I'm skeptical that the reach was nerfed.
A few quick images I took for Tydeus' right swing vs native's (I don't have the first tweaked right swing from Tydeus, but I'll assume the reach is the same as native's). Since the player's position is constant, you can see the difference in reach by looking at the shadow. It's easy to see how far off to the side it reaches by looking at the number of boxes down, and reach by looking at the number of boxes it reaches forward. Slightly longer than 3 boxes still outreaches pretty much every swing and is close to 1h stab/2h overhead.
Frames didn't align, so this was as close as I could get. This doesn't take into account any animation blending and other possible effects that could alter distance by a few cm, but at least it's something. I might do some in-game reach tests tomorrow evening just to be sure. To be honest, native's right swing also looked awkard, so now it's just another kind of awkward we have to deal with. I think performance-wise it's better (maybe too much better) with the same reach.
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