Poll

Old,tactical cRPG or new Shoot'em Up / Hack'n Slash cRPG ?

Oldies but goldies
New no brain game for sure ! I wrote my reasons for supporting that.
My god that was what cRPG felt like before? Dammit devs y u ruined it ? QQ Why weren't i playing back then :(((
Thanks for reminding good old times , I almost forgot how great this mod was. Of course i choose those epic times instead of new ugly system !

Author Topic: Everyone who play on Battle Mode server should check this out. (poll inside)  (Read 1484 times)

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Offline Gravoth_iii

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Rounds consisting of 5 minutes afk shieldwall are not fun.

Also all classes have always had the role "kill" i dont know what you are on about. You cant patch in teamwork, it doesnt work like that.

For the suggestions, removing flags? really? So rounds can be delayed 5 minutes because one person likes to sit in the corner of the map? sheesh, no thanks.
Remove close quarter maps? Inb4 archer and cav increase, its bad enough already. Close quarter maps are great fun as infantry, no reason to remove it.

Removing this would add more teamwork how? it wouldnt change the mod back to the way it was in any way. If you want strategic battles get some clan battles going, thats where strategy kicks in, pub battle is just chaotic because without voice commanding and with 50+ people playing its just not going to work.

Cant tell if troll or...

I've been playing crpg since the very early days, and this super strategic epic medieval realistic game you are talking about, its not crpg.
« Last Edit: April 02, 2014, 09:35:06 pm by Gravoth_iii »
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Offline CrazyCracka420

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That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.


That's why I am okay dealing with all the shitty counter-strike style siege maps that are in the battle rotation (playing inside an enclosed city is not a battle map...), because there are maps that I do enjoy, that I know others do not, so I can deal with maps I don't enjoy that others might.  But then whenever we went to an open plains map (mind you 1 map out of 50+ maps) people would literally rage and demand a change to arena.  People are a fickle bunch and they want to be able to mindlessly w-key around the map and be able to just jump behind a building or ruin for cover. 
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Offline Miwiw

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You're terrible at making polls!
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Offline Kafein

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That would be partly me. Random plains or other fully open maps caused huge rage and server emptying anytime they loaded up. I really wanted to keep a handful of them because I as well have good memories of playing them back in 2010, but the playerbase just cannot deal with them anymore. People do not enjoy playing without cover. It either creates boring camp situations or people run around like headless chickens while raging in chat about the shitty map. As my cRPG interest or willingness to spend much time on it has been dwindling, I gladly offer you my spot. I bet you will be very surprised to find out that people's map preferences vary wildly and that satisfying everyone is not easy.

My opinion is that fully open maps with hilly terrain are the worst maps ever. They restrict movement without providing cover. This results in hell for anything that isn't ranged, infinite boredom and camping for everybody.

On the other hand, flat random plains with no features except a few trees and perhaps small rocks tend to play out very tactically without the horrible camping. On those maps, "tactically" does not translate to "camp the defendable position". Tactically means there is a combined arms dynamic at play. Cavalry is uneffective against enemies that aren't distracted by infantry, ranged needs to be defended against raiders unless stacked in the same place (in which case it is less effective offensively) and infantry can tank both ranged and cav but has trouble inflicting damage.

Offline Gurnisson

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My opinion is that fully open maps with hilly terrain are the worst maps ever. They restrict movement without providing cover. This results in hell for anything that isn't ranged, infinite boredom and camping for everybody.

On the other hand, flat random plains with no features except a few trees and perhaps small rocks tend to play out very tactically without the horrible camping. On those maps, "tactically" does not translate to "camp the defendable position". Tactically means there is a combined arms dynamic at play. Cavalry is uneffective against enemies that aren't distracted by infantry, ranged needs to be defended against raiders unless stacked in the same place (in which case it is less effective offensively) and infantry can tank both ranged and cav but has trouble inflicting damage.

QFT
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Offline PsychoTwins

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I have an idea, leave if you don't like it at all.

Mod is not as alive as before so all these changes you propose are idiotic. People complained about how OP HA's and cav are on low pop. That is why there are flags.
Flags also promote teamwork and not this shoot-em-up shit you saying. It forces you to work together and get the flags as opposed to the hill camping shoot-em-up it really was.
If you want tactics and hill camping go play Napoleonic Wars linebattles.

Also, start wearing 20 less armor and see how you feel about the ranged, because that is how the ranged was back then.


Edit: Chamber of tears please. Don't let this be an actual suggestion.
« Last Edit: April 03, 2014, 12:39:43 am by PsychoTwins »
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline CrazyCracka420

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Edit: Chamber of tears please. Don't let this be an actual suggestion.

Don't worry the suggestions corner is all an

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The devs don't listen to suggestions, the only thing that sways them is massive crying by the same 10 people repeatedly for months and years.
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Offline WITCHCRAFT

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You're terrible at making polls!

How strongly do you agree with me?
☐ Agree very strongly
☐ Agree somewhat strongly
☐ Agree
☐ Yes
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Offline Sniger

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People do not enjoy playing without cover.

[here i wanted to say somehing about polearms/2h and valour but ill just stfu for the greater good, its like doing CPR on a rock too]

Offline Sandersson Jankins

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It's a social problem more than a game mechanic problem. In NA when someone tries to get the team together to do something, it'll work like 1/3 of the time. The other 2/3, what I call "you can't tell me what to do!" syndrome kicks in and 10 players on the team given a 30v30 will do the exact opposite of what you asked. Doesn't matter if you're abrasive, calm, encouraging, or anything. For some reason people will attempt to spite anyone trying to make order, and a greater multiplier for his/her team. Maybe it's just an NA problem, I don't know. When I have played on EU it seemed little different, but there wasn't as much of an exchange like this:

"Hey guys, please stay near this big ole' flag i'm putting on myself, let's stay together here"

"lol no"

"ur not my real dad xDD"

"hay guys lets just run around :DDDD"

"everyone run from the flag LOL"

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Offline StonedSteel

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It's a social problem more than a game mechanic problem. In NA when someone tries to get the team together to do something, it'll work like 1/3 of the time. The other 2/3, what I call "you can't tell me what to do!" syndrome kicks in and 10 players on the team given a 30v30 will do the exact opposite of what you asked. Doesn't matter if you're abrasive, calm, encouraging, or anything. For some reason people will attempt to spite anyone trying to make order, and a greater multiplier for his/her team. Maybe it's just an NA problem, I don't know. When I have played on EU it seemed little different, but there wasn't as much of an exchange like this:

"Hey guys, please stay near this big ole' flag i'm putting on myself, let's stay together here"

"lol no"

"ur not my real dad xDD"

"hay guys lets just run around :DDDD"

"everyone run from the flag LOL"


^ this pretty much sums up NA
I REMEMBER PLAYING IN RAIN
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Offline Johammeth

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These are all good in theory but they are not practical.
Thats what devs think ranged and especially HAs and HXs would react after implementation. Guess what ? They don't care about the flag.
I never seen a HA,HX or archer going to flag to save the round.
If it's doable i mean if not 15 people camping it while he's alone they try to kite if not they simply run around,hoping to find a lone runner , if they can't find they don't attack neither so...

That's the entire point. HA/HX, by definition, ignore objectives and fart around the outskirts of a fight trying to pick up cheese kills.

Nobody expected HA/HXs to "react" to the flag changes; people expect them to continue prancing about delaying as they always have (and always will).

The only difference is that now the rest of the server need only suffer their stupidity for 1 minute instead of 3.

Working as intended.
« Last Edit: April 11, 2014, 06:37:15 am by Johammeth »
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Offline Eugen

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Damn it. I also miss the tactical thing. It was there 2010/11/12. Nowadays all are so pro, no one needs to care for tactical gameplay. I never played in clans. Tactic used to happen in teamchat. Someone just typed: "Lets flank left" or "Hold the bridge" and three of four times it happened and often it was key to sucess to follow such simple tactics. I dont play as much anymore so I cant really tell. Still I have the feeling that teamwork is not very much a topic in teamchat anymore. Also battaillion flags are ralrley used. Commandersystem was not adapted by playerbase. So I guess its our fault when everyone goes rambo. Its like it is.
« Last Edit: April 11, 2014, 07:04:46 am by Eugen »
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Offline San

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It's a social problem more than a game mechanic problem. In NA when someone tries to get the team together to do something, it'll work like 1/3 of the time. The other 2/3, what I call "you can't tell me what to do!" syndrome kicks in and 10 players on the team given a 30v30 will do the exact opposite of what you asked. Doesn't matter if you're abrasive, calm, encouraging, or anything. For some reason people will attempt to spite anyone trying to make order, and a greater multiplier for his/her team. Maybe it's just an NA problem, I don't know. When I have played on EU it seemed little different, but there wasn't as much of an exchange like this:

"Hey guys, please stay near this big ole' flag i'm putting on myself, let's stay together here"

"lol no"

"ur not my real dad xDD"

"hay guys lets just run around :DDDD"

"everyone run from the flag LOL"



Not gonna lie, I look to see where they are on the scoreboard and ignore if they're low/at the bottom, and follow if I know them / they're high.

Offline Jona

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Not gonna lie, I ... follow if ... they're high.

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