I don't understand the new balance of throwing lance.
I suggest :
less damage (around 44)
increase the difficulty (8)
1 slot
At least hight pt build will have a nice buff and throwers will stop going everytime to the agi way
And why increasing the accuracy of throwing weapons ? We are throwers, not archers. Being inaccurate is a part of our class.
Was going to make jarids 6 difficulty and throwing spears 5, but it would've been too annoying to ask harald for mini-respecs for every little thing. It would be even more annoying to have a 5->7 difficulty jump since throwing spears deserved to be 5 difficulty at those stats anyways.
About the accuracy, for some reason jarids were very accurate compared to everything else while outdamaging them, too. Decided to scale accuracy to jarids (which essentially stayed the same) instead of making jarids less accurate. It makes sense for the weaker weapons to be more accurate, while the stronger weapons remain less accurate.
Throwing lance is a special case, since it can't really 1shot medium armor anymore. Designed around 2-shotting now. For hybrids that would bring another weapon, they would bring 2 or 3 lances and their sidearms. A pure build would bring 4 ammo. Now, a player can bring 1 set with 2 slots to spare for other equipment. Pure builds would bring 2 sets with 2 equipment spaces for 0 slot items. With a 0 slot 1h, they would need to split their proficiency when they already have a decent melee mode. With a 0 slot shield, they need 3 shield for the viable choice. Most utility would come from 0 slot throwing weapons so you don't waste ammo on peasants. There are no 0 slot 2h/polearms, so there's only so much that can be done with those spaces.