Author Topic: Elite: Dangerous  (Read 32291 times)

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Offline Molly

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Re: Elite: Dangerous
« Reply #105 on: December 18, 2014, 01:44:22 pm »
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OMFG :shock:

I so gonna need this :D

Nah, patching usually goes pretty quick. Normally just 5 minutes.

Edit:

Say Hello to Commander Kafein! :D

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« Last Edit: December 18, 2014, 04:50:15 pm by Molly »
When west germany annexed east germany, nobody moved a finger too.

Offline Radament

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Re: Elite: Dangerous
« Reply #106 on: December 18, 2014, 05:18:51 pm »
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OMFG :shock:

I so gonna need this :D

Nah, patching usually goes pretty quick. Normally just 5 minutes.

Edit:

Say Hello to Commander Kafein! :D

(click to show/hide)

ye that voice attack is awesome , too bad it's not free :(

how you managed to meet up and chat? i was smuggling while you 2 lazy asses were watching eachother penises :D

space police cought me 2 times with some illegal stuff and i had to pay :(

need to see what i'm doing wrong  , want to be cloaked or something before docking at station to elude police scans.

anyway , nice space penises there kafein :D

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Offline Overdriven

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Re: Elite: Dangerous
« Reply #107 on: December 18, 2014, 06:02:14 pm »
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Looks like it needs a lot more content but will be seriously tempted to get this in a few months.

Offline Kafein

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Re: Elite: Dangerous
« Reply #108 on: December 18, 2014, 06:23:59 pm »
+1
A lot more content? There already like a hundred million star systems, literally x)

Radament gief nickname (radament?)

Fun story: benkei jettisoned 3 units marine supplies (or something like that) as a xmas present for me, I scooped them. A few minutes later law enforcement decided to scan me and threw a fit. I received a 12k fine and had to jettison everything. I did sell quite a few scooped things to stations via black market before, and usually it's not that hard to avoid scans just by maneuvering very fast into the station and docking quickly.

I also want that voice attack thing very very badly now.

Offline Overdriven

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Re: Elite: Dangerous
« Reply #109 on: December 18, 2014, 06:27:58 pm »
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The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.

Offline Kafein

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Re: Elite: Dangerous
« Reply #110 on: December 18, 2014, 07:15:14 pm »
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The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.

It's mostly limited as long as you lack the credits to really do what you want. Which is kind of neat because a novice can quickly drown in possibilities. I'd say that from what I can tell, it has the same kind of gameplay as Warband SP. A little bit repetitive, lots of simple things to do but each has its own depth in the details.

Offline Molly

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Re: Elite: Dangerous
« Reply #111 on: December 18, 2014, 08:13:15 pm »
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I wanted to bring Beer, Wine or Tobacco but couldn't find those on my way to Kafein's system... :|

Neither did I know that scooping dropped stuff is considered a crime. There is a way to trade between players afaik... no idea how that works tho :P
When west germany annexed east germany, nobody moved a finger too.

Offline Radament

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Re: Elite: Dangerous
« Reply #112 on: December 18, 2014, 08:56:37 pm »
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A lot more content? There already like a hundred million star systems, literally x)

Radament gief nickname (radament?)

Fun story: benkei jettisoned 3 units marine supplies (or something like that) as a xmas present for me, I scooped them. A few minutes later law enforcement decided to scan me and threw a fit. I received a 12k fine and had to jettison everything. I did sell quite a few scooped things to stations via black market before, and usually it's not that hard to avoid scans just by maneuvering very fast into the station and docking quickly.

I also want that voice attack thing very very badly now.

yep Radament.
Nice gag there ehehe

Anyway i found an interesting video about "cloacking" vs silent running , too bad silent running is not meant to be useful as cloaking but whatever.

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Offline Kafein

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Re: Elite: Dangerous
« Reply #113 on: December 18, 2014, 11:18:38 pm »
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It's kind of silly that scanner detection is based on your inner temp and not your radiators.

Offline Leshma

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Re: Elite: Dangerous
« Reply #114 on: December 19, 2014, 12:13:59 am »
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Neither did I know that scooping dropped stuff is considered a crime. There is a way to trade between players afaik... no idea how that works tho :P

Because those are stolen goods... just like IRL if they catch you with stolen stuff, no one gives a fuck did you pick them up in broad daylight in a park. You got things to explain and need a lawyer. If you want to be a smugler, you need to learn how to be crafty and move without any heat signature. Basically a ninja ship which will get inside the station unnoticed to sell stolen goods.

But you better stay to legal ways, good boy Benkei :P

Offline Radament

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Re: Elite: Dangerous
« Reply #115 on: December 19, 2014, 04:30:50 am »
+1
i did a fucking mess this evening....
bought an eagle with my hard work , upgraded with some power stuff , fuel scoop and cargo x4 ...ok.
then i went smuggling again , encountered tons of enemy ships that disrupted me , one succeded , managed to fly away with fsd.
tried to fuel scoop near a star , gg almost fried my ship lol.
after i recovered stolen goods, some idiot  policeman intercepted me , escaped again.
went to the station to finish that fucking mess.
incoming scan , ok.
panic.
jettison all  :mrgreen:

fucking alarms everywhere , panic increased .
calm.
rescooping my stuff because i fucking hate to go to station without finish my mission.
almost crashed my ship with an exiting one.
was  paid 7700 $
i paid 10000 for the jettisoned mess.
300 for repair & fuel.

was a nice day.
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Offline Vibe

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Re: Elite: Dangerous
« Reply #116 on: December 19, 2014, 09:16:18 am »
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The scale is there. I mean in terms of things to do in the star systems :P

At the moment it seems rather limited.

This is the feeling I got from the game as well, as of now. It seems like a very decent game, but not that much variety in what you can do. Explore/Trade(smuggle)/Fight, it doesn't sound like much. I am open to be convinced otherwise.

Offline Molly

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Re: Elite: Dangerous
« Reply #117 on: December 19, 2014, 10:00:36 am »
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This is the feeling I got from the game as well, as of now. It seems like a very decent game, but not that much variety in what you can do. Explore/Trade(smuggle)/Fight, it doesn't sound like much. I am open to be convinced otherwise.
i did a fucking mess this evening....
bought an eagle with my hard work , upgraded with some power stuff , fuel scoop and cargo x4 ...ok.
then i went smuggling again , encountered tons of enemy ships that disrupted me , one succeded , managed to fly away with fsd.
tried to fuel scoop near a star , gg almost fried my ship lol.
after i recovered stolen goods, some idiot  policeman intercepted me , escaped again.
went to the station to finish that fucking mess.
incoming scan , ok.
panic.
jettison all  :mrgreen:

fucking alarms everywhere , panic increased .
calm.
rescooping my stuff because i fucking hate to go to station without finish my mission.
almost crashed my ship with an exiting one.
was  paid 7700 $
i paid 10000 for the jettisoned mess.
300 for repair & fuel.

was a nice day.
Rada plays it the right way :P

Besides, what else than "Explore/Trade(smuggle)/Fight" do you expect from a space game? o_O
And actually it's Explore/BountyHunt/Pirate/Smuggle/Trade/Military... sounds like choice to me.

Tried Voice Attack yesterday and besides it being full blown nerdy to use voice commands, it works great and adds to the fun.
Since I am using my headset mic as a table mic, I had a tiny issue tho.
Had my cargo stuffed with Silver and was on my way to sell and came across a USS. Jumped into it, thinking it be one of those random traders (they pay huge profit prices!), ended up with another Cobra next to me being a pirate D:
Anyway, stayed in the fight instead of running and the most annoying thing happened. Whenever I shot my Lasers, Voice Attack for some reason understood me saying "dock". That lead to lowering my landing gear and turning on ship lights (why lights? because I can!) Anyway, every 5th shot or something Voice Attack lowered my landing gear and I instantly retracted it again :P
Fixed it now. Firing my lasers does not sound like me saying "docking"  :mrgreen:
When west germany annexed east germany, nobody moved a finger too.

Offline Vibe

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Re: Elite: Dangerous
« Reply #118 on: December 19, 2014, 10:11:00 am »
+1
Besides, what else than "Explore/Trade(smuggle)/Fight" do you expect from a space game? o_O
And actually it's Explore/BountyHunt/Pirate/Smuggle/Trade/Military... sounds like choice to me.

Well, I guess more depth in each of those departments. For example wars between factions that you can join, big fights, more incentive to either group with other players or go against them (is bounty hunting targetting NPCs or players?), more depth to trade, perhaps some sort of ownership/building of your own facilities, mines, conglomerates, planet exploring, bases, resource extraction, your own production/crafting, exploring anomalies, wormholes with special events/loot, your own research/research tree etc etc. One only needs to look at EVE for a list of cool features. EVE doesn't have the combat, but it does have the features.

Personally, I would jizz if the game had big ships with multiplayer crews where each player plays a critical role operating the spaceship system - think of FTL, just with multiplayer.

They seem to have good basics, now they just need more content/features. That's of course coming from someone who isn't familiar with all the features that are hidden in ED.
« Last Edit: December 19, 2014, 10:20:20 am by Vibe »

Offline Kafein

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Re: Elite: Dangerous
« Reply #119 on: December 19, 2014, 12:24:23 pm »
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Well, I guess more depth in each of those departments. For example wars between factions that you can join, big fights, more incentive to either group with other players or go against them (is bounty hunting targetting NPCs or players?), more depth to trade, perhaps some sort of ownership/building of your own facilities, mines, conglomerates, planet exploring, bases, resource extraction, your own production/crafting, exploring anomalies, wormholes with special events/loot, your own research/research tree etc etc. One only needs to look at EVE for a list of cool features. EVE doesn't have the combat, but it does have the features.

Personally, I would jizz if the game had big ships with multiplayer crews where each player plays a critical role operating the spaceship system - think of FTL, just with multiplayer.

They seem to have good basics, now they just need more content/features. That's of course coming from someone who isn't familiar with all the features that are hidden in ED.

I agree that there is a lot of space (huehue) to improve on. Bounty hunting works on NPC and PC alike, although it's practically guaranteed to win fights against NPC other than pirate lords whereas I assume players with a coconut on their head would tend to be a real challenge. If there were no NPC, pirate would be much easier to play than bounty hunter (both being quite a lot harder than ye olde truck simulator 2 in space thing).

I've been roaming low sec systems with my interdictor, lots of fun literally catching bounties. That coupled with illegal cargo scooping missions and a few pirate hunting missions, I'm sitting on 70k and my eagle is satisfyingly powerful. I absolutely recommend the turreted pulse laser.