of being a neckbeard.
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Offline Sniger

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Re: 0.3.3.7
« Reply #403 on: June 13, 2014, 06:30:07 pm »
+3
In CHN servers, the big strength archer has become BUG. Their arrows so accurate, so great hurt. Their numbers so much that a lot of players do not like to play. Next patch, please change about this situation.

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Offline bavvoz

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Re: 0.3.3.7
« Reply #404 on: June 13, 2014, 08:39:42 pm »
+1
Arrows actually do seem to hit hard as arbalests quite often nowdays.