I thought the point of the thread was that San updated and fixed the formula?
I think he updated Builder. From damage section he changed wpf decrease (gloves x4 and helmet x2 change) and new armor soak value. At least that's how I understand those changes.
The thing is, current crpg damage don't base on single formula, and crpg code isn't open source, so you can't check this easily. Also, many things depends from WSE now, so I suspect even with source code it will be hard to figure out true damage values.
Calculations in this builder are based on old formula, with just few things changed. Even if you add modified armor soak value (which should be right) and wpf decrease (which also should be right), it will still give you bad result, because current crpg damage calcuations are surely much more complicated than just old base damage formula, figured out by few different people in 2010-2011.
That's why I wouldn't belive those calculations
.