I dont know where to write it, but i'll write here, cos the conquest mod was returned at EU2 with this patch. So, the problem is that if you capturing the castle, and defender/or attackers are getting sick to do their job, they are just GTXting. Defenders are quitting before the last flag is taken, and attackers are quitting if it is clear to everyone that it will never be taken cos their attack side suxx badly. And it leads to the situation, when one team has much more people in their roster than other. In the end of the round, when the flag is taken/or defended - it leads to the message "TEAMS ARE NOT FAIR TO JUSTIFY MULTIPLIER" and the side which was just better than other gets simply nothing. I played today at the helms deep and I was successfully defended it and then successfully captured all flags, but me and my team were have earned simply nothing only because the enemies are QQuitting too much. So i've got it 2 times in a row, winning on different sides during 1 hour with the constant x1 in the end, which is sucks, I think. Make some solution to this like disabling the "fair justify multiplier" or make some other multiplier assignment system. Or just delete the whole conquest and burn it in hell. Thanx!