Author Topic: Death Penalty  (Read 1719 times)

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Offline Sultan Eren

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Death Penalty
« on: April 17, 2014, 11:47:31 pm »
-11
« Last Edit: April 18, 2014, 03:43:22 am by Sultan Eren »
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Offline Kafein

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Re: Death Penalty
« Reply #1 on: April 17, 2014, 11:54:22 pm »
+2
Are you and Harunhaya actually serious about this ?

Offline San

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Re: Death Penalty
« Reply #2 on: April 17, 2014, 11:58:52 pm »
+8
Death players... Undead... huh?

Death is already a large penalty by wasting your time. Should be able to do something other than alt-tab when you die.

Offline HarunYahya

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Re: Death Penalty
« Reply #3 on: April 18, 2014, 03:13:42 am »
0
Are you and Harunhaya actually serious about this ?
Yes.

Offline Algarn

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Re: Death Penalty
« Reply #4 on: April 18, 2014, 10:49:43 am »
+1
It would just make people go for easy targets, and trying to stay alive by every way.

Offline Nightmare798

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Re: Death Penalty
« Reply #5 on: April 18, 2014, 11:19:02 am »
0
Of all the stupid things I heard...
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Switchtense

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Re: Death Penalty
« Reply #6 on: April 18, 2014, 12:47:00 pm »
+7
yay! lets all camp in the opposite corners of the map hoping not to get hit by arrows
For all the non-believers, look no further than this thread for proof that while strat battles are won/lost in NA3/EU3, strat wars are won and lost on the forums.
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Offline HarunYahya

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Re: Death Penalty
« Reply #7 on: April 18, 2014, 02:34:52 pm »
-1
yay! lets all camp in the opposite corners of the map hoping not to get hit by arrows
Or instead let's blindly charge to 6 archers with 2handed weapons hoping to be able to reach even one of them.
Huuuaaaa too much fun too much fun !

Offline Nightmare798

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Re: Death Penalty
« Reply #8 on: April 18, 2014, 04:07:12 pm »
0
Or instead let's blindly charge to 6 archers with 2handed weapons hoping to be able to reach even one of them.
Huuuaaaa too much fun too much fun !

At least there is no stalemate in doing this.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Adamar

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Re: Death Penalty
« Reply #9 on: April 18, 2014, 04:23:12 pm »
+2
Unfortunately staying in formation was never a requirement in the game, only in native clan battles where competitive gameplay exists.

Too many people are in favor of rushing to the detriment of teamplay. The devs seem to agree, and actually reward that kind of gameplay, so this wont happen.

Offline //saxon

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Re: Death Penalty
« Reply #10 on: April 18, 2014, 05:08:41 pm »
+1
sorry but i can't support this, getting instant headshot off an arbalest through a crowd of players at the start of the round
then having to pay more because it instantly killed you, nope.

got to love them random headshots.
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Offline Adamar

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Re: Death Penalty
« Reply #11 on: April 18, 2014, 06:30:22 pm »
+1
sorry but i can't support this, getting instant headshot off an arbalest through a crowd of players at the start of the round
then having to pay more because it instantly killed you, nope.

got to love them random headshots.

Shields up.
There's a reason ppl behaved a certain way IRL.

Offline Kafein

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Re: Death Penalty
« Reply #12 on: April 18, 2014, 06:40:18 pm »
+1
Shields up.
There's a reason ppl behaved a certain way IRL.

There's a reason ppl don't want to behave that way. It's not FUN.

Offline Adamar

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Re: Death Penalty
« Reply #13 on: April 18, 2014, 11:17:47 pm »
+1
There's a reason ppl don't want to behave that way. It's not FUN.

By your definition. A lot of people came into the m&b fold to roleplay medieval battles, that includes formations.

Suppose you play a game where you chose a class, then as the map is done loading your thrown into the thick of a melee clash between two armies, where your survival depends on sticking to your side. You watch with anticipation as the battle progresses, and when you face an enemy you have to give it everything you got, for the good of the shieldwall, and the next move means victory or death,...

I'd find such a recreation to be at least exciting and compelling. Unfortunately you people don't let this be that kind of game with such a self-centered gameplay style, and the franchise becomes stagnant.

Offline Kafein

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Re: Death Penalty
« Reply #14 on: April 18, 2014, 11:41:36 pm »
0
By your definition. A lot of people came into the m&b fold to roleplay medieval battles, that includes formations.

Suppose you play a game where you chose a class, then as the map is done loading your thrown into the thick of a melee clash between two armies, where your survival depends on sticking to your side. You watch with anticipation as the battle progresses, and when you face an enemy you have to give it everything you got, for the good of the shieldwall, and the next move means victory or death,...

I'd find such a recreation to be at least exciting and compelling. Unfortunately you people don't let this be that kind of game with such a self-centered gameplay style, and the franchise becomes stagnant.

Unfortunately you people keep on insisting not playing a videogame is more fun than playing it, hence why every round is stagnant. I'm being intolerant towards your LARP fetishes, but the community seems to agree with me here. As otherwise you wouldn't be here complaining about people ruining your reenactment.