Author Topic: Death Penalty  (Read 1721 times)

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Offline Adamar

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Re: Death Penalty
« Reply #15 on: April 19, 2014, 12:18:02 am »
+1
Unfortunately you people keep on insisting not playing a videogame is more fun than playing it, hence why every round is stagnant.

?

I haven't seen any tactical play in the servers through the years(indeed, staying in formation and moving together is also gameplay accept it or not). Largely the situation we have now originates in developer cathering to a loud minority of people here, rather than solid game design. You especially can't sweep years of active lobbying under the rug.

Offline Kafein

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Re: Death Penalty
« Reply #16 on: April 19, 2014, 02:56:59 am »
0
?

I haven't seen any tactical play in the servers through the years(indeed, staying in formation and moving together is also gameplay accept it or not). Largely the situation we have now originates in developer cathering to a loud minority of people here, rather than solid game design. You especially can't sweep years of active lobbying under the rug.

If we pretend for a second that whatever you are claiming here is true, what would be the point of continuing to argue over it, when you are not going to be listened ?

Offline Taser

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Re: Death Penalty
« Reply #17 on: April 19, 2014, 03:22:50 am »
+4
To encourage teamplay and to avoid mindless running and splitting at the begining, death penalty should be implemented. Every game should be a tactical, survival battle rather than running without paying attention. This is killing the mod.
The penalty that i am thinking is higher repair bills. Dead players pay %10 upkeep while the undead pay %5.

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Offline Adamar

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Re: Death Penalty
« Reply #18 on: April 19, 2014, 05:55:04 am »
+1
If we pretend for a second that whatever you are claiming here is true, what would be the point of continuing to argue over it, when you are not going to be listened ?

No need to pretend, the threads are all here. And people sometimes find themselves measuring the meaning of their actions and realize what they've done.

Offline Eugen

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Re: Death Penalty
« Reply #19 on: April 19, 2014, 08:29:12 am »
+1
Actually repair costs are not really fair as penalty, becouse new players (we have at least one new player!) usually do have problems with getting money. So game would get even worse for new players.

Death leeching is punishabel. Still its the kind of leeching hardest to recognice. I have no solution for this. Best leave it as it is.


EDIT: Maybe give penalty by losing Multi if you died in first 30 seconds of round three times in a row...
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Offline Johammeth

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Re: Death Penalty
« Reply #20 on: April 19, 2014, 08:27:05 pm »
+2
Agreed, but only if the player also has to hit PAGE-UP/PAGE-DOWN all battle to simulate breathing.
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Offline Sultan Eren

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Re: Death Penalty
« Reply #21 on: April 19, 2014, 11:10:25 pm »
0
What you guys dont understand is some rounds you die some rounds you are alive in the end, if this would happen in %50 rate, then the upkeep will be exactly the same %7,5 average. But dying a lot will cost a little more money. This will encourage not to die and stay in formation.

For low levels and beginners this could be harsh, that's right. Gen1 until level 25 char doesnt even pay upkeep. Something like that can be implemented.

You guys who are opposed to this are TEENAGERS, i am sorry.
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Offline Fredom

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Re: Death Penalty
« Reply #22 on: April 20, 2014, 02:41:06 am »
0
It would just make people go for easy targets, and trying to stay alive by every way.
Yeah, that's right. People wouldn't help you anymore, they'd just watch for their own.
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Offline Fredom

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Re: Death Penalty
« Reply #23 on: April 20, 2014, 02:43:38 am »
0
What you guys dont understand is some rounds you die some rounds you are alive in the end, if this would happen in %50 rate, then the upkeep will be exactly the same %7,5 average. But dying a lot will cost a little more money. This will encourage not to die and stay in formation.

For low levels and beginners this could be harsh, that's right. Gen1 until level 25 char doesnt even pay upkeep. Something like that can be implemented.

You guys who are opposed to this are TEENAGERS, i am sorry.
Could work.
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Offline Tibe

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Re: Death Penalty
« Reply #24 on: April 20, 2014, 11:22:24 am »
0
Well it does kinda suck. It would work well like half of the time and during the other half it would be complete bullshit. The autobalance likes to drink a lot and sometimes it really balances in a way that your team has a very hard time countering the pile of ranged or cav for an entire map. Whats even worse is if lady luck balances you on the looser team multiple maps in a row.

And wouldnt this encourage delaying. I mean if I look at the players alive in battle and clearly see that my teams getting booted like hell im gonna die. Il just hide behind a house or something till the round ends. If I was your typical delayer that is.

How would this keep anyone in formation? If getting x5 as in earning xp and gold 5 times faster then average isnt motivational enough, i dunno what is. Personally im strongly against this. Im a player with very agressive playstyle and I think this really limits me. My suicidecharges work like 70% of time and im always more into making sure my team wins. Like shieldbashing the inf away to rush the archers. I dont generally care if I die as long as we get the win. It would suck if I suddenly had to pay for it.

And ofcourse Eren wants to force everyone to stay in information. The dude plays heavy board shield hoplite. A class that mainly relies on support.  You suggested this for personal gain didnt u? :rolleyes:
« Last Edit: April 20, 2014, 11:26:05 am by Tibe »

Offline Joseph Porta

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Re: Death Penalty
« Reply #25 on: April 20, 2014, 12:07:00 pm »
0
Nay, I might die in a rediculous way but it's my way of play and its the way I get the most fun out of this game. I have never been a teamplayer, following the general flow of the battle is just boring as fuck to me, id rather play siege then.

Wy would you punish someone's style of gameplay.

Punish someone is a rediculous method, rather encourage the teamwork by groupforming-buffs.
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Offline Kafein

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Re: Death Penalty
« Reply #26 on: April 20, 2014, 12:07:42 pm »
0
No need to pretend, the threads are all here.

Which ones ? There's this and the one with Harunhaya suggesting that flags are bad and we should spend more time looking at each other instead of playing, which was arguably even worse than this. There's no consensus when it comes to people commenting either as you are pretty much the only person commenting in favor.

If you want people to play the way you want them to play, you have to convince them, not force them into it. Besides it's not like a penalty for dying would change behaviors. If players are discouraged to have fun, they'll either ignore the penalty and have fun anyway, or go play something else, preferably something fun.

The only things this change would encourage are camping, delaying, fleeing, hiding and ranged, things that virtually nobody likes.

Offline F i n

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Re: Death Penalty
« Reply #27 on: April 20, 2014, 12:26:25 pm »
0
Shields up.
There's a reason ppl behaved a certain way IRL.

Theres also a reason dead ppl don't have  to pay upkeep IRL.
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Offline F i n

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Re: Death Penalty
« Reply #28 on: April 20, 2014, 12:27:40 pm »
0
U know
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Offline Grumbs

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Re: Death Penalty
« Reply #29 on: April 20, 2014, 12:31:30 pm »
0
Seems only melee players should have to use teamwork & tactics. How about ranged can't compete in melee range like melee can't compete against ranged at range gameplay? Blasphemy. No you have to have great all round ability while melee can use a shield to block in some directions against projectiles. A ranged player in melee range has better defence against melee with just manual blocks and they still have very good melee weapons and decent armour. Sure you have your bad ranged players that can't compete at all in melee, but a good melee player with a ranged/melee hybrid is very OP atm

About the OP's idea..I don't think it would result in the sort of gameplay it would be implemented to encourage. I think people would play more selfishly, wheras now everyone has a clear incentive to win the rounds regardless of what they entails doing. Staying alive doesn't necessarily help your odds of winning, it depends on the circumstances. We would probably get a bunch of guys hiding while everyone else goes and tries to play. The ones that actively play and try to win would probably lose out while some selfish guys hang around somewhere because they don't want to get higher upkeep
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