Author Topic: Elite: Dangerous  (Read 32496 times)

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Offline Molly

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Re: Elite: Dangerous
« Reply #90 on: December 10, 2014, 08:51:54 pm »
+1
16.12.2014 :)
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Offline Molly

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Re: Elite: Dangerous
« Reply #91 on: December 16, 2014, 09:59:10 pm »
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It's alive and it's good   :D
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Offline Kalam

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Re: Elite: Dangerous
« Reply #92 on: December 16, 2014, 10:51:27 pm »
+1
Do you guys have a group? I'm clueless and almost died in a landing crash. o.o

Offline Molly

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Re: Elite: Dangerous
« Reply #93 on: December 16, 2014, 11:59:40 pm »
0
It was such a beautiful sight today :D

I was in the Kiri system and there is only one single station, an unsanctioned pirate station, and it seems that it's close to some starter system.
As soon as I dropped out of SC, there were like 20 - 25 Sideys swooping around, trying to get landing permission and dock successfully. Oh, the tears of laughter that ran down my face.
Every now and then you could see how some new commander engulfed in a pretty fireball when his Sidey hit the wall of the station, it was so unbelievable funny. It just missed the Benny Hill music.
4 docking slots, 20 people trying to get permission and every single one of them still struggling with the controls... :D

I watched for around 30 minutes in my Cobra, answered questions to the best of my ability over the chat and then logged into Solo for my shortcut landing permission and selling off my trade goods.

All those new players... it's awesome to see the universe come to live, together with the activated background system and all the other stuff slowly coming to live. I had so much fun today :)

Well, you may add Commander Benkei to your friends-list if you like. I gonna stick to Open Play cuz that's where the big fun will be, no Private Grouping for me. So, friend invite is the next best thing cuz it would put us in the same instance if we happen to meet somewhere... :wink:

Stay safe, Commander! (I love how they keep this minimum of roleplay alive over in the Frontier's Forum :D)
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Offline Radament

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Re: Elite: Dangerous
« Reply #94 on: December 17, 2014, 03:42:56 pm »
0
while i'm dowloading , i'm reading all this stuff --> https://docs.google.com/document/d/1QuLiFweXGf52EJasBFJvVjeFeU9FW01ONCwiZE7TyGw/edit?pli=1
Maybe could be useful even for you Kalam.
I like these types of games where you are not followed by a guide that indicates all the stuff happening and forced to do stupid quests that you don't want to do. It's like Darkfall but in the space.
Still , i heard january they are going to introduce functioning coop missions etc...now it's an instanced MMO isn't it?
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Offline Molly

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Re: Elite: Dangerous
« Reply #95 on: December 17, 2014, 04:16:36 pm »
+1
Yea, it basically is. You get routed to a random server, sharing the same space with certain other Commanders.
Lemme add you as friend and we will share the same instance of space, though, if we happen to be in the same system.

Atm I am around LHS 3447 which was my starting system in Gamma and since trading is okay here, I still stick with it. At a certain point, I'll go towards Sol tho. I wanna visit Earth :D

Like I said: My name is Commander Benkei ingame. Add me if you like and we can meet up. I'll bring some Wine or Beer :wink:

FD released several youtube-tutorials on their channel, I suggest that every new Commander watches those and plays through the ingame tutorials to learn the basic stuff.

Btw, in the FD forum there seems to be a Gentlemen's Agreement on not hunting new Commanders in their Sideys. So, you should be more or less save. Till Christmas was the most often made suggestion 8-)
Some trolls are interdicting new Commanders just to chat to them for lulz. One very important hint here: Never open fire as the first one. When you shoot a non-hostile ship, you become wanted with a bounty added on your head. Interdiction is not considered an hostile act technically!

You have 2 ways:

- If you're early in, no valuable cargo, fighting them for fun is an option. You can crash as many times as you want in your beginner Sidey and the new one will be free.

- Avoid their fire, keep the hardpoints retracted and boost till the FSD cooled down and run :D

And yea, practice starting and landing on several stations. The starting Sidewinder is, as mentioned, free of charge. No harm done when you crash and explode. Play around, don't try to make money, just try stuff. When you're done: Clean your save and start properly. Avoids some frustration - not all tho but you will learn other lessons the hard way :D

Good luck, Commanders! :wink:
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Offline Radament

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Re: Elite: Dangerous
« Reply #96 on: December 17, 2014, 08:23:52 pm »
0
just finished tutorial session , it's a bit difficult to aim with mouse but it's ok.
need to learn some combat tricks to avoid to be crashed at the first encounter but i think i'm going to do easy mission at start in open.
when i have some money i'll try to do assassinate stuff or if i am in the mood buy better scanner and explore the galaxy.
i'll add you when i'm online molly.
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Offline Kafein

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Re: Elite: Dangerous
« Reply #97 on: December 17, 2014, 11:15:48 pm »
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lol

I use m/kb and I never ever crashed while landing. In fact the only time I crashed was into another ship in combat. Maybe the Oculus makes things easier, or I'm just used to this (Freespace, X3, BF2, planetside 2...)

I added you benkei, name's Kafein. I still don't know what I'll be doing. Most likely not a lot of trading though.

Offline Molly

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Re: Elite: Dangerous
« Reply #98 on: December 18, 2014, 12:33:26 am »
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Somehow trading is sucking me in, totally hooked onto it atm...
Finding the next awesome route that gives me 1kCr/t, taking missions that end where I wanna head to, love those supply missions which give up to 5k/t :D

I'm flying a Cobra atm and it seems they raised the fuel consumption drastically since Beta. Paying like 2k after 2 smaller jumps  :shock:

First thing I got myself now is a fuel scoop, sacrificing 4t cargo room :(
But 10 minutes of scooping and my 16t fuel tank is full again and I pay like 100Cr on Station fuel instead of 10k :P

Only problem  with trading right now is the background system failing sometimes. Ending up with refineries buying crop harvesters on Medium demand above Galactic average and agricultural stations paying top prices for metal  :rolleyes:
And those trade route indicators on the Galactic map are completely useless but they seem to work on those nuisances... There is good profit to be made and there is a lot of obvious effort and dedication coming from FD. So, overall I'm still a happy Commander in my medium pimped Cobra  8-)
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Offline Radament

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Re: Elite: Dangerous
« Reply #99 on: December 18, 2014, 12:52:03 am »
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stupid question: if you destroy your sidewing ship , you keep your credits?
stupid question 2 : what's the best ship and upgrades to start bounty missions or combat mission in general?

i added you molly but can't see you in friend list :/
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Offline Kafein

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Re: Elite: Dangerous
« Reply #100 on: December 18, 2014, 01:01:19 am »
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They didn't fix the galaxy map view in the oculus :( I can see and move the view all right, but selecting a system with the mouse is nigh impossible unless you have a very specific orientation. I suppose the key controls work fine though. After buying most of the parts of the sidewinder (anything is better than the loaned crap) I'm considering swapping the discovery scanner for a bounty or cargo scanner. Maybe I should rather save up for a bigger ship?

Offline Molly

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Re: Elite: Dangerous
« Reply #101 on: December 18, 2014, 11:17:06 am »
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I just accepted all your friend request - should be able to see my status now...

stupid question: if you destroy your sidewing ship , you keep your credits?
stupid question 2 : what's the best ship and upgrades to start bounty missions or combat mission in general?

i added you molly but can't see you in friend list :/
q1: depends, for the moment you keep them but if you upgraded your Sidey, or any ship, you have to pay extra to receive those upgrades again, but a smaller amount than straight buying them.
Check the info panel to your right in the cockpit. 2nd tab or something, there is something insurance and back buying your ship. That tells how much you have to pay for the exactly the same ship you're flying in case of destruction. A not upgraded standard Sidey is free tho. That's why I suggested to stick with it at the beginning.

q2: Well, Sidewinder doesn't really work as Bounty Hunter. Too small, not enough Hard- nor Utility-Points to slap stuff on it. Bounty Hunter needs weapons, kill warrant scanner and what not. The easy combat missions you can try in a Sidey. Even in a standard one. Look for Conflict Zones. Maybe use Google to find the closest one to your system. They don't need missions really. You fly there, then you have to choose the side you wanna fight on in the info panel (right side) in the functions tab. There is on top something called "Factions", there you choose your side, confirm it and half the ships should light up red. Shoot them :D Every kill gets you credits BUT when you die, all your kills are gone, no credits for you. So don't overdo it. Better cash in early than loosing the credits. Simply fly to a station close by, go to Contacts and get your reward.

Overall important: The Universe has factions now. That means everything you do has consequences on your reputation. Empire is fighting a Slave uprising atm. When you fight for the Empire, you get a good standing with them, bad standing with the Slaves and slightly worse with everyone else fighting the Empire and so on... Literally every mission or even simple commodity running, like I am doing atm, has those consequences. Reputation works on several level, every system has its local faction, belongs to a bigger faction, belongs to Empire, Federation or Anarchists... it's pretty complex.
Don't worry about it too much right now. I'd suggest you test stuff now and when you know how shit works, you clear your save and start over properly.

They didn't fix the galaxy map view in the oculus :( I can see and move the view all right, but selecting a system with the mouse is nigh impossible unless you have a very specific orientation. I suppose the key controls work fine though. After buying most of the parts of the sidewinder (anything is better than the loaned crap) I'm considering swapping the discovery scanner for a bounty or cargo scanner. Maybe I should rather save up for a bigger ship?
ED is as grindy as crpg :P
See the above about trying stuff and then clearing the save.
Every "occupation" needs its own specific gear really and those modules are expensive. Kill warrant scanner for bounty hunting, cargo scanner and hatch override for pirates, weapons for combat fighters, cargo stuff and big FSD for traders.

If you wanna go cheap bounty/pirate/combat, the Eagle can work and is easy to achieve. Something around 40k for the hull but the proper modules all together... lot more...
Trading, you wanna go for the Hauler, more of my expertise than the other occupations, and drop all weapons and the shield generator for higher jump range and cargo.

Try stuff in the Sidey when loosing doesn't hurt. Sift through the ED forum (https://forums.frontier.co.uk/forumdisplay.php?f=29) for proper advice on everything.
There is still tons I need to learn myself too. I just discovered the fuel scooping myself yesterday. I knew about it before but didn't realize the saving potential in it.

Personally, I'll stick to trading overall. I really like it and it's not at all boring to me. Missions vary things up quite a bit. I goal atm is going for the ASP as ship (6million Cr :shock:) and pimp that one to a trading fortress and start carrying rare goods and illegal wares. :)

Oww, and Kafein, since you're Beta Backer... there is a free Eagle for you in some station of your starting system. Even when you clear your save, there is always a Freagle :P
Either sell it and buy something else, which most people do/did, or fly it... Your galaxy map shows a small blue'ish symbol next to the system name where the Freagle is in.
And about DK2... I've seen several posts where people said that Supersampling/Downsampling makes the text and everything really, much more readable. If your gfx card can handle it, give it a try.
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Offline Radament

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Re: Elite: Dangerous
« Reply #102 on: December 18, 2014, 01:26:51 pm »
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Another good feature in ED is exploration and the possibility to earn money from it.
I saw a guy using an Eagle to discover new planets etc but i don't get the trading part.
You need to discover an entire system  map to sell it at higer values?
Or you just explore and sell stuff at the closest station?
Is the fuel scoop a must buy for an explorer?
sorry for those nasty questions but the game is really huge and complex at start and i litterally never played a space game than independence war 2 or freespace.
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Offline Molly

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Re: Elite: Dangerous
« Reply #103 on: December 18, 2014, 01:34:23 pm »
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There are several levels of discovery afaik.
You can scan the whole system or at least big parts of it and then you can make detailed scans of the planets. Both earn cash iirc. But I ain't no expert on discovery. I do know tho that a fuel scoop is mandatory. Systems far out stop having stations to fuel at so you have to scoop fuel on the suns of the systems.
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Offline Radament

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Re: Elite: Dangerous
« Reply #104 on: December 18, 2014, 01:39:40 pm »
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Unexpected response from the server.

uhm  :(

*edit:nvm i'm in.
nope.....sych fucking files.... :shock:

so i need to wait 3 hours every patch to log in and play?
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