Author Topic: Revert right 1h swing change.  (Read 2654 times)

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Offline Gravoth_iii

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Re: Revert right 1h swing change.
« Reply #30 on: May 09, 2014, 03:45:22 pm »
-1
The 1h right swing is amazing i dont know what people dislike about it, its got amazing reach, instant hit potential, wonky animation can be confusing and its fast. I right swing 90% of the time now.
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Offline HarunYahya

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Re: Revert right 1h swing change.
« Reply #31 on: May 09, 2014, 04:42:53 pm »
+1
warband is still good enough for you to spend years on creating and maintaining a mod for that game.

chadz not working on it anymore. crpg is now the trainee project, the way to train and teach the new young devs. they are alchemisting and we are testdummy'ing and if we aint testdummy'ing, we should stfu about anything cos trainees knows wtf they do.

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Well both Strat and cRPG are beta for 4 years for a reason :D
I don't mind being the labrat if experimentalists keep explaining their projects,asking my opinion about what they gonna do to my poor body :)

Offline Kafein

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Re: Revert right 1h swing change.
« Reply #32 on: May 10, 2014, 12:05:05 am »
+2
Wat, now the tendency to hit at head height for an animation is a disadvantage because people duck under the swing? That is the most desperate, far fetched whine I have ever heard.

Zlisch is pretty much the only player I know who does that intentionally.

Offline Thryn

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Re: Revert right 1h swing change.
« Reply #33 on: May 13, 2014, 05:09:42 pm »
+2
I like the idea of the new animation;
(insane concept art coming up)

From native, the slash directions looked like: \ (left) and _ (right)

Now the idea is to do something that looks more comfortable: \ (left) and / (right)

The original slash made me think of a pitcher's arm mid-pitch
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« Last Edit: May 13, 2014, 05:51:56 pm by anotherGhost »
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Offline Kafein

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Re: Revert right 1h swing change.
« Reply #34 on: May 14, 2014, 04:14:07 pm »
+3
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Offline spiritus

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Re: Revert right 1h swing change.
« Reply #35 on: May 15, 2014, 04:08:12 pm »
0
Whoops, yeah, outside of the head-hitting part. Left swing would deal more when it hits the head, then (I personally look down when I fight, so my left swings hit the body  :oops:). For some reason, overheads just deal more damage in general, with additional bonus damage to the head.

I can't really speak for Tydeus. I just shrugged and said go for it if he thinks he can improve it since I liked his last right swing change.

Edit: Clarified a few points better.
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Offline San

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Re: Revert right 1h swing change.
« Reply #36 on: May 15, 2014, 04:09:40 pm »
+3
Meh, chinese is where it's at.

Offline MURDERTRON

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Re: Revert right 1h swing change.
« Reply #37 on: May 19, 2014, 01:08:16 am »
0
I think the new animation makes the ghost reach of the Elite Scimitar less (more?) apparent, which is why Eyebeat is having a hard time.  It's awesome that this change has fixed longstanding glaring issue, although in a roundabout faction.  Eyebeat may just have to find something else to crutch.
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Offline Tydeus

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Re: Revert right 1h swing change.
« Reply #38 on: May 19, 2014, 02:12:55 am »
0
I am getting used to the new right swing.  I guess it isn't that bad.
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Offline Sniger

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Re: Revert right 1h swing change.
« Reply #39 on: May 19, 2014, 07:16:57 am »
+1
I like the idea of the new animation;

From native, the slash directions looked like: \ (left) and _ (right)

Now the idea is to do something that looks more comfortable: \ (left) and / (right)

before, we had \ (left) and | (overhead) and _ (right)

now, we have \ (left) and | (overhead) and / (right - same as left just mirrored)

\ | _

\ | /

do you see difference? i do and also i feel the difference. i hate it. will never get use to it. before i had 3 "directions", now only 2.

Offline Soldier_of_God

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Re: Revert right 1h swing change.
« Reply #40 on: May 19, 2014, 07:58:51 am »
0
Meh, leave it in, its better for gameplay. animations are shitty, but thats being worked on.

Offline Thryn

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Re: Revert right 1h swing change.
« Reply #41 on: May 19, 2014, 02:47:20 pm »
0
Since we're on animations, does the 2h up attack nudge look kind of wonky (it stutters) in-game?

I've looked at it in openbrf and it looks fine there.
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Offline Tydeus

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Re: Revert right 1h swing change.
« Reply #42 on: May 19, 2014, 03:54:03 pm »
+1
Since we're on animations, does the 2h up attack nudge look kind of wonky (it stutters) in-game?

I've looked at it in openbrf and it looks fine there.
It's because of how it was implemented(the animation had to be sped up a ton). So yes.
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Offline Thryn

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Re: Revert right 1h swing change.
« Reply #43 on: May 19, 2014, 03:56:42 pm »
0
It's because of how it was implemented(the animation had to be sped up a ton). So yes.

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Offline EyeBeat

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Re: Revert right 1h swing change.
« Reply #44 on: May 23, 2014, 09:06:15 pm »
+1
I think the new animation makes the ghost reach of the Elite Scimitar less (more?) apparent, which is why Eyebeat is having a hard time.  It's awesome that this change has fixed longstanding glaring issue, although in a roundabout faction.  Eyebeat may just have to find something else to crutch.

Haha.

I seriously doubt anyone EVER crutched on the old right hand swing.  Or even the new one.
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