Poll

Old,tactical cRPG or new Shoot'em Up / Hack'n Slash cRPG ?

Oldies but goldies
New no brain game for sure ! I wrote my reasons for supporting that.
My god that was what cRPG felt like before? Dammit devs y u ruined it ? QQ Why weren't i playing back then :(((
Thanks for reminding good old times , I almost forgot how great this mod was. Of course i choose those epic times instead of new ugly system !

Author Topic: Everyone who play on Battle Mode server should check this out. (poll inside)  (Read 1481 times)

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Offline HarunYahya

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Guys,this is a suggestion that will never happen probably.
I want the old cRPG back ! (Keep reading,im not QQing for nonsense.)
With flag implementation, this game is basically Counter Strike now. Everyone rushing to enemy,killing or dying and gg round ends in 2mins.

What we had back then was more medieval.
Both teams were trying to capture the higher ground,forming shield walls,archers position behind shield walls and cavalry hides until the main infantry attack begins. Either the side who milk their multi thinks it's enough,or the other side decides thats enough milking for the enemy initiates the battle.Fight begins with infantry charge,cavalry follows up with flank surprisebuttsex . Rounds were at least 5 mins long and people were using tactics to win rather than hoping some individuals to have good KDR to win.

This mod is bleeding. Losing fun and therefore losing members.

Few years ago, everyone had a role on the battlefield.
Archers were softening the enemy ranks
Shielders were forming shieldwalls and leading the infantry charge at first rank
Twohanders were the main damage output
Polearms were covering the group from cav and poking the enemy
Cavalry were charging as a group and fucking up the enemy completely.

It had it's unique medieval feeling, you could feel that you were really fighting in a medieval battlefield.

Now what we have ?
Every class have only one role, to kill.
Infantry charging blindly,scattered because there will be flag soon and holding somewhere might be far away to flag so everyone spreads out
Cav charging enemy directly because everyone scattered around and easy to takeout
Archers roleplay survivors on walking dead,lots of "walkers" coming at them one by one without a protection.

No camping = No time to strategy .
We are just running around , killing guys and then keep running to flag and then everyone cries how ranged and cav are OP.

They are not OP, they seem like that because we have no time to form formations and use terrain advantage . We are sitting ducks in the battlefield trying to run to flag pointlessly.

cRPG is probably the only big mod without ducking ability. We even have nudges but no one can duck... Seriously what the fuck ?
chadz and other devs,you started a great mod,made it epic,now turning it to some shit action game like Chivalry .
We had a tactical medieval battle roleplaying game, now it's turning into a medieval hack'n slash game .

Old battles at EU 1 had tactics,brain,sections from art of war and that heroic nerdly medieval feeling that we don't have in even current "organized" strategus battles.

I am begging you to revert that retarded flag thingy. If you want this, add king of the hill mode instead, why are you forcing everyone to play that instead of good old medieval battles we had ?

I just realized i am not having fun in this mod anymore. I mean we came back as a wholeclan, we can't even do a tactic rather than "Ok guys let's attack here"

I shall remind you this is an indie game,people bought it because it is unique in its own way. Most of the guys who play this are nerds who wish to roleplay someone in medieval era. By turning this game into nonstrategic CoD style action game you are making this fanbase mad .
You guys are great developers,accomplished epic things in this project but you lost your way and ruining your own masterpiece.

I hope you'll hear me out and quit damaging this precious mod.


Forgot its a suggestion thread.
In order to have what we had
1)Remove flag appearance
2)Remove close quarter maps and add big open fields map back
3)???
4)Profit
« Last Edit: April 02, 2014, 02:59:56 pm by HarunYahya »

Offline korppis

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I don't recall ever seeing much strategy in Battle (except between clan members). It used to be more scattered groups and chaotic fight... which at least was more fun for me.

Nowdays all the pew pew and cav are very skilled and have 360 awareness, so you just can't leave the team and go around flanking or you get swarmed by cav or sniped down in seconds. And that leads to being stuck in boring clusterfuck, and if you survive the collision, then it's about running headlessly at the remaining ranged and die to it.

The bottom line is.. we all need a serious lobotomy and become noobs again (well I don't still I'm still a noob).

Offline Mr.K.

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Imo it's mostly about the terribad map rotation on EU1. Whoever is responsible for the neverending stream of towns and villages should be burned.

Offline HarunYahya

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Imo it's mostly about the terribad map rotation on EU1. Whoever is responsible for the neverending stream of towns and villages should be burned.
Exactly Josef K. Random Open fields were the main part of the joy. Now we are stuck in this CoD inspired maps -_-

Offline Lannistark

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I remember when I first tried cRPG after coming from native. I was surprised to see all the teamwork forming shieldwalls and archers behind, cavalry going through flanks etc. It inmediately made me toss away native. I was engaged into this thrilling shit. It just felt "different" to the rest of battles. Indeed.

So I guess, yeah:

(click to show/hide)

EDIT: It's also something to do with player attitude towards the game, and not the mod itself alone. People could still do shieldwalls or play tactic if they wanted. It just doesn't happen. Of course the system doesn't help either.
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Offline Tydeus

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cRPG went towards freedom and player choice, rather than forcing you to play a specific way(proximity xp forced everyone into a large cluster, for example). Your outline of the roles that each individual class had, can only be taken as being more restrictive than whatever it is that we have now. MotF hasn't changed things that much, either. Every bit as much strategy can be employed as what was done in the past, and MotF has no influence over this, other than apparently flawing people's perspectives into thinking that it does.

The issue is with the people who play. Strategies were never employed by groups of entirely unaffiliated players, it was always done by clans. With fewer people playing, the average size of clans diminishing(particularly the average number of active players in a clan), there are fewer people capable of organizing (and participating in)such things. Likely, if you tried to do something like this now, you wouldn't have enough people with you, to convince the rest of your team to follow suit.
« Last Edit: April 02, 2014, 03:44:03 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline HarunYahya

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Thanks for the answer.
First, i didn't mention that i want the old EXP system,it was causing too many hits anyway.
My problem is with forced king of the hill mod on battle server and tiny,tight maps.
 
Removing restrictions and equalising abilities doesn't suit medieval combat. If that was an MMO, i would agree . (RIFT for example.)
This game was a medieval rpg game. It was unbalanced and restricted that was the only reason people needed each other.(By people i mean people from different classes.) So people were using teamwork and acting as one instead of individuals.
If game gives people idea that they need each other, people play together.
If game gives people idea that they only need to kill the enemy and there are several ways to do it, people will pick the one class they like and try to kill the enemy individually.
There are fewer people in clans correct,do you know why ? Because people are getting bored of this mod and quitting it.

You are telling me that "We removed restrictions"

Replacing open field maps with tight , close quarter maps
Implementing king of the hill style banner to force people meet up at some place
Changing class roles and equalising their damage role

You know what those 3 lead to ? Restrictions.

People are restricted to charge and pray for the best outcome.

Now most of the people pick archers and cav because of the archer's ability to deal damage afar and kite;
cav's ability of mobility . No problem here,they can't do anything if their enemy stays in a formation.

The problem is this:
This system requires you to run to a random place and since all classes are individual heroes they scatter as they fight, when banner appears,they all run to there and on their way they either get shot by archers or picked up by cav.

This is the main reason why people don't play on EU1 today. Check DTV, it's always full because people can relive their old cRPG battle memories by playing together with your team cooperatively instead of individual hero acts.

Offline CrazyCracka420

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I think having flags come up is (in theory at least) a good thing.  People were complaining about archers and cavalry so much it was getting ridiculous.  Infantry was forced to charge up hills and mountains with archers raining down fire from multiple angles as you climbed up the hill and were getting picked off.  Infantry had a choice of climbing the mountain and being archer fodder, or camping behind a building and crossing their fingers that MotF (flags) would spawn with 30 seconds left in the round. 

Archers can sit up on their hill all they want, but when there is less than 5 people alive, flags come out again.   I personally would like to see a conquest type of game play instead of battle, then infantry would be the main force on the battlefield, with archers and cavalry playing a supporting role (i.e. they won't be capturing flags most likely, but can help their team win by supporting infantry).  But that's a pipe dream now that the main devs are working on a new project.


  • Not much changed with the implementation of MotF spawning when 5 people or less are alive on one team, it just prevents the round from delaying super long. 
  • I honestly don't know what you're going on about with king of the hill style banner to force people to meet up (that was a suggestion, it wasn't implemented). 
  • I do agree with you about the maps, the maps are the biggest thing that reminds me of counter-strike. There are way too many "enclosed" maps with alleys and streets that force people into chokepoints instead of letting people fight it out using terrain (rather than buildings) for their tactics.  Literally the only map you see people using teamwork or some rag-tag formations, is on open field maps.  Otherwise everyone just mindlessly w-keys until they reach the enemy, or they camp behind a building pew-pewing
« Last Edit: April 02, 2014, 05:15:56 pm by CrazyCracka420 »
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Offline HarunYahya

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  • I honestly don't know what you're going on about with king of the hill style banner to force people to meet up (that was a suggestion, it wasn't implemented). 
These things you called  MotF .

Offline CrazyCracka420

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As far as I know, it only pops up when 5 people or less are alive on a team. 
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Offline San

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Quote
What we had back then was more medieval.
Both teams were trying to capture the higher ground,forming shield walls,archers position behind shield walls and cavalry hides until the main infantry attack begins... Rounds were at least 5 mins long...

This sounds like some boring king of the hill to me.

Offline Penitent

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Having the flags added requires much more tactical play, since there is an objective as well as the other team to worry about.

In addition, it require much more team cohesion, since you need to work together and be in the same area to take or defend the objective.

Also, it prevents overly drawn out rounds from people kiting or hiding.

Also, it takes some power away from ranged (who everyone complains about) because they can't kite around, or they are forced to melee to take the flag, or if you are melee it's easier to hide behind a shield wall on the flags.

Offline HarunYahya

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Having the flags added requires much more tactical play, since there is an objective as well as the other team to worry about.

In addition, it require much more team cohesion, since you need to work together and be in the same area to take or defend the objective.

Also, it prevents overly drawn out rounds from people kiting or hiding.

Also, it takes some power away from ranged (who everyone complains about) because they can't kite around, or they are forced to melee to take the flag, or if you are melee it's easier to hide behind a shield wall on the flags.
These are all good in theory but they are not practical.
Thats what devs think ranged and especially HAs and HXs would react after implementation. Guess what ? They don't care about the flag.
I never seen a HA,HX or archer going to flag to save the round. If it's doable i mean if not 15 people camping it while he's alone they try to kite if not they simply run around,hoping to find a lone runner , if they can't find they don't attack neither so...

Offline Penitent

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These are all good in theory but they are not practical.
Thats what devs think ranged and especially HAs and HXs would react after implementation. Guess what ? They don't care about the flag.
I never seen a HA,HX or archer going to flag to save the round. If it's doable i mean if not 15 people camping it while he's alone they try to kite if not they simply run around,hoping to find a lone runner , if they can't find they don't attack neither so...

Yes, and thus HA and HX are nerfed.  They matter less, unless they adjust their play style.

Offline Teeth

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Imo it's mostly about the terribad map rotation on EU1. Whoever is responsible for the neverending stream of towns and villages should be burned.
That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.